432 lines
11 KiB
Go
432 lines
11 KiB
Go
package basic
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import "fmt"
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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// List is an element that contains several objects that a user can select.
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type List struct {
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*core.Core
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core core.CoreControl
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enabled bool
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selected bool
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pressed bool
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contentHeight int
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forcedMinimumWidth int
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forcedMinimumHeight int
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selectedEntry int
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scroll int
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entries []ListEntry
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onSelectionRequest func () (granted bool)
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onSelectedEntryChange func (index int)
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onSelectionMotionRequest func (tomo.SelectionDirection) (granted bool)
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onScrollBoundsChange func ()
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}
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// NewList creates a new list element with the specified entries.
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func NewList (entries ...ListEntry) (element *List) {
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element = &List { enabled: true, selectedEntry: -1 }
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element.Core, element.core = core.NewCore(element)
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element.entries = make([]ListEntry, len(entries))
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for index, entry := range entries {
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element.entries[index] = entry
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}
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element.updateMinimumSize()
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return
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}
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// Resize changes the element's size.
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func (element *List) Resize (width, height int) {
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element.core.AllocateCanvas(width, height)
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for index, entry := range element.entries {
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element.entries[index] = element.resizeEntryToFit(entry)
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}
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element.draw()
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if element.onScrollBoundsChange != nil {
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element.onScrollBoundsChange()
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}
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}
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// Collapse forces a minimum width and height upon the list. If a zero value is
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// given for a dimension, its minimum will be determined by the list's content.
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// If the list's height goes beyond the forced size, it will need to be accessed
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// via scrolling. If an entry's width goes beyond the forced size, its text will
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// be truncated so that it fits.
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func (element *List) Collapse (width, height int) {
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element.forcedMinimumWidth = width
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element.forcedMinimumHeight = height
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element.updateMinimumSize()
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}
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func (element *List) HandleMouseDown (x, y int, button tomo.Button) {
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if !element.enabled { return }
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if !element.selected { element.Select() }
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if button != tomo.ButtonLeft { return }
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element.pressed = true
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if element.selectUnderMouse(x, y) && element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *List) HandleMouseUp (x, y int, button tomo.Button) {
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if button != tomo.ButtonLeft { return }
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element.pressed = false
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}
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func (element *List) HandleMouseMove (x, y int) {
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if element.pressed {
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if element.selectUnderMouse(x, y) && element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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}
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}
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func (element *List) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
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func (element *List) HandleKeyDown (key tomo.Key, modifiers tomo.Modifiers) {
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if !element.enabled { return }
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newIndex := element.selectedEntry
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switch key {
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case tomo.KeyLeft, tomo.KeyUp: newIndex --
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case tomo.KeyRight, tomo.KeyDown: newIndex ++
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default: return
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}
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if newIndex < 0 { newIndex = len(element.entries) - 1 }
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if newIndex >= len(element.entries) { newIndex = 0 }
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if element.selectEntry(newIndex) && element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *List) HandleKeyUp(key tomo.Key, modifiers tomo.Modifiers) { }
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func (element *List) Selected () (selected bool) {
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return element.selected
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}
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func (element *List) Select () {
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if !element.enabled { return }
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if element.onSelectionRequest != nil {
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element.onSelectionRequest()
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}
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}
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func (element *List) HandleSelection (
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direction tomo.SelectionDirection,
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) (
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accepted bool,
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) {
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direction = direction.Canon()
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if !element.enabled { return false }
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if element.selected && direction != tomo.SelectionDirectionNeutral {
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return false
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}
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element.selected = true
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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return true
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}
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func (element *List) HandleDeselection () {
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element.selected = false
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *List) OnSelectionRequest (callback func () (granted bool)) {
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element.onSelectionRequest = callback
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}
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func (element *List) OnSelectionMotionRequest (
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callback func (direction tomo.SelectionDirection) (granted bool),
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) {
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element.onSelectionMotionRequest = callback
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}
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// OnSelectedEntryChange sets the function to be called when the user selects an
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// entry in this list.
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func (element *List) OnSelectedEntryChange (callback func (index int)) {
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element.onSelectedEntryChange = callback
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}
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// ScrollContentBounds returns the full content size of the element.
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func (element *List) ScrollContentBounds () (bounds image.Rectangle) {
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return image.Rect (
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0, 0,
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1, element.contentHeight)
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}
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// ScrollViewportBounds returns the size and position of the element's viewport
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// relative to ScrollBounds.
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func (element *List) ScrollViewportBounds () (bounds image.Rectangle) {
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return image.Rect (
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0, element.scroll,
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0, element.scroll + element.scrollViewportHeight())
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}
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// ScrollTo scrolls the viewport to the specified point relative to
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// ScrollBounds.
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func (element *List) ScrollTo (position image.Point) {
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element.scroll = position.Y
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if element.scroll < 0 {
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element.scroll = 0
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} else if element.scroll > element.maxScrollHeight() {
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element.scroll = element.maxScrollHeight()
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}
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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if element.onScrollBoundsChange != nil {
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element.onScrollBoundsChange()
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}
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}
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// ScrollAxes returns the supported axes for scrolling.
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func (element *List) ScrollAxes () (horizontal, vertical bool) {
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return false, true
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}
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func (element *List) scrollViewportHeight () (height int) {
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return element.Bounds().Dy() - theme.Padding()
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}
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func (element *List) maxScrollHeight () (height int) {
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height =
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element.contentHeight -
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element.scrollViewportHeight()
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if height < 0 { height = 0 }
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return
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}
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func (element *List) OnScrollBoundsChange (callback func ()) {
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element.onScrollBoundsChange = callback
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}
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// SetEnabled sets whether this list can be interacted with or not.
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func (element *List) SetEnabled (enabled bool) {
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if element.enabled == enabled { return }
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element.enabled = enabled
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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}
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// CountEntries returns the amount of entries in the list.
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func (element *List) CountEntries () (count int) {
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return len(element.entries)
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}
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// Append adds an entry to the end of the list.
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func (element *List) Append (entry ListEntry) {
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// append
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entry.Collapse(element.forcedMinimumWidth)
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element.entries = append(element.entries, entry)
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// recalculate, redraw, notify
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element.updateMinimumSize()
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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if element.onScrollBoundsChange != nil {
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element.onScrollBoundsChange()
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}
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}
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// EntryAt returns the entry at the specified index. If the index is out of
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// bounds, it panics.
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func (element *List) EntryAt (index int) (entry ListEntry) {
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if index < 0 || index >= len(element.entries) {
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panic(fmt.Sprint("basic.List.EntryAt index out of range: ", index))
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}
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return element.entries[index]
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}
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// Insert inserts an entry into the list at the speified index. If the index is
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// out of bounds, it is constrained either to zero or len(entries).
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func (element *List) Insert (index int, entry ListEntry) {
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if index < 0 { index = 0 }
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if index > len(element.entries) { index = len(element.entries) }
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// insert
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element.entries = append (
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element.entries[:index + 1],
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element.entries[index:]...)
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entry.Collapse(element.forcedMinimumWidth)
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element.entries[index] = entry
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// recalculate, redraw, notify
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element.updateMinimumSize()
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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if element.onScrollBoundsChange != nil {
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element.onScrollBoundsChange()
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}
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}
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// Remove removes the entry at the specified index. If the index is out of
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// bounds, it panics.
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func (element *List) Remove (index int) {
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if index < 0 || index >= len(element.entries) {
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panic(fmt.Sprint("basic.List.Remove index out of range: ", index))
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}
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// delete
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element.entries = append (
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element.entries[:index],
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element.entries[index + 1:]...)
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// recalculate, redraw, notify
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element.updateMinimumSize()
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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if element.onScrollBoundsChange != nil {
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element.onScrollBoundsChange()
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}
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}
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// Replace replaces the entry at the specified index with another. If the index
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// is out of bounds, it panics.
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func (element *List) Replace (index int, entry ListEntry) {
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if index < 0 || index >= len(element.entries) {
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panic(fmt.Sprint("basic.List.Replace index out of range: ", index))
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}
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// replace
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entry.Collapse(element.forcedMinimumWidth)
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element.entries[index] = entry
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// redraw
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element.updateMinimumSize()
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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if element.onScrollBoundsChange != nil {
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element.onScrollBoundsChange()
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}
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}
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func (element *List) selectUnderMouse (x, y int) (updated bool) {
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bounds := element.Bounds()
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mousePoint := image.Pt(x, y)
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dot := image.Pt (
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bounds.Min.X + theme.Padding() / 2,
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bounds.Min.Y - element.scroll + theme.Padding() / 2)
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newlySelectedEntryIndex := -1
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for index, entry := range element.entries {
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entryPosition := dot
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dot.Y += entry.Bounds().Dy()
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if entryPosition.Y > bounds.Max.Y { break }
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if mousePoint.In(entry.Bounds().Add(entryPosition)) {
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newlySelectedEntryIndex = index
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break
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}
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}
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return element.selectEntry(newlySelectedEntryIndex)
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}
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func (element *List) selectEntry (index int) (updated bool) {
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if element.selectedEntry == index { return false }
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element.selectedEntry = index
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if element.onSelectedEntryChange != nil {
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element.onSelectedEntryChange(element.selectedEntry)
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}
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if element.selectedEntry >= 0 {
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element.entries[element.selectedEntry].RunSelect()
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}
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return true
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}
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func (element *List) resizeEntryToFit (entry ListEntry) (resized ListEntry) {
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entry.Collapse(element.forcedMinimumWidth)
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return entry
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}
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func (element *List) updateMinimumSize () {
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element.contentHeight = 0
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for _, entry := range element.entries {
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element.contentHeight += entry.Bounds().Dy()
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}
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minimumWidth := element.forcedMinimumWidth
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minimumHeight := element.forcedMinimumHeight
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if minimumWidth == 0 {
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minimumWidth = theme.Padding()
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for _, entry := range element.entries {
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entryWidth := entry.Bounds().Dx()
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if entryWidth > minimumWidth {
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minimumWidth = entryWidth
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}
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}
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}
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if minimumHeight == 0 {
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minimumHeight = element.contentHeight + theme.Padding()
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}
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element.core.SetMinimumSize(minimumWidth, minimumHeight)
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}
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func (element *List) draw () {
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bounds := element.Bounds()
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artist.FillRectangle (
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element,
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theme.ListPattern(element.selected),
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bounds)
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dot := image.Point {
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bounds.Min.X,
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bounds.Min.Y - element.scroll + theme.Padding() / 2,
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}
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for index, entry := range element.entries {
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entryPosition := dot
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dot.Y += entry.Bounds().Dy()
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if dot.Y < bounds.Min.Y { continue }
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if entryPosition.Y > bounds.Max.Y { break }
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if element.selectedEntry == index {
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artist.FillRectangle (
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element,
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theme.ListEntryPattern(true),
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entry.Bounds().Add(entryPosition))
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}
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entry.Draw (
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element, entryPosition,
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element.selectedEntry == index && element.selected)
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}
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}
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