This repository has been archived on 2023-08-08. You can view files and clone it, but cannot push or open issues or pull requests.
tomo-old/elements/slider.go

261 lines
6.4 KiB
Go

package elements
import "image"
import "tomo"
import "tomo/input"
import "art"
// Slider is a slider control with a floating point value between zero and one.
type Slider struct {
slider
}
// NewVSlider creates a new horizontal slider with the specified value.
func NewVSlider (value float64) (element *Slider) {
element = NewHSlider(value)
element.vertical = true
return
}
// NewHSlider creates a new horizontal slider with the specified value.
func NewHSlider (value float64) (element *Slider) {
element = &Slider { }
element.value = value
element.entity = tomo.GetBackend().NewEntity(element)
element.construct()
return
}
type slider struct {
entity tomo.Entity
c tomo.Case
value float64
vertical bool
dragging bool
enabled bool
dragOffset int
track image.Rectangle
bar image.Rectangle
onSlide func ()
onRelease func ()
}
func (element *slider) construct () {
element.enabled = true
if element.vertical {
element.c = tomo.C("tomo", "sliderVertical")
} else {
element.c = tomo.C("tomo", "sliderHorizontal")
}
element.updateMinimumSize()
}
// Entity returns this element's entity.
func (element *slider) Entity () tomo.Entity {
return element.entity
}
// Draw causes the element to draw to the specified destination canvas.
func (element *slider) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
element.track = element.entity.Theme().Padding(tomo.PatternGutter, element.c).Apply(bounds)
if element.vertical {
barSize := element.track.Dx()
element.bar = image.Rect(0, 0, barSize, barSize).Add(element.track.Min)
barOffset :=
float64(element.track.Dy() - barSize) *
(1 - element.value)
element.bar = element.bar.Add(image.Pt(0, int(barOffset)))
} else {
barSize := element.track.Dy()
element.bar = image.Rect(0, 0, barSize, barSize).Add(element.track.Min)
barOffset :=
float64(element.track.Dx() - barSize) *
element.value
element.bar = element.bar.Add(image.Pt(int(barOffset), 0))
}
state := tomo.State {
Disabled: !element.Enabled(),
Focused: element.entity.Focused(),
Pressed: element.dragging,
}
element.entity.Theme().Pattern(tomo.PatternGutter, state, element.c).Draw(destination, bounds)
element.entity.Theme().Pattern(tomo.PatternHandle, state, element.c).Draw(destination, element.bar)
}
// Focus gives this element input focus.
func (element *slider) Focus () {
if !element.entity.Focused() { element.entity.Focus() }
}
// Enabled returns whether this slider can be dragged or not.
func (element *slider) Enabled () bool {
return element.enabled
}
// SetEnabled sets whether this slider can be dragged or not.
func (element *slider) SetEnabled (enabled bool) {
if element.enabled == enabled { return }
element.enabled = enabled
element.entity.Invalidate()
}
func (element *slider) HandleFocusChange () {
element.entity.Invalidate()
}
func (element *slider) HandleMouseDown (
position image.Point,
button input.Button,
modifiers input.Modifiers,
) {
if !element.Enabled() { return }
element.Focus()
if button == input.ButtonLeft {
element.dragging = true
element.value = element.valueFor(position.X, position.Y)
if element.onSlide != nil {
element.onSlide()
}
element.entity.Invalidate()
}
}
func (element *slider) HandleMouseUp (
position image.Point,
button input.Button,
modifiers input.Modifiers,
) {
if button != input.ButtonLeft || !element.dragging { return }
element.dragging = false
if element.onRelease != nil {
element.onRelease()
}
element.entity.Invalidate()
}
func (element *slider) HandleMotion (position image.Point) {
if element.dragging {
element.dragging = true
element.value = element.valueFor(position.X, position.Y)
if element.onSlide != nil {
element.onSlide()
}
element.entity.Invalidate()
}
}
func (element *slider) HandleScroll (
position image.Point,
deltaX, deltaY float64,
modifiers input.Modifiers,
) { }
func (element *slider) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
switch key {
case input.KeyUp:
element.changeValue(0.1)
case input.KeyDown:
element.changeValue(-0.1)
case input.KeyRight:
if element.vertical {
element.changeValue(-0.1)
} else {
element.changeValue(0.1)
}
case input.KeyLeft:
if element.vertical {
element.changeValue(0.1)
} else {
element.changeValue(-0.1)
}
}
}
func (element *slider) HandleKeyUp (key input.Key, modifiers input.Modifiers) { }
// Value returns the slider's value.
func (element *slider) Value () (value float64) {
return element.value
}
// SetValue sets the slider's value.
func (element *slider) SetValue (value float64) {
if value < 0 { value = 0 }
if value > 1 { value = 1 }
if element.value == value { return }
element.value = value
if element.onRelease != nil {
element.onRelease()
}
element.entity.Invalidate()
}
// OnSlide sets a function to be called every time the slider handle changes
// position while being dragged.
func (element *slider) OnSlide (callback func ()) {
element.onSlide = callback
}
// OnRelease sets a function to be called when the handle stops being dragged.
func (element *slider) OnRelease (callback func ()) {
element.onRelease = callback
}
func (element *slider) HandleThemeChange () {
element.updateMinimumSize()
element.entity.Invalidate()
}
func (element *slider) changeValue (delta float64) {
element.value += delta
if element.value < 0 {
element.value = 0
}
if element.value > 1 {
element.value = 1
}
if element.onRelease != nil {
element.onRelease()
}
element.entity.Invalidate()
}
func (element *slider) valueFor (x, y int) (value float64) {
if element.vertical {
value =
float64(y - element.track.Min.Y - element.bar.Dy() / 2) /
float64(element.track.Dy() - element.bar.Dy())
value = 1 - value
} else {
value =
float64(x - element.track.Min.X - element.bar.Dx() / 2) /
float64(element.track.Dx() - element.bar.Dx())
}
if value < 0 { value = 0 }
if value > 1 { value = 1 }
return
}
func (element *slider) updateMinimumSize () {
gutterPadding := element.entity.Theme().Padding(tomo.PatternGutter, element.c)
handlePadding := element.entity.Theme().Padding(tomo.PatternHandle, element.c)
if element.vertical {
element.entity.SetMinimumSize (
gutterPadding.Horizontal() + handlePadding.Horizontal(),
gutterPadding.Vertical() + handlePadding.Vertical() * 2)
} else {
element.entity.SetMinimumSize (
gutterPadding.Horizontal() + handlePadding.Horizontal() * 2,
gutterPadding.Vertical() + handlePadding.Vertical())
}
}