195 lines
5.0 KiB
Go
195 lines
5.0 KiB
Go
package basicElements
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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var switchCase = theme.C("basic", "switch")
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// Switch is a toggle-able on/off switch with an optional label. It is
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// functionally identical to Checkbox, but plays a different semantic role.
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type Switch struct {
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*core.Core
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*core.FocusableCore
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core core.CoreControl
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focusableControl core.FocusableCoreControl
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drawer artist.TextDrawer
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pressed bool
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checked bool
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text string
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onToggle func ()
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}
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// NewSwitch creates a new switch with the specified label text.
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func NewSwitch (text string, on bool) (element *Switch) {
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element = &Switch { checked: on, text: text }
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element.Core, element.core = core.NewCore(element.draw)
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element.FocusableCore,
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element.focusableControl = core.NewFocusableCore (func () {
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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})
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element.drawer.SetFace(theme.FontFaceRegular())
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element.drawer.SetText([]rune(text))
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element.calculateMinimumSize()
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return
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}
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func (element *Switch) HandleMouseDown (x, y int, button input.Button) {
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if !element.Enabled() { return }
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element.Focus()
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element.pressed = true
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *Switch) HandleMouseUp (x, y int, button input.Button) {
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if button != input.ButtonLeft || !element.pressed { return }
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element.pressed = false
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within := image.Point { x, y }.
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In(element.Bounds())
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if within {
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element.checked = !element.checked
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}
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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if within && element.onToggle != nil {
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element.onToggle()
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}
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}
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func (element *Switch) HandleMouseMove (x, y int) { }
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func (element *Switch) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
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func (element *Switch) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter {
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element.pressed = true
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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}
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}
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func (element *Switch) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter && element.pressed {
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element.pressed = false
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element.checked = !element.checked
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if element.core.HasImage() {
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element.draw()
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element.core.DamageAll()
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}
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if element.onToggle != nil {
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element.onToggle()
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}
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}
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}
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// OnToggle sets the function to be called when the switch is flipped.
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func (element *Switch) OnToggle (callback func ()) {
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element.onToggle = callback
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}
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// Value reports whether or not the switch is currently on.
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func (element *Switch) Value () (on bool) {
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return element.checked
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}
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// SetEnabled sets whether this switch can be flipped or not.
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func (element *Switch) SetEnabled (enabled bool) {
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element.focusableControl.SetEnabled(enabled)
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}
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// SetText sets the checkbox's label text.
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func (element *Switch) SetText (text string) {
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if element.text == text { return }
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element.text = text
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element.drawer.SetText([]rune(text))
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element.calculateMinimumSize()
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if element.core.HasImage () {
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element.draw()
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element.core.DamageAll()
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}
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}
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func (element *Switch) calculateMinimumSize () {
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textBounds := element.drawer.LayoutBounds()
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lineHeight := element.drawer.LineHeight().Round()
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if element.text == "" {
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element.core.SetMinimumSize(lineHeight * 2, lineHeight)
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} else {
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element.core.SetMinimumSize (
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lineHeight * 2 + theme.Padding() + textBounds.Dx(),
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lineHeight)
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}
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}
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func (element *Switch) draw () {
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bounds := element.Bounds()
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handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
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gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min)
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backgroundPattern, _ := theme.BackgroundPattern(theme.PatternState {
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Case: switchCase,
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})
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artist.FillRectangle (element, backgroundPattern, bounds)
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if element.checked {
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handleBounds.Min.X += bounds.Dy()
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handleBounds.Max.X += bounds.Dy()
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if element.pressed {
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handleBounds.Min.X -= 2
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handleBounds.Max.X -= 2
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}
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} else {
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if element.pressed {
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handleBounds.Min.X += 2
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handleBounds.Max.X += 2
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}
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}
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gutterPattern, _ := theme.GutterPattern(theme.PatternState {
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Case: switchCase,
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Disabled: !element.Enabled(),
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Focused: element.Focused(),
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Pressed: element.pressed,
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})
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artist.FillRectangle(element, gutterPattern, gutterBounds)
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handlePattern, _ := theme.HandlePattern(theme.PatternState {
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Case: switchCase,
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Disabled: !element.Enabled(),
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Focused: element.Focused(),
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Pressed: element.pressed,
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})
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artist.FillRectangle(element, handlePattern, handleBounds)
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textBounds := element.drawer.LayoutBounds()
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offset := bounds.Min.Add(image.Point {
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X: bounds.Dy() * 2 + theme.Padding(),
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})
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offset.Y -= textBounds.Min.Y
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offset.X -= textBounds.Min.X
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foreground, _ := theme.ForegroundPattern (theme.PatternState {
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Case: switchCase,
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Disabled: !element.Enabled(),
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})
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element.drawer.Draw(element, foreground, offset)
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}
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