This repository has been archived on 2023-08-08. You can view files and clone it, but cannot push or open issues or pull requests.
tomo-old/theme/default.go
2023-03-01 13:06:34 -05:00

190 lines
5.7 KiB
Go

package theme
import "image"
import "bytes"
import _ "embed"
import _ "image/png"
import "image/color"
import "golang.org/x/image/font"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
//go:embed assets/wintergreen.png
var defaultAtlasBytes []byte
var defaultAtlas canvas.Canvas
var defaultTextures [14][9]artist.Pattern
func atlasCell (col, row int, border artist.Inset) {
bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16))
defaultTextures[col][row] = patterns.Border {
Canvas: canvas.Cut(defaultAtlas, bounds),
Inset: border,
}
}
func atlasCol (col int, border artist.Inset) {
for index, _ := range defaultTextures[col] {
atlasCell(col, index, border)
}
}
func init () {
defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes))
defaultAtlas = canvas.FromImage(defaultAtlasImage)
// PatternDead
atlasCol(0, artist.Inset { })
// PatternRaised
atlasCol(1, artist.Inset { 6, 6, 6, 6 })
// PatternSunken
atlasCol(2, artist.Inset { 4, 4, 4, 4 })
// PatternPinboard
atlasCol(3, artist.Inset { 2, 2, 2, 2 })
// PatternButton
atlasCol(4, artist.Inset { 6, 6, 6, 6 })
// PatternInput
atlasCol(5, artist.Inset { 4, 4, 4, 4 })
// PatternGutter
atlasCol(6, artist.Inset { 7, 7, 7, 7 })
// PatternHandle
atlasCol(7, artist.Inset { 3, 3, 3, 3 })
// PatternLine
atlasCol(8, artist.Inset { 1, 1, 1, 1 })
// PatternMercury
atlasCol(13, artist.Inset { 2, 2, 2, 2 })
// PatternButton: basic.checkbox
atlasCol(9, artist.Inset { 3, 3, 3, 3 })
// PatternRaised: basic.listEntry
atlasCol(10, artist.Inset { 3, 3, 3, 3 })
// PatternRaised: fun.flatKey
atlasCol(11, artist.Inset { 3, 3, 5, 3 })
// PatternRaised: fun.sharpKey
atlasCol(12, artist.Inset { 3, 3, 4, 3 })
}
// Default is the default theme.
type Default struct { }
// FontFace returns the default font face.
func (Default) FontFace (style FontStyle, size FontSize, c Case) font.Face {
switch style {
case FontStyleBold:
return defaultfont.FaceBold
case FontStyleItalic:
return defaultfont.FaceItalic
case FontStyleBoldItalic:
return defaultfont.FaceBoldItalic
default:
return defaultfont.FaceRegular
}
}
// Icon returns an icon from the default set corresponding to the given name.
func (Default) Icon (string, IconSize, Case) canvas.Image {
// TODO
return nil
}
// Pattern returns a pattern from the default theme corresponding to the given
// pattern ID.
func (Default) Pattern (id Pattern, state State, c Case) artist.Pattern {
offset := 0; switch {
case state.Disabled: offset = 1
case state.Pressed && state.On: offset = 4
case state.Focused && state.On: offset = 7
case state.Invalid && state.On: offset = 8
case state.On: offset = 2
case state.Pressed: offset = 3
case state.Focused: offset = 5
case state.Invalid: offset = 6
}
switch id {
case PatternBackground: return patterns.Uhex(0xaaaaaaFF)
case PatternDead: return defaultTextures[0][offset]
case PatternRaised:
if c == C("basic", "listEntry") {
return defaultTextures[10][offset]
} else {
return defaultTextures[1][offset]
}
case PatternSunken: return defaultTextures[2][offset]
case PatternPinboard: return defaultTextures[3][offset]
case PatternButton:
switch c {
case C("basic", "checkbox"): return defaultTextures[9][offset]
case C("fun", "flatKey"): return defaultTextures[11][offset]
case C("fun", "sharpKey"): return defaultTextures[12][offset]
default: return defaultTextures[4][offset]
}
case PatternInput: return defaultTextures[5][offset]
case PatternGutter: return defaultTextures[6][offset]
case PatternHandle: return defaultTextures[7][offset]
case PatternLine: return defaultTextures[8][offset]
case PatternMercury: return defaultTextures[13][offset]
default: return patterns.Uhex(0xFF00FFFF)
}
}
func (Default) Color (id Color, state State, c Case) color.RGBA {
if state.Disabled {
return artist.Hex(0x444444FF)
} else {
switch id {
case ColorAccent: return artist.Hex(0x408090FF)
case ColorForeground: return artist.Hex(0x000000FF)
default: return artist.Hex(0x888888FF)
}
}
}
// Padding returns the default padding value for the given pattern.
func (Default) Padding (id Pattern, c Case) artist.Inset {
switch id {
case PatternRaised:
if c == C("basic", "listEntry") {
return artist.Inset { 4, 8, 4, 8 }
} else {
return artist.Inset { 8, 8, 8, 8 }
}
case PatternSunken:
if c == C("basic", "list") {
return artist.Inset { 4, 0, 3, 0 }
} else if c == C("basic", "progressBar") {
return artist.Inset { 2, 1, 1, 2 }
} else {
return artist.Inset { 8, 8, 8, 8 }
}
case PatternPinboard:
if c == C("fun", "piano") {
return artist.Inset { 2, 2, 2, 2 }
} else {
return artist.Inset { 8, 8, 8, 8 }
}
case PatternGutter: return artist.Inset { }
case PatternLine: return artist.Inset { 1, 1, 1, 1 }
case PatternMercury: return artist.Inset { 5, 5, 5, 5 }
default: return artist.Inset { 8, 8, 8, 8 }
}
}
// Margin returns the default margin value for the given pattern.
func (Default) Margin (id Pattern, c Case) image.Point {
return image.Pt(8, 8)
}
// Hints returns rendering optimization hints for a particular pattern.
// These are optional, but following them may result in improved
// performance.
func (Default) Hints (pattern Pattern, c Case) (hints Hints) {
return
}
// Sink returns the default sink vector for the given pattern.
func (Default) Sink (pattern Pattern, c Case) image.Point {
return image.Point { 1, 1 }
}