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tomo-old/elements/element.go
Sasha Koshka b08cbea320 Overhauled the element interfaces
Instead of the previous parenting model where parents would set
child callbacks during adoption by probing for callback setters,
child elements will instead probe their parents for notify methods
listed in the standard parent interfaces. This means that an
element cannot be half-parented to something, nor can it be
parented to two things at once. Parent elements may themselves
fulfill these interfaces, or they can pass a hook that fulfills
them to the child.
2023-03-14 17:08:39 -04:00

179 lines
6.4 KiB
Go

package elements
import "image"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/config"
// Element represents a basic on-screen object.
type Element interface {
// Bounds reports the element's bounding box. This must reflect the
// bounding last given to the element by DrawTo.
Bounds () image.Rectangle
// MinimumSize specifies the minimum amount of pixels this element's
// width and height may be set to. If the element is given a resize
// event with dimensions smaller than this, it will use its minimum
// instead of the offending dimension(s).
MinimumSize () (width, height int)
// SetParent sets the parent container of the element. This should only
// be called by the parent when the element is adopted. If parent is set
// to nil, it will mark itself as not having a parent. If this method is
// passed a non-nil value and the element already has a parent, it will
// panic.
SetParent (Parent)
// DrawTo gives the element a canvas to draw on, along with a bounding
// box to be used for laying out the element. This should only be called
// by the parent element. This is typically a region of the parent
// element's canvas.
DrawTo (canvas canvas.Canvas, bounds image.Rectangle, onDamage func (region image.Rectangle))
}
// Focusable represents an element that has keyboard navigation support. This
// includes inputs, buttons, sliders, etc. as well as any elements that have
// children (so keyboard navigation events can be propagated downward).
type Focusable interface {
Element
// Focused returns whether or not this element or any of its children
// are currently focused.
Focused () bool
// Focus focuses this element, if its parent element grants the
// request.
Focus ()
// HandleFocus causes this element to mark itself as focused. If the
// element does not have children, it is disabled, or there are no more
// selectable children in the given direction, it should return false
// and do nothing. Otherwise, it should select itself and any children
// (if applicable) and return true.
HandleFocus (direction input.KeynavDirection) (accepted bool)
// HandleDeselection causes this element to mark itself and all of its
// children as unfocused.
HandleUnfocus ()
}
// KeyboardTarget represents an element that can receive keyboard input.
type KeyboardTarget interface {
Element
// HandleKeyDown is called when a key is pressed down or repeated while
// this element has keyboard focus. It is important to note that not
// every key down event is guaranteed to be paired with exactly one key
// up event. This is the reason a list of modifier keys held down at the
// time of the key press is given.
HandleKeyDown (key input.Key, modifiers input.Modifiers)
// HandleKeyUp is called when a key is released while this element has
// keyboard focus.
HandleKeyUp (key input.Key, modifiers input.Modifiers)
}
// MouseTarget represents an element that can receive mouse events.
type MouseTarget interface {
Element
// HandleMouseDown is called when a mouse button is pressed down on this
// element.
HandleMouseDown (x, y int, button input.Button)
// HandleMouseUp is called when a mouse button is released that was
// originally pressed down on this element.
HandleMouseUp (x, y int, button input.Button)
}
// MotionTarget represents an element that can receive mouse motion events.
type MotionTarget interface {
Element
// HandleMotion is called when the mouse is moved over this element,
// or the mouse is moving while being held down and originally pressed
// down on this element.
HandleMotion (x, y int)
}
// ScrollTarget represents an element that can receive mouse scroll events.
type ScrollTarget interface {
Element
// HandleScroll is called when the mouse is scrolled. The X and Y
// direction of the scroll event are passed as deltaX and deltaY.
HandleScroll (x, y int, deltaX, deltaY float64)
}
// Flexible represents an element who's preferred minimum height can change in
// response to its width.
type Flexible interface {
Element
// FlexibleHeightFor returns what the element's minimum height would be
// if resized to a specified width. This does not actually alter the
// state of the element in any way, but it may perform significant work,
// so it should be called sparingly.
//
// It is reccomended that parent containers check for this interface and
// take this method's value into account in order to support things like
// flow layouts and text wrapping, but it is not absolutely necessary.
// The element's MinimumSize method will still return the absolute
// minimum size that the element may be resized to.
//
// It is important to note that if a parent container checks for
// flexible chilren, it itself will likely need to be flexible.
FlexibleHeightFor (width int) int
}
// Scrollable represents an element that can be scrolled. It acts as a viewport
// through which its contents can be observed.
type Scrollable interface {
Element
// ScrollContentBounds returns the full content size of the element.
ScrollContentBounds () image.Rectangle
// ScrollViewportBounds returns the size and position of the element's
// viewport relative to ScrollBounds.
ScrollViewportBounds () image.Rectangle
// ScrollTo scrolls the viewport to the specified point relative to
// ScrollBounds.
ScrollTo (position image.Point)
// ScrollAxes returns the supported axes for scrolling.
ScrollAxes () (horizontal, vertical bool)
}
// Collapsible represents an element who's minimum width and height can be
// manually resized. Scrollable elements should implement this if possible.
type Collapsible interface {
Element
// Collapse collapses the element's minimum width and height. A value of
// zero for either means that the element's normal value is used.
Collapse (width, height int)
}
// Themeable represents an element that can modify its appearance to fit within
// a theme.
type Themeable interface {
Element
// SetTheme sets the element's theme to something fulfilling the
// theme.Theme interface.
SetTheme (theme.Theme)
}
// Configurable represents an element that can modify its behavior to fit within
// a set of configuration parameters.
type Configurable interface {
Element
// SetConfig sets the element's configuration to something fulfilling
// the config.Config interface.
SetConfig (config.Config)
}