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tomo-old/elements/basic/button.go
2023-02-08 00:22:40 -05:00

162 lines
4.2 KiB
Go

package basicElements
import "image"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/config"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
// Button is a clickable button.
type Button struct {
*core.Core
*core.FocusableCore
core core.CoreControl
focusableControl core.FocusableCoreControl
drawer artist.TextDrawer
pressed bool
text string
config config.Config
theme theme.Theme
c theme.Case
onClick func ()
}
// NewButton creates a new button with the specified label text.
func NewButton (text string) (element *Button) {
element = &Button {
c: theme.C("basic", "button"),
}
element.Core, element.core = core.NewCore(element.draw)
element.FocusableCore,
element.focusableControl = core.NewFocusableCore(element.redo)
element.SetText(text)
return
}
func (element *Button) HandleMouseDown (x, y int, button input.Button) {
if !element.Enabled() { return }
if !element.Focused() { element.Focus() }
if button != input.ButtonLeft { return }
element.pressed = true
element.redo()
}
func (element *Button) HandleMouseUp (x, y int, button input.Button) {
if button != input.ButtonLeft { return }
element.pressed = false
element.redo()
within := image.Point { x, y }.
In(element.Bounds())
if !element.Enabled() { return }
if within && element.onClick != nil {
element.onClick()
}
}
func (element *Button) HandleMouseMove (x, y int) { }
func (element *Button) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
func (element *Button) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
if !element.Enabled() { return }
if key == input.KeyEnter {
element.pressed = true
element.redo()
}
}
func (element *Button) HandleKeyUp(key input.Key, modifiers input.Modifiers) {
if key == input.KeyEnter && element.pressed {
element.pressed = false
element.redo()
if !element.Enabled() { return }
if element.onClick != nil {
element.onClick()
}
}
}
// OnClick sets the function to be called when the button is clicked.
func (element *Button) OnClick (callback func ()) {
element.onClick = callback
}
// SetEnabled sets whether this button can be clicked or not.
func (element *Button) SetEnabled (enabled bool) {
element.focusableControl.SetEnabled(enabled)
}
// SetText sets the button's label text.
func (element *Button) SetText (text string) {
if element.text == text { return }
element.text = text
element.drawer.SetText([]rune(text))
element.updateMinimumSize()
element.redo()
}
// SetTheme sets the element's theme.
func (element *Button) SetTheme (new theme.Theme) {
element.theme = new
element.drawer.SetFace (element.theme.FontFace (
theme.FontStyleRegular,
theme.FontSizeNormal,
element.c))
element.updateMinimumSize()
element.redo()
}
// SetConfig sets the element's configuration.
func (element *Button) SetConfig (new config.Config) {
element.config = new
element.updateMinimumSize()
element.redo()
}
func (element *Button) updateMinimumSize () {
textBounds := element.drawer.LayoutBounds()
minimumSize := textBounds.Inset(-element.config.Padding())
element.core.SetMinimumSize(minimumSize.Dx(), minimumSize.Dy())
}
func (element *Button) redo () {
if element.core.HasImage () {
element.draw()
element.core.DamageAll()
}
}
func (element *Button) draw () {
bounds := element.Bounds()
state := theme.PatternState {
Disabled: !element.Enabled(),
Focused: element.Focused(),
Pressed: element.pressed,
}
pattern := element.theme.Pattern(theme.PatternButton, element.c, state)
artist.FillRectangle(element, pattern, bounds)
textBounds := element.drawer.LayoutBounds()
offset := image.Point {
X: bounds.Min.X + (bounds.Dx() - textBounds.Dx()) / 2,
Y: bounds.Min.Y + (bounds.Dy() - textBounds.Dy()) / 2,
}
// account for the fact that the bounding rectangle will be shifted over
// due to the bounds origin being at the baseline of the first line
offset.Y -= textBounds.Min.Y
offset.X -= textBounds.Min.X
foreground := element.theme.Pattern(theme.PatternForeground, element.c, state)
element.drawer.Draw(element, foreground, offset)
}