package textmanip import "unicode" type Dot struct { Start, End int } func EmptyDot (position int) Dot { return Dot { position, position } } func (dot Dot) Canon () Dot { if dot.Start > dot.End { return Dot { dot.End, dot.Start } } else { return dot } } func (dot Dot) Empty () bool { return dot.Start == dot.End } func (dot Dot) Add (delta int) Dot { return Dot { dot.Start + delta, dot.End + delta, } } func (dot Dot) Sub (delta int) Dot { return Dot { dot.Start - delta, dot.End - delta, } } func (dot Dot) Constrain (length int) Dot { if dot.Start < 0 { dot.Start = 0 } if dot.Start > length { dot.Start = length} if dot.End < 0 { dot.End = 0 } if dot.End > length { dot.End = length} return dot } func WordToLeft (text []rune, position int) (length int) { if position < 1 { return } if position > len(text) { position = len(text) } index := position - 1 for index >= 0 && unicode.IsSpace(text[index]) { length ++ index -- } for index >= 0 && !unicode.IsSpace(text[index]) { length ++ index -- } return } func WordToRight (text []rune, position int) (length int) { if position < 0 { return } if position > len(text) { position = len(text) } index := position for index < len(text) && unicode.IsSpace(text[index]) { length ++ index ++ } for index < len(text) && !unicode.IsSpace(text[index]) { length ++ index ++ } return } func WordAround (text []rune, position int) (around Dot) { return Dot { WordToLeft(text, position), WordToRight(text, position), } } func Backspace (text []rune, dot Dot, word bool) (result []rune, moved Dot) { dot = dot.Constrain(len(text)) if dot.Empty() { distance := 1 if word { distance = WordToLeft(text, dot.End) } result = append ( result, text[:dot.Sub(distance).Constrain(len(text)).End]...) result = append(result, text[dot.End:]...) moved = EmptyDot(dot.Sub(distance).Start) return } else { return Delete(text, dot, word) } } func Delete (text []rune, dot Dot, word bool) (result []rune, moved Dot) { dot = dot.Constrain(len(text)) if dot.Empty() { distance := 1 if word { distance = WordToRight(text, dot.End) } result = append(result, text[:dot.End]...) result = append ( result, text[dot.Add(distance).Constrain(len(text)).End:]...) moved = dot return } else { dot = dot.Canon() result = append(result, text[:dot.Start]...) result = append(result, text[dot.End:]...) moved = EmptyDot(dot.Start) return } } func Type (text []rune, dot Dot, character rune) (result []rune, moved Dot) { dot = dot.Constrain(len(text)) if dot.Empty() { result = append(result, text[:dot.End]...) result = append(result, character) if dot.End < len(text) { result = append(result, text[dot.End:]...) } moved = EmptyDot(dot.Add(1).End) return } else { dot = dot.Canon() result = append(result, text[:dot.Start]...) result = append(result, character) result = append(result, text[dot.End:]...) moved = EmptyDot(dot.Add(1).Start) return } } func MoveLeft (text []rune, dot Dot, word bool) (moved Dot) { dot = dot.Canon().Constrain(len(text)) distance := 0 if dot.Empty() { distance = 1 } if word { distance = WordToLeft(text, dot.Start) } moved = EmptyDot(dot.Sub(distance).Start) return } func MoveRight (text []rune, dot Dot, word bool) (moved Dot) { dot = dot.Canon().Constrain(len(text)) distance := 0 if dot.Empty() { distance = 1 } if word { distance = WordToRight(text, dot.End) } moved = EmptyDot(dot.Add(distance).End) return } func SelectLeft (text []rune, dot Dot, word bool) (moved Dot) { dot = dot.Constrain(len(text)) distance := 1 if word { distance = WordToLeft(text, dot.End) } dot.End -= distance return dot } func SelectRight (text []rune, dot Dot, word bool) (moved Dot) { dot = dot.Constrain(len(text)) distance := 1 if word { distance = WordToRight(text, dot.End) } dot.End += distance return dot }