476 lines
14 KiB
Go
476 lines
14 KiB
Go
package basicElements
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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var scrollContainerCase = theme.C("basic", "scrollContainer")
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var scrollBarHorizontalCase = theme.C("basic", "scrollBarHorizontal")
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var scrollBarVerticalCase = theme.C("basic", "scrollBarVertical")
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// ScrollContainer is a container that is capable of holding a scrollable
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// element.
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type ScrollContainer struct {
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*core.Core
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core core.CoreControl
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focused bool
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child elements.Scrollable
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childWidth, childHeight int
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horizontal struct {
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exists bool
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enabled bool
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dragging bool
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dragOffset int
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gutter image.Rectangle
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track image.Rectangle
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bar image.Rectangle
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}
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vertical struct {
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exists bool
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enabled bool
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dragging bool
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dragOffset int
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gutter image.Rectangle
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track image.Rectangle
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bar image.Rectangle
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}
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onFocusRequest func () (granted bool)
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onFocusMotionRequest func (input.KeynavDirection) (granted bool)
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}
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// NewScrollContainer creates a new scroll container with the specified scroll
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// bars.
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func NewScrollContainer (horizontal, vertical bool) (element *ScrollContainer) {
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element = &ScrollContainer { }
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element.Core, element.core = core.NewCore(element.handleResize)
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element.updateMinimumSize()
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element.horizontal.exists = horizontal
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element.vertical.exists = vertical
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return
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}
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func (element *ScrollContainer) handleResize () {
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element.recalculate()
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element.resizeChildToFit()
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element.draw()
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}
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// Adopt adds a scrollable element to the scroll container. The container can
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// only contain one scrollable element at a time, and when a new one is adopted
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// it replaces the last one.
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func (element *ScrollContainer) Adopt (child elements.Scrollable) {
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// disown previous child if it exists
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if element.child != nil {
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element.clearChildEventHandlers(child)
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}
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// adopt new child
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element.child = child
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if child != nil {
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child.OnDamage(element.childDamageCallback)
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child.OnMinimumSizeChange(element.updateMinimumSize)
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child.OnScrollBoundsChange(element.childScrollBoundsChangeCallback)
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if newChild, ok := child.(elements.Focusable); ok {
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newChild.OnFocusRequest (
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element.childFocusRequestCallback)
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newChild.OnFocusMotionRequest (
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element.childFocusMotionRequestCallback)
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}
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// TODO: somehow inform the core that we do not in fact want to
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// redraw the element.
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element.updateMinimumSize()
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element.horizontal.enabled,
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element.vertical.enabled = element.child.ScrollAxes()
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if element.core.HasImage() {
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element.resizeChildToFit()
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}
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}
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}
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func (element *ScrollContainer) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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if child, ok := element.child.(elements.KeyboardTarget); ok {
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child.HandleKeyDown(key, modifiers)
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}
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}
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func (element *ScrollContainer) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
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if child, ok := element.child.(elements.KeyboardTarget); ok {
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child.HandleKeyUp(key, modifiers)
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}
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}
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func (element *ScrollContainer) HandleMouseDown (x, y int, button input.Button) {
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point := image.Pt(x, y)
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if point.In(element.horizontal.bar) {
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element.horizontal.dragging = true
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element.horizontal.dragOffset =
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x - element.horizontal.bar.Min.X +
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element.Bounds().Min.X
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element.dragHorizontalBar(point)
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} else if point.In(element.horizontal.gutter) {
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// FIXME: x backend and scroll container should pull these
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// values from the same place
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if x > element.horizontal.bar.Min.X {
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element.scrollChildBy(16, 0)
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} else {
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element.scrollChildBy(-16, 0)
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}
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} else if point.In(element.vertical.bar) {
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element.vertical.dragging = true
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element.vertical.dragOffset =
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y - element.vertical.bar.Min.Y +
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element.Bounds().Min.Y
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element.dragVerticalBar(point)
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} else if point.In(element.vertical.gutter) {
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if y > element.vertical.bar.Min.Y {
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element.scrollChildBy(0, 16)
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} else {
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element.scrollChildBy(0, -16)
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}
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} else if child, ok := element.child.(elements.MouseTarget); ok {
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child.HandleMouseDown(x, y, button)
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}
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}
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func (element *ScrollContainer) HandleMouseUp (x, y int, button input.Button) {
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if element.horizontal.dragging {
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element.horizontal.dragging = false
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element.drawHorizontalBar()
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element.core.DamageRegion(element.horizontal.bar)
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} else if element.vertical.dragging {
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element.vertical.dragging = false
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element.drawVerticalBar()
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element.core.DamageRegion(element.vertical.bar)
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} else if child, ok := element.child.(elements.MouseTarget); ok {
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child.HandleMouseUp(x, y, button)
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}
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}
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func (element *ScrollContainer) HandleMouseMove (x, y int) {
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if element.horizontal.dragging {
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element.dragHorizontalBar(image.Pt(x, y))
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} else if element.vertical.dragging {
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element.dragVerticalBar(image.Pt(x, y))
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} else if child, ok := element.child.(elements.MouseTarget); ok {
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child.HandleMouseMove(x, y)
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}
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}
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func (element *ScrollContainer) HandleMouseScroll (
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x, y int,
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deltaX, deltaY float64,
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) {
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element.scrollChildBy(int(deltaX), int(deltaY))
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}
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func (element *ScrollContainer) scrollChildBy (x, y int) {
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if element.child == nil { return }
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scrollPoint :=
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element.child.ScrollViewportBounds().Min.
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Add(image.Pt(x, y))
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element.child.ScrollTo(scrollPoint)
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}
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func (element *ScrollContainer) Focused () (focused bool) {
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return element.focused
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}
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func (element *ScrollContainer) Focus () {
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if element.onFocusRequest != nil {
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element.onFocusRequest()
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}
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}
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func (element *ScrollContainer) HandleFocus (
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direction input.KeynavDirection,
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) (
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accepted bool,
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) {
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if child, ok := element.child.(elements.Focusable); ok {
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element.focused = true
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return child.HandleFocus(direction)
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} else {
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element.focused = false
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return false
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}
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}
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func (element *ScrollContainer) HandleUnfocus () {
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if child, ok := element.child.(elements.Focusable); ok {
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child.HandleUnfocus()
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}
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element.focused = false
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}
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func (element *ScrollContainer) OnFocusRequest (callback func () (granted bool)) {
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element.onFocusRequest = callback
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}
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func (element *ScrollContainer) OnFocusMotionRequest (
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callback func (direction input.KeynavDirection) (granted bool),
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) {
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element.onFocusMotionRequest = callback
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}
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func (element *ScrollContainer) childDamageCallback (region canvas.Canvas) {
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element.core.DamageRegion(artist.Paste(element, region, image.Point { }))
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}
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func (element *ScrollContainer) childFocusRequestCallback () (granted bool) {
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child, ok := element.child.(elements.Focusable)
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if !ok { return false }
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if element.onFocusRequest != nil && element.onFocusRequest() {
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child.HandleFocus(input.KeynavDirectionNeutral)
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return true
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} else {
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return false
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}
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}
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func (element *ScrollContainer) childFocusMotionRequestCallback (
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direction input.KeynavDirection,
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) (
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granted bool,
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) {
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if element.onFocusMotionRequest == nil { return }
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return element.onFocusMotionRequest(direction)
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}
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func (element *ScrollContainer) clearChildEventHandlers (child elements.Scrollable) {
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child.DrawTo(nil)
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child.OnDamage(nil)
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child.OnMinimumSizeChange(nil)
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child.OnScrollBoundsChange(nil)
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if child0, ok := child.(elements.Focusable); ok {
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child0.OnFocusRequest(nil)
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child0.OnFocusMotionRequest(nil)
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if child0.Focused() {
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child0.HandleUnfocus()
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}
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}
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if child0, ok := child.(elements.Flexible); ok {
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child0.OnFlexibleHeightChange(nil)
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}
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}
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func (element *ScrollContainer) resizeChildToFit () {
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childBounds := image.Rect (
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0, 0,
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element.childWidth,
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element.childHeight).Add(element.Bounds().Min)
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element.child.DrawTo(canvas.Cut(element, childBounds))
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}
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func (element *ScrollContainer) recalculate () {
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_, gutterInsetHorizontal := theme.GutterPattern(theme.PatternState {
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Case: scrollBarHorizontalCase,
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})
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_, gutterInsetVertical := theme.GutterPattern(theme.PatternState {
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Case: scrollBarHorizontalCase,
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})
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horizontal := &element.horizontal
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vertical := &element.vertical
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bounds := element.Bounds()
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thicknessHorizontal :=
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theme.HandleWidth() +
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gutterInsetHorizontal[3] +
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gutterInsetHorizontal[1]
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thicknessVertical :=
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theme.HandleWidth() +
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gutterInsetVertical[3] +
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gutterInsetVertical[1]
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// calculate child size
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element.childWidth = bounds.Dx()
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element.childHeight = bounds.Dy()
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// reset bounds
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horizontal.gutter = image.Rectangle { }
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vertical.gutter = image.Rectangle { }
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horizontal.bar = image.Rectangle { }
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vertical.bar = image.Rectangle { }
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// if enabled, give substance to the gutters
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if horizontal.exists {
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horizontal.gutter.Min.X = bounds.Min.X
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horizontal.gutter.Min.Y = bounds.Max.Y - thicknessHorizontal
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horizontal.gutter.Max.X = bounds.Max.X
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horizontal.gutter.Max.Y = bounds.Max.Y
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if vertical.exists {
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horizontal.gutter.Max.X -= thicknessVertical
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}
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element.childHeight -= thicknessHorizontal
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horizontal.track = gutterInsetHorizontal.Apply(horizontal.gutter)
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}
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if vertical.exists {
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vertical.gutter.Min.X = bounds.Max.X - thicknessVertical
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vertical.gutter.Max.X = bounds.Max.X
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vertical.gutter.Min.Y = bounds.Min.Y
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vertical.gutter.Max.Y = bounds.Max.Y
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if horizontal.exists {
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vertical.gutter.Max.Y -= thicknessHorizontal
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}
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element.childWidth -= thicknessVertical
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vertical.track = gutterInsetVertical.Apply(vertical.gutter)
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}
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// if enabled, calculate the positions of the bars
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contentBounds := element.child.ScrollContentBounds()
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viewportBounds := element.child.ScrollViewportBounds()
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if horizontal.exists && horizontal.enabled {
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horizontal.bar.Min.Y = horizontal.track.Min.Y
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horizontal.bar.Max.Y = horizontal.track.Max.Y
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scale := float64(horizontal.track.Dx()) /
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float64(contentBounds.Dx())
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horizontal.bar.Min.X = int(float64(viewportBounds.Min.X) * scale)
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horizontal.bar.Max.X = int(float64(viewportBounds.Max.X) * scale)
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horizontal.bar.Min.X += horizontal.track.Min.X
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horizontal.bar.Max.X += horizontal.track.Min.X
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}
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if vertical.exists && vertical.enabled {
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vertical.bar.Min.X = vertical.track.Min.X
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vertical.bar.Max.X = vertical.track.Max.X
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scale := float64(vertical.track.Dy()) /
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float64(contentBounds.Dy())
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vertical.bar.Min.Y = int(float64(viewportBounds.Min.Y) * scale)
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vertical.bar.Max.Y = int(float64(viewportBounds.Max.Y) * scale)
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vertical.bar.Min.Y += vertical.track.Min.Y
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vertical.bar.Max.Y += vertical.track.Min.Y
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}
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// if the scroll bars are out of bounds, don't display them.
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if horizontal.bar.Dx() >= horizontal.track.Dx() {
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horizontal.bar = image.Rectangle { }
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}
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if vertical.bar.Dy() >= vertical.track.Dy() {
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vertical.bar = image.Rectangle { }
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}
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}
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func (element *ScrollContainer) draw () {
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artist.Paste(element, element.child, image.Point { })
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deadPattern, _ := theme.DeadPattern(theme.PatternState {
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Case: scrollContainerCase,
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})
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artist.FillRectangle (
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element, deadPattern,
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image.Rect (
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element.vertical.gutter.Min.X,
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element.horizontal.gutter.Min.Y,
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element.vertical.gutter.Max.X,
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element.horizontal.gutter.Max.Y))
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element.drawHorizontalBar()
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element.drawVerticalBar()
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}
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func (element *ScrollContainer) drawHorizontalBar () {
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gutterPattern, _ := theme.GutterPattern (theme.PatternState {
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Case: scrollBarHorizontalCase,
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Disabled: !element.horizontal.enabled,
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})
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artist.FillRectangle(element, gutterPattern, element.horizontal.gutter)
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handlePattern, _ := theme.HandlePattern (theme.PatternState {
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Case: scrollBarHorizontalCase,
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Disabled: !element.horizontal.enabled,
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Pressed: element.horizontal.dragging,
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})
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artist.FillRectangle(element, handlePattern, element.horizontal.bar)
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}
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func (element *ScrollContainer) drawVerticalBar () {
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gutterPattern, _ := theme.GutterPattern (theme.PatternState {
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Case: scrollBarVerticalCase,
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Disabled: !element.vertical.enabled,
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})
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artist.FillRectangle(element, gutterPattern, element.vertical.gutter)
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handlePattern, _ := theme.HandlePattern (theme.PatternState {
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Case: scrollBarVerticalCase,
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Disabled: !element.vertical.enabled,
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Pressed: element.vertical.dragging,
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})
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artist.FillRectangle(element, handlePattern, element.vertical.bar)
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}
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func (element *ScrollContainer) dragHorizontalBar (mousePosition image.Point) {
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scrollX :=
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float64(element.child.ScrollContentBounds().Dx()) /
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float64(element.horizontal.track.Dx()) *
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float64(mousePosition.X - element.horizontal.dragOffset)
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scrollY := element.child.ScrollViewportBounds().Min.Y
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element.child.ScrollTo(image.Pt(int(scrollX), scrollY))
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}
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func (element *ScrollContainer) dragVerticalBar (mousePosition image.Point) {
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scrollY :=
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float64(element.child.ScrollContentBounds().Dy()) /
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float64(element.vertical.track.Dy()) *
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float64(mousePosition.Y - element.vertical.dragOffset)
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scrollX := element.child.ScrollViewportBounds().Min.X
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element.child.ScrollTo(image.Pt(scrollX, int(scrollY)))
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}
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func (element *ScrollContainer) updateMinimumSize () {
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_, gutterInsetHorizontal := theme.GutterPattern(theme.PatternState {
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Case: scrollBarHorizontalCase,
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})
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_, gutterInsetVertical := theme.GutterPattern(theme.PatternState {
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Case: scrollBarHorizontalCase,
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})
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thicknessHorizontal :=
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theme.HandleWidth() +
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gutterInsetHorizontal[3] +
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gutterInsetHorizontal[1]
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thicknessVertical :=
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theme.HandleWidth() +
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gutterInsetVertical[3] +
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gutterInsetVertical[1]
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width := thicknessHorizontal
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height := thicknessVertical
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if element.child != nil {
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childWidth, childHeight := element.child.MinimumSize()
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width += childWidth
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height += childHeight
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}
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element.core.SetMinimumSize(width, height)
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}
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func (element *ScrollContainer) childScrollBoundsChangeCallback () {
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element.horizontal.enabled,
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element.vertical.enabled = element.child.ScrollAxes()
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if element.core.HasImage() {
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element.recalculate()
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element.drawHorizontalBar()
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element.drawVerticalBar()
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element.core.DamageRegion(element.horizontal.gutter)
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element.core.DamageRegion(element.vertical.gutter)
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}
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}
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