Parents are now able to draw backgrounds for their children. This means we can now have elements inside other elements that aren't restricted to one background color.
259 lines
7.4 KiB
Go
259 lines
7.4 KiB
Go
package containers
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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import "git.tebibyte.media/sashakoshka/tomo/default/theme"
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import "git.tebibyte.media/sashakoshka/tomo/default/config"
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// Container is an element capable of containg other elements, and arranging
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// them in a layout.
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type Container struct {
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*core.Core
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*core.Propagator
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core core.CoreControl
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layout tomo.Layout
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children []tomo.LayoutEntry
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warping bool
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config config.Wrapped
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theme theme.Wrapped
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onFocusRequest func () (granted bool)
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onFocusMotionRequest func (input.KeynavDirection) (granted bool)
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}
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// NewContainer creates a new container.
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func NewContainer (layout tomo.Layout) (element *Container) {
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element = &Container { }
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element.theme.Case = tomo.C("tomo", "container")
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element.Core, element.core = core.NewCore(element, element.redoAll)
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element.Propagator = core.NewPropagator(element, element.core)
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element.SetLayout(layout)
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return
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}
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// SetLayout sets the layout of this container.
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func (element *Container) SetLayout (layout tomo.Layout) {
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element.layout = layout
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element.updateMinimumSize()
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if element.core.HasImage() {
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element.redoAll()
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element.core.DamageAll()
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}
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}
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// Adopt adds a new child element to the container. If expand is set to true,
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// the element will expand (instead of contract to its minimum size), in
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// whatever way is defined by the current layout.
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func (element *Container) Adopt (child tomo.Element, expand bool) {
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if child0, ok := child.(tomo.Themeable); ok {
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child0.SetTheme(element.theme.Theme)
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}
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if child0, ok := child.(tomo.Configurable); ok {
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child0.SetConfig(element.config.Config)
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}
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child.SetParent(element)
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// add child
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element.children = append (element.children, tomo.LayoutEntry {
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Element: child,
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Expand: expand,
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})
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// refresh stale data
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element.updateMinimumSize()
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if element.core.HasImage() && !element.warping {
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element.redoAll()
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element.core.DamageAll()
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}
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}
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// Warp runs the specified callback, deferring all layout and rendering updates
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// until the callback has finished executing. This allows for aplications to
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// perform batch gui updates without flickering and stuff.
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func (element *Container) Warp (callback func ()) {
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if element.warping {
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callback()
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return
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}
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element.warping = true
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callback()
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element.warping = false
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// TODO: create some sort of task list so we don't do a full recalculate
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// and redraw every time, because although that is the most likely use
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// case, it is not the only one.
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if element.core.HasImage() {
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element.redoAll()
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element.core.DamageAll()
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}
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}
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// Disown removes the given child from the container if it is contained within
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// it.
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func (element *Container) Disown (child tomo.Element) {
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for index, entry := range element.children {
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if entry.Element == child {
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element.clearChildEventHandlers(entry.Element)
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element.children = append (
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element.children[:index],
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element.children[index + 1:]...)
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break
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}
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}
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element.updateMinimumSize()
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if element.core.HasImage() && !element.warping {
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element.redoAll()
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element.core.DamageAll()
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}
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}
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func (element *Container) clearChildEventHandlers (child tomo.Element) {
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child.DrawTo(nil, image.Rectangle { }, nil)
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child.SetParent(nil)
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if child, ok := child.(tomo.Focusable); ok {
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if child.Focused() {
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child.HandleUnfocus()
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}
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}
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}
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// DisownAll removes all child elements from the container at once.
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func (element *Container) DisownAll () {
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for _, entry := range element.children {
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element.clearChildEventHandlers(entry.Element)
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}
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element.children = nil
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element.updateMinimumSize()
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if element.core.HasImage() && !element.warping {
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element.redoAll()
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element.core.DamageAll()
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}
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}
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// Children returns a slice containing this element's children.
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func (element *Container) Children () (children []tomo.Element) {
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children = make([]tomo.Element, len(element.children))
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for index, entry := range element.children {
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children[index] = entry.Element
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}
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return
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}
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// CountChildren returns the amount of children contained within this element.
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func (element *Container) CountChildren () (count int) {
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return len(element.children)
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}
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// Child returns the child at the specified index. If the index is out of
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// bounds, this method will return nil.
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func (element *Container) Child (index int) (child tomo.Element) {
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if index < 0 || index > len(element.children) { return }
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return element.children[index].Element
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}
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// ChildAt returns the child that contains the specified x and y coordinates. If
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// there are no children at the coordinates, this method will return nil.
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func (element *Container) ChildAt (point image.Point) (child tomo.Element) {
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for _, entry := range element.children {
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if point.In(entry.Bounds) {
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child = entry.Element
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}
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}
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return
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}
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func (element *Container) redoAll () {
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if !element.core.HasImage() { return }
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// remove child canvasses so that any operations done in here will not
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// cause a child to draw to a wack ass canvas.
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for _, entry := range element.children {
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entry.DrawTo(nil, entry.Bounds, nil)
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}
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// do a layout
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element.doLayout()
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// draw a background
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rocks := make([]image.Rectangle, len(element.children))
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for index, entry := range element.children {
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rocks[index] = entry.Bounds
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}
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pattern := element.theme.Pattern (
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tomo.PatternBackground,
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tomo.State { })
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artist.DrawShatter(element.core, pattern, element.Bounds(), rocks...)
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// cut our canvas up and give peices to child elements
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for _, entry := range element.children {
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entry.DrawTo (
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canvas.Cut(element.core, entry.Bounds),
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entry.Bounds, func (region image.Rectangle) {
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element.core.DamageRegion(region)
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})
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}
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}
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func (element *Container) Window () tomo.Window {
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return element.core.Window()
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}
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// NotifyMinimumSizeChange notifies the container that the minimum size of a
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// child element has changed.
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func (element *Container) NotifyMinimumSizeChange (child tomo.Element) {
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element.updateMinimumSize()
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element.redoAll()
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element.core.DamageAll()
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}
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// DrawBackground draws a portion of the container's background pattern within
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// the specified bounds. The container will not push these changes.
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func (element *Container) DrawBackground (bounds image.Rectangle) {
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element.core.DrawBackgroundBounds (
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element.theme.Pattern(tomo.PatternBackground, tomo.State { }),
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bounds)
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}
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// SetTheme sets the element's theme.
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func (element *Container) SetTheme (new tomo.Theme) {
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if new == element.theme.Theme { return }
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element.theme.Theme = new
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element.Propagator.SetTheme(new)
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element.updateMinimumSize()
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element.redoAll()
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}
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// SetConfig sets the element's configuration.
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func (element *Container) SetConfig (new tomo.Config) {
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if new == element.config.Config { return }
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element.Propagator.SetConfig(new)
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element.updateMinimumSize()
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element.redoAll()
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}
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func (element *Container) updateMinimumSize () {
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margin := element.theme.Margin(tomo.PatternBackground)
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padding := element.theme.Padding(tomo.PatternBackground)
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width, height := element.layout.MinimumSize (
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element.children, margin, padding)
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element.core.SetMinimumSize(width, height)
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}
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func (element *Container) doLayout () {
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margin := element.theme.Margin(tomo.PatternBackground)
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padding := element.theme.Padding(tomo.PatternBackground)
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element.layout.Arrange (
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element.children, margin,
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padding, element.Bounds())
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}
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