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tomo-old/backends/x/window.go

357 lines
9.1 KiB
Go

package x
import "image"
import "github.com/jezek/xgb/xproto"
import "github.com/jezek/xgbutil/ewmh"
import "github.com/jezek/xgbutil/icccm"
import "github.com/jezek/xgbutil/xevent"
import "github.com/jezek/xgbutil/xwindow"
import "github.com/jezek/xgbutil/xgraphics"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/config"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/elements"
type Window struct {
backend *Backend
xWindow *xwindow.Window
xCanvas *xgraphics.Image
canvas canvas.BasicCanvas
child elements.Element
onClose func ()
skipChildDrawCallback bool
theme theme.Theme
config config.Config
metrics struct {
width int
height int
}
}
func (backend *Backend) NewWindow (
width, height int,
) (
output elements.Window,
err error,
) {
if backend == nil { panic("nil backend") }
window := &Window { backend: backend }
window.xWindow, err = xwindow.Generate(backend.connection)
if err != nil { return }
window.xWindow.Create (
backend.connection.RootWin(),
0, 0, width, height, 0)
err = window.xWindow.Listen (
xproto.EventMaskExposure,
xproto.EventMaskStructureNotify,
xproto.EventMaskPointerMotion,
xproto.EventMaskKeyPress,
xproto.EventMaskKeyRelease,
xproto.EventMaskButtonPress,
xproto.EventMaskButtonRelease)
if err != nil { return }
window.xWindow.WMGracefulClose (func (xWindow *xwindow.Window) {
window.Close()
})
xevent.ExposeFun(window.handleExpose).
Connect(backend.connection, window.xWindow.Id)
xevent.ConfigureNotifyFun(window.handleConfigureNotify).
Connect(backend.connection, window.xWindow.Id)
xevent.KeyPressFun(window.handleKeyPress).
Connect(backend.connection, window.xWindow.Id)
xevent.KeyReleaseFun(window.handleKeyRelease).
Connect(backend.connection, window.xWindow.Id)
xevent.ButtonPressFun(window.handleButtonPress).
Connect(backend.connection, window.xWindow.Id)
xevent.ButtonReleaseFun(window.handleButtonRelease).
Connect(backend.connection, window.xWindow.Id)
xevent.MotionNotifyFun(window.handleMotionNotify).
Connect(backend.connection, window.xWindow.Id)
window.SetTheme(backend.theme)
window.SetConfig(backend.config)
window.metrics.width = width
window.metrics.height = height
window.childMinimumSizeChangeCallback(8, 8)
window.reallocateCanvas()
backend.windows[window.xWindow.Id] = window
output = window
return
}
func (window *Window) Adopt (child elements.Element) {
// disown previous child
if window.child != nil {
window.child.OnDamage(nil)
window.child.OnMinimumSizeChange(nil)
}
if previousChild, ok := window.child.(elements.Flexible); ok {
previousChild.OnFlexibleHeightChange(nil)
}
if previousChild, ok := window.child.(elements.Focusable); ok {
previousChild.OnFocusRequest(nil)
previousChild.OnFocusMotionRequest(nil)
if previousChild.Focused() {
previousChild.HandleUnfocus()
}
}
// adopt new child
window.child = child
if newChild, ok := child.(elements.Themeable); ok {
newChild.SetTheme(window.theme)
}
if newChild, ok := child.(elements.Configurable); ok {
newChild.SetConfig(window.config)
}
if newChild, ok := child.(elements.Flexible); ok {
newChild.OnFlexibleHeightChange(window.resizeChildToFit)
}
if newChild, ok := child.(elements.Focusable); ok {
newChild.OnFocusRequest(window.childSelectionRequestCallback)
}
if child != nil {
child.OnDamage(window.childDrawCallback)
child.OnMinimumSizeChange (func () {
window.childMinimumSizeChangeCallback (
child.MinimumSize())
})
window.resizeChildToFit()
window.childMinimumSizeChangeCallback(child.MinimumSize())
window.redrawChildEntirely()
}
}
func (window *Window) Child () (child elements.Element) {
child = window.child
return
}
func (window *Window) SetTitle (title string) {
ewmh.WmNameSet (
window.backend.connection,
window.xWindow.Id,
title)
}
func (window *Window) SetIcon (sizes []image.Image) {
wmIcons := []ewmh.WmIcon { }
for _, icon := range sizes {
width := icon.Bounds().Max.X
height := icon.Bounds().Max.Y
wmIcon := ewmh.WmIcon {
Width: uint(width),
Height: uint(height),
Data: make ([]uint, width * height),
}
// manually convert image data beacuse of course we have to do
// this
index := 0
for y := 0; y < height; y ++ {
for x := 0; x < width; x ++ {
r, g, b, a := icon.At(x, y).RGBA()
r >>= 8
g >>= 8
b >>= 8
a >>= 8
wmIcon.Data[index] =
(uint(a) << 24) |
(uint(r) << 16) |
(uint(g) << 8) |
(uint(b) << 0)
index ++
}}
wmIcons = append(wmIcons, wmIcon)
}
ewmh.WmIconSet (
window.backend.connection,
window.xWindow.Id,
wmIcons)
}
func (window *Window) Show () {
if window.child == nil {
window.xCanvas.For (func (x, y int) xgraphics.BGRA {
return xgraphics.BGRA { }
})
window.pushRegion(window.xCanvas.Bounds())
}
window.xWindow.Map()
}
func (window *Window) Hide () {
window.xWindow.Unmap()
}
func (window *Window) Close () {
delete(window.backend.windows, window.xWindow.Id)
if window.onClose != nil { window.onClose() }
xevent.Detach(window.xWindow.X, window.xWindow.Id)
window.xWindow.Destroy()
}
func (window *Window) OnClose (callback func ()) {
window.onClose = callback
}
func (window *Window) SetTheme (theme theme.Theme) {
window.theme = theme
if child, ok := window.child.(elements.Themeable); ok {
child.SetTheme(theme)
}
}
func (window *Window) SetConfig (config config.Config) {
window.config = config
if child, ok := window.child.(elements.Configurable); ok {
child.SetConfig(config)
}
}
func (window *Window) reallocateCanvas () {
window.canvas.Reallocate(window.metrics.width, window.metrics.height)
previousWidth, previousHeight := 0, 0
if window.xCanvas != nil {
previousWidth = window.xCanvas.Bounds().Dx()
previousHeight = window.xCanvas.Bounds().Dy()
}
newWidth := window.metrics.width
newHeight := window.metrics.height
larger := newWidth > previousWidth || newHeight > previousHeight
smaller := newWidth < previousWidth / 2 || newHeight < previousHeight / 2
if larger || smaller {
if window.xCanvas != nil {
window.xCanvas.Destroy()
}
window.xCanvas = xgraphics.New (
window.backend.connection,
image.Rect (
0, 0,
(newWidth / 64) * 64 + 64,
(newHeight / 64) * 64 + 64))
window.xCanvas.CreatePixmap()
}
}
func (window *Window) redrawChildEntirely () {
window.pushRegion(window.paste(window.child))
}
func (window *Window) resizeChildToFit () {
window.skipChildDrawCallback = true
if child, ok := window.child.(elements.Flexible); ok {
minimumHeight := child.FlexibleHeightFor(window.metrics.width)
minimumWidth, _ := child.MinimumSize()
icccm.WmNormalHintsSet (
window.backend.connection,
window.xWindow.Id,
&icccm.NormalHints {
Flags: icccm.SizeHintPMinSize,
MinWidth: uint(minimumWidth),
MinHeight: uint(minimumHeight),
})
if window.metrics.height >= minimumHeight &&
window.metrics.width >= minimumWidth {
window.child.DrawTo(window.canvas)
}
} else {
window.child.DrawTo(window.canvas)
}
window.skipChildDrawCallback = false
}
func (window *Window) childDrawCallback (region canvas.Canvas) {
if window.skipChildDrawCallback { return }
window.pushRegion(window.paste(region))
}
func (window *Window) paste (canvas canvas.Canvas) (updatedRegion image.Rectangle) {
data, stride := canvas.Buffer()
bounds := canvas.Bounds().Intersect(window.xCanvas.Bounds())
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
rgba := data[x + y * stride]
index := x * 4 + y * window.xCanvas.Stride
window.xCanvas.Pix[index + 0] = rgba.B
window.xCanvas.Pix[index + 1] = rgba.G
window.xCanvas.Pix[index + 2] = rgba.R
window.xCanvas.Pix[index + 3] = rgba.A
}}
return bounds
}
func (window *Window) childMinimumSizeChangeCallback (width, height int) {
icccm.WmNormalHintsSet (
window.backend.connection,
window.xWindow.Id,
&icccm.NormalHints {
Flags: icccm.SizeHintPMinSize,
MinWidth: uint(width),
MinHeight: uint(height),
})
newWidth := window.metrics.width
newHeight := window.metrics.height
if newWidth < width { newWidth = width }
if newHeight < height { newHeight = height }
if newWidth != window.metrics.width ||
newHeight != window.metrics.height {
window.xWindow.Resize(newWidth, newHeight)
}
}
func (window *Window) childSelectionRequestCallback () (granted bool) {
if child, ok := window.child.(elements.Focusable); ok {
child.HandleFocus(input.KeynavDirectionNeutral)
}
return true
}
func (window *Window) childSelectionMotionRequestCallback (
direction input.KeynavDirection,
) (
granted bool,
) {
if child, ok := window.child.(elements.Focusable); ok {
if !child.HandleFocus(direction) {
child.HandleUnfocus()
}
return true
}
return true
}
func (window *Window) pushRegion (region image.Rectangle) {
if window.xCanvas == nil { panic("whoopsie!!!!!!!!!!!!!!") }
image, ok := window.xCanvas.SubImage(region).(*xgraphics.Image)
if ok {
image.XDraw()
image.XExpPaint (
window.xWindow.Id,
image.Bounds().Min.X,
image.Bounds().Min.Y)
}
}