164 lines
4.4 KiB
Go
164 lines
4.4 KiB
Go
package shapes
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import "math"
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import "image"
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import "image/color"
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// import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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// FillEllipse draws the content of one canvas onto another, clipped by an
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// ellipse stretched to the bounds of the source canvas. The offset point
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// defines where the origin point of the source canvas is positioned in relation
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// to the origin point of the destination canvas. To prevent the entire source
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// canvas's bounds from being used, it must be cut with canvas.Cut().
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func FillEllipse (
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destination canvas.Canvas,
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source canvas.Canvas,
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offset image.Point,
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) (
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updatedRegion image.Rectangle,
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) {
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := source.Buffer()
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bounds := source.Bounds()
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realWidth, realHeight := bounds.Dx(), bounds.Dy()
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bounds = bounds.Intersect(destination.Bounds()).Canon()
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if bounds.Empty() { return }
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updatedRegion = bounds
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width, height := bounds.Dx(), bounds.Dy()
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for y := 0; y < height; y ++ {
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for x := 0; x < width; x ++ {
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xf := (float64(x) + 0.5) / float64(realWidth) - 0.5
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yf := (float64(y) + 0.5) / float64(realHeight) - 0.5
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if math.Sqrt(xf * xf + yf * yf) <= 0.5 {
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dstData[x + offset.X + (y + offset.Y) * dstStride] =
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srcData[x + y * srcStride]
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}
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}}
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return
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}
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// StrokeRectangle is similar to FillEllipse, but it draws an elliptical inset
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// outline of the source canvas onto the destination canvas. To prevent the
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// entire source canvas's bounds from being used, it must be cut with
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// canvas.Cut().
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func StrokeEllipse (
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destination canvas.Canvas,
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source canvas.Canvas,
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offset image.Point,
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weight int,
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) {
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if weight < 1 { return }
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := source.Buffer()
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bounds := source.Bounds().Inset(weight - 1)
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context := ellipsePlottingContext {
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dstData: dstData,
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dstStride: dstStride,
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srcData: srcData,
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srcStride: srcStride,
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weight: weight,
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offset: offset,
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bounds: bounds.Intersect(destination.Bounds()),
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}
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bounds.Max.X -= 1
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bounds.Max.Y -= 1
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radii := image.Pt (
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bounds.Dx() / 2,
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bounds.Dy() / 2)
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center := bounds.Min.Add(radii)
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x := float64(0)
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y := float64(radii.Y)
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// region 1 decision parameter
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decision1 :=
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float64(radii.Y * radii.Y) -
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float64(radii.X * radii.X * radii.Y) +
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(0.25 * float64(radii.X) * float64(radii.X))
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decisionX := float64(2 * radii.Y * radii.Y * int(x))
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decisionY := float64(2 * radii.X * radii.X * int(y))
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// draw region 1
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for decisionX < decisionY {
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context.plot( int(x) + center.X, int(y) + center.Y)
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context.plot(-int(x) + center.X, int(y) + center.Y)
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context.plot( int(x) + center.X, -int(y) + center.Y)
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context.plot(-int(x) + center.X, -int(y) + center.Y)
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if (decision1 < 0) {
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x ++
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decisionX += float64(2 * radii.Y * radii.Y)
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decision1 += decisionX + float64(radii.Y * radii.Y)
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} else {
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x ++
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y --
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decisionX += float64(2 * radii.Y * radii.Y)
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decisionY -= float64(2 * radii.X * radii.X)
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decision1 +=
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decisionX - decisionY +
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float64(radii.Y * radii.Y)
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}
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}
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// region 2 decision parameter
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decision2 :=
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float64(radii.Y * radii.Y) * (x + 0.5) * (x + 0.5) +
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float64(radii.X * radii.X) * (y - 1) * (y - 1) -
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float64(radii.X * radii.X * radii.Y * radii.Y)
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// draw region 2
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for y >= 0 {
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context.plot( int(x) + center.X, int(y) + center.Y)
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context.plot(-int(x) + center.X, int(y) + center.Y)
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context.plot( int(x) + center.X, -int(y) + center.Y)
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context.plot(-int(x) + center.X, -int(y) + center.Y)
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if decision2 > 0 {
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y --
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decisionY -= float64(2 * radii.X * radii.X)
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decision2 += float64(radii.X * radii.X) - decisionY
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} else {
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y --
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x ++
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decisionX += float64(2 * radii.Y * radii.Y)
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decisionY -= float64(2 * radii.X * radii.X)
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decision2 +=
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decisionX - decisionY +
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float64(radii.X * radii.X)
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}
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}
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}
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type ellipsePlottingContext struct {
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dstData []color.RGBA
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dstStride int
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srcData []color.RGBA
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srcStride int
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weight int
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offset image.Point
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bounds image.Rectangle
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}
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func (context ellipsePlottingContext) plot (x, y int) {
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square :=
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image.Rect(0, 0, context.weight, context.weight).
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Sub(image.Pt(context.weight / 2, context.weight / 2)).
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Add(image.Pt(x, y)).
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Intersect(context.bounds)
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for y := square.Min.Y; y < square.Min.Y; y ++ {
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for x := square.Min.X; x < square.Min.X; x ++ {
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context.dstData[x + y * context.dstStride] =
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context.srcData [
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x + y * context.dstStride]
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}}
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}
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