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tomo-old/element.go

206 lines
7.4 KiB
Go

package tomo
// ParentHooks is a struct that contains callbacks that let child elements send
// information to their parent element without the child element knowing
// anything about the parent element or containing any reference to it. When a
// parent element adopts a child element, it must set these callbacks. They are
// allowed to be nil.
type ParentHooks struct {
// Draw is called when a part of the child element's surface is updated.
// The updated region will be passed to the callback as a sub-image.
Draw func (region Canvas)
// MinimumSizeChange is called when the child element's minimum width
// and/or height changes. When this function is called, the element will
// have already been resized and there is no need to send it a resize
// event.
MinimumSizeChange func (width, height int)
// ExpandingHeightChange is called when the parameters affecting the
// element's expanding height have changed.
ExpandingHeightChange func ()
// SelectionRequest is called when the child element element wants
// itself to be selected. If the parent element chooses to grant the
// request, it must send the child element a selection event and return
// true.
SelectionRequest func () (granted bool)
// SelectionMotionRequest is called when the child element wants the
// parent element to select the previous/next element in relation to it.
SelectionMotionRequest func (direction SelectionDirection) (granted bool)
}
// RunDraw runs the Draw hook if it is not nil. If it is nil, it does nothing.
func (hooks ParentHooks) RunDraw (region Canvas) {
if hooks.Draw != nil {
hooks.Draw(region)
}
}
// RunMinimumSizeChange runs the MinimumSizeChange hook if it is not nil. If it
// is nil, it does nothing.
func (hooks ParentHooks) RunMinimumSizeChange (width, height int) {
if hooks.MinimumSizeChange != nil {
hooks.MinimumSizeChange(width, height)
}
}
// RunExpandingHeightChange runs the ExpandingHeightChange hook if it is not
// nil. If it is nil, it does nothing.
func (hooks ParentHooks) RunExpandingHeightChange () {
if hooks.ExpandingHeightChange != nil {
hooks.ExpandingHeightChange()
}
}
// RunSelectionRequest runs the SelectionRequest hook if it is not nil. If it is
// nil, it does nothing.
func (hooks ParentHooks) RunSelectionRequest () (granted bool) {
if hooks.SelectionRequest != nil {
granted = hooks.SelectionRequest()
}
return
}
// RunSelectionMotionRequest runs the SelectionMotionRequest hook if it is not
// nil. If it is nil, it does nothing.
func (hooks ParentHooks) RunSelectionMotionRequest (
direction SelectionDirection,
) (
granted bool,
) {
if hooks.SelectionMotionRequest != nil {
granted = hooks.SelectionMotionRequest(direction)
}
return
}
// Element represents a basic on-screen object.
type Element interface {
// Element must implement the Canvas interface. Elements should start
// out with a completely blank buffer, and only allocate memory and draw
// on it for the first time when sent an EventResize event.
Canvas
// MinimumSize specifies the minimum amount of pixels this element's
// width and height may be set to. If the element is given a resize
// event with dimensions smaller than this, it will use its minimum
// instead of the offending dimension(s).
MinimumSize () (width, height int)
// Resize resizes the element. This should only be called by the
// element's parent.
Resize (width, height int)
// SetParentHooks gives the element callbacks that let it send
// information to its parent element without it knowing anything about
// the parent element or containing any reference to it. When a parent
// element adopts a child element, it must set these callbacks.
SetParentHooks (callbacks ParentHooks)
}
// SelectionDirection represents a keyboard navigation direction.
type SelectionDirection int
const (
SelectionDirectionNeutral SelectionDirection = 0
SelectionDirectionBackward SelectionDirection = -1
SelectionDirectionForward SelectionDirection = 1
)
// Canon returns a well-formed direction.
func (direction SelectionDirection) Canon () (canon SelectionDirection) {
if direction > 0 {
return SelectionDirectionForward
} else if direction == 0 {
return SelectionDirectionNeutral
} else {
return SelectionDirectionBackward
}
}
// Selectable represents an element that has keyboard navigation support. This
// includes inputs, buttons, sliders, etc. as well as any elements that have
// children (so keyboard navigation events can be propagated downward).
type Selectable interface {
Element
// Selected returns whether or not this element is currently selected.
Selected () (selected bool)
// Select selects this element, if its parent element grants the
// request.
Select ()
// HandleSelection causes this element to mark itself as selected, if it
// can currently be. Otherwise, it will return false and do nothing.
HandleSelection (direction SelectionDirection) (accepted bool)
// HandleDeselection causes this element to mark itself and all of its
// children as deselected.
HandleDeselection ()
}
// KeyboardTarget represents an element that can receive keyboard input.
type KeyboardTarget interface {
Element
// HandleKeyDown is called when a key is pressed down while this element
// has keyboard focus. It is important to note that not every key down
// event is guaranteed to be paired with exactly one key up event. This
// is the reason a list of modifier keys held down at the time of the
// key press is given.
HandleKeyDown (key Key, modifiers Modifiers, repeated bool)
// HandleKeyUp is called when a key is released while this element has
// keyboard focus.
HandleKeyUp (key Key, modifiers Modifiers)
}
// MouseTarget represents an element that can receive mouse events.
type MouseTarget interface {
Element
// Each of these handler methods is passed the position of the mouse
// cursor at the time of the event as x, y.
// HandleMouseDown is called when a mouse button is pressed down on this
// element.
HandleMouseDown (x, y int, button Button)
// HandleMouseUp is called when a mouse button is released that was
// originally pressed down on this element.
HandleMouseUp (x, y int, button Button)
// HandleMouseMove is called when the mouse is moved over this element,
// or the mouse is moving while being held down and originally pressed
// down on this element.
HandleMouseMove (x, y int)
// HandleScroll is called when the mouse is scrolled. The X and Y
// direction of the scroll event are passed as deltaX and deltaY.
HandleScroll (x, y int, deltaX, deltaY float64)
}
// Flexible represents an element who's preferred minimum height can change in
// response to its width.
type Flexible interface {
Element
// HeightForWidth returns what the element's minimum height would be if
// resized to a specified width. This does not actually alter the state
// of the element in any way, but it may perform significant work, so it
// should be called sparingly.
//
// It is reccomended that parent containers check for this interface and
// take this method's value into account in order to support things like
// flow layouts and text wrapping, but it is not absolutely necessary.
// The element's MinimumSize method will still return the absolute
// minimum size that the element may be resized to.
//
// It is important to note that if a parent container checks for
// flexible chilren, it itself will likely need to be flexible.
MinimumHeightFor (width int) (height int)
}