114 lines
3.3 KiB
Go
114 lines
3.3 KiB
Go
package theme
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import "image/color"
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import "golang.org/x/image/font"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
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// none of these colors are final! TODO: generate these values from a theme
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// file at startup.
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func hex (color uint32) (c color.RGBA) {
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c.A = uint8(color)
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c.B = uint8(color >> 8)
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c.G = uint8(color >> 16)
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c.R = uint8(color >> 24)
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return
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}
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func uhex (color uint32) (pattern artist.Pattern) {
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return artist.NewUniform(hex(color))
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}
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var accentPattern = artist.NewUniform(hex(0x408090FF))
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var backgroundPattern = artist.NewUniform(color.Gray16 { 0xAAAA })
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var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 })
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var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
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var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
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var sunkenPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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artist.NewUniform(hex(0x3b534eFF)),
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artist.NewUniform(hex(0x97a09cFF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
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var texturedSunkenPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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artist.NewUniform(hex(0x3b534eFF)),
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artist.NewUniform(hex(0x97a09cFF)),
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},
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},
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// artist.Stroke { Pattern: artist.Striped {
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// First: artist.Stroke {
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// Weight: 2,
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// Pattern: artist.NewUniform(hex(0x97a09cFF)),
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// },
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// Second: artist.Stroke {
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// Weight: 1,
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// Pattern: artist.NewUniform(hex(0x6e8079FF)),
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// },
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// }})
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artist.Stroke { Pattern: artist.Noisy {
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Low: artist.NewUniform(hex(0x97a09cFF)),
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High: artist.NewUniform(hex(0x6e8079FF)),
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}})
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var raisedPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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artist.NewUniform(hex(0xDBDBDBFF)),
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artist.NewUniform(hex(0x383C3AFF)),
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
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var selectedRaisedPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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Pattern: artist.Beveled {
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artist.NewUniform(hex(0xDBDBDBFF)),
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artist.NewUniform(hex(0x383C3AFF)),
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},
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},
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artist.Stroke { Weight: 1, Pattern: accentPattern },
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artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
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var deadPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
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// TODO: load fonts from an actual source instead of using defaultfont
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// FontFaceRegular returns the font face to be used for normal text.
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func FontFaceRegular () font.Face {
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return defaultfont.FaceRegular
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}
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// FontFaceBold returns the font face to be used for bolded text.
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func FontFaceBold () font.Face {
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return defaultfont.FaceBold
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}
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// FontFaceItalic returns the font face to be used for italicized text.
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func FontFaceItalic () font.Face {
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return defaultfont.FaceItalic
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}
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// FontFaceBoldItalic returns the font face to be used for text that is both
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// bolded and italicized.
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func FontFaceBoldItalic () font.Face {
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return defaultfont.FaceBoldItalic
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}
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