package tomo import "image" // Entity is a handle given to elements by the backend. Different types of // entities may be assigned to elements that support different capabilities. type Entity interface { // Invalidate marks the element's current visual as invalid. At the end // of every event, the backend will ask all invalid entities to redraw // themselves. Invalidate () // Bounds returns the bounds of the element to be used for drawing and // layout. Bounds () image.Rectangle // Window returns the window that the element is in. Window () Window // SetMinimumSize reports to the system what the element's minimum size // can be. The minimum size of child elements should be taken into // account when calculating this. SetMinimumSize (width, height int) // DrawBackground asks the parent element to draw its background pattern // within the specified rectangle. This should be used for transparent // elements like text labels. DrawBackground (bounds image.Rectangle) } // ContainerEntity is given to elements that support the Container interface. type ContainerEntity interface { Entity // Adopt adds an element as a child. Adopt (child Element) // Insert inserts an element in the child list at the specified // location. Insert (index int, child Element) // Disown removes the child at the specified index. Disown (index int) // IndexOf returns the index of the specified child. IndexOf (child Element) int // Child returns the child at the specified index. Child (index int) Element // CountChildren returns the amount of children the element has. CountChildren () int // PlaceChild sets the size and position of the child at the specified // index to a bounding rectangle. PlaceChild (index int, bounds image.Rectangle) // ChildMinimumSize returns the minimum size of the child at the // specified index. ChildMinimumSize (index int) (width, height int) } // FocusableEntity is given to elements that support the Focusable interface. type FocusableEntity interface { Entity // Focused returns whether the element currently has input focus. Focused () bool // Focus sets this element as focused. If this succeeds, the element will // recieve a HandleFocus call. Focus () // FocusNext causes the focus to move to the next element. If this // succeeds, the element will recieve a HandleUnfocus call. FocusNext () // FocusPrevious causes the focus to move to the next element. If this // succeeds, the element will recieve a HandleUnfocus call. FocusPrevious () } // FlexibleEntity is given to elements that support the Flexible interface. type FlexibleEntity interface { Entity // NotifyFlexibleHeightChange notifies the system that the parameters // affecting a child's flexible height have changed. This method is // expected to be called by flexible child element when their content // changes. NotifyFlexibleHeightChange (child Flexible) } // ScrollableEntity is given to elements that support the Scrollable interface. type ScrollableEntity interface { Entity // NotifyScrollBoundsChange notifies the parent that a child's scroll // content bounds or viewport bounds have changed. This is expected to // be called by child elements when they change their supported scroll // axes, their scroll position (either autonomously or as a result of a // call to ScrollTo()), or their content size. NotifyScrollBoundsChange (child Scrollable) }