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tomo-old/theme/theme.go

114 lines
3.3 KiB
Go

package theme
import "image/color"
import "golang.org/x/image/font"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
// none of these colors are final! TODO: generate these values from a theme
// file at startup.
func hex (color uint32) (c color.RGBA) {
c.A = uint8(color)
c.B = uint8(color >> 8)
c.G = uint8(color >> 16)
c.R = uint8(color >> 24)
return
}
func uhex (color uint32) (pattern artist.Pattern) {
return artist.NewUniform(hex(color))
}
var accentPattern = artist.NewUniform(hex(0x408090FF))
var backgroundPattern = artist.NewUniform(color.Gray16 { 0xAAAA })
var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 })
var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
var sunkenPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
artist.NewUniform(hex(0x3b534eFF)),
artist.NewUniform(hex(0x97a09cFF)),
},
},
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
var texturedSunkenPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
artist.NewUniform(hex(0x3b534eFF)),
artist.NewUniform(hex(0x97a09cFF)),
},
},
// artist.Stroke { Pattern: artist.Striped {
// First: artist.Stroke {
// Weight: 2,
// Pattern: artist.NewUniform(hex(0x97a09cFF)),
// },
// Second: artist.Stroke {
// Weight: 1,
// Pattern: artist.NewUniform(hex(0x6e8079FF)),
// },
// }})
artist.Stroke { Pattern: artist.Noisy {
Low: artist.NewUniform(hex(0x97a09cFF)),
High: artist.NewUniform(hex(0x6e8079FF)),
}})
var raisedPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
artist.NewUniform(hex(0xDBDBDBFF)),
artist.NewUniform(hex(0x383C3AFF)),
},
},
artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
var selectedRaisedPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke {
Weight: 1,
Pattern: artist.Beveled {
artist.NewUniform(hex(0xDBDBDBFF)),
artist.NewUniform(hex(0x383C3AFF)),
},
},
artist.Stroke { Weight: 1, Pattern: accentPattern },
artist.Stroke { Pattern: artist.NewUniform(hex(0xAAAAAAFF)) })
var deadPattern = artist.NewMultiBordered (
artist.Stroke { Weight: 1, Pattern: strokePattern },
artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
// TODO: load fonts from an actual source instead of using defaultfont
// FontFaceRegular returns the font face to be used for normal text.
func FontFaceRegular () font.Face {
return defaultfont.FaceRegular
}
// FontFaceBold returns the font face to be used for bolded text.
func FontFaceBold () font.Face {
return defaultfont.FaceBold
}
// FontFaceItalic returns the font face to be used for italicized text.
func FontFaceItalic () font.Face {
return defaultfont.FaceItalic
}
// FontFaceBoldItalic returns the font face to be used for text that is both
// bolded and italicized.
func FontFaceBoldItalic () font.Face {
return defaultfont.FaceBoldItalic
}