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tomo-old/elements/directory.go
2023-05-02 22:19:29 -04:00

325 lines
8.6 KiB
Go

package elements
import "image"
import "path/filepath"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/ability"
import "git.tebibyte.media/sashakoshka/tomo/shatter"
// TODO: base on flow implementation of list. also be able to switch to a table
// variant for a more information dense view.
type historyEntry struct {
location string
filesystem ReadDirStatFS
}
// Directory displays a list of files within a particular directory and
// file system.
type Directory struct {
container
entity tomo.Entity
scroll image.Point
contentBounds image.Rectangle
history []historyEntry
historyIndex int
onChoose func (file string)
onScrollBoundsChange func ()
}
// NewDirectory creates a new directory view. If within is nil, it will use
// the OS file system.
func NewDirectory (
location string,
within ReadDirStatFS,
) (
element *Directory,
err error,
) {
element = &Directory { }
element.theme.Case = tomo.C("tomo", "list")
element.entity = tomo.NewEntity(element).(directoryEntity)
element.container.entity = element.entity
element.minimumSize = element.updateMinimumSize
element.init()
err = element.SetLocation(location, within)
return
}
func (element *Directory) Draw (destination artist.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
}
tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
for _, tile := range tiles {
element.DrawBackground(canvas.Cut(destination, tile))
}
}
func (element *Directory) Layout () {
if element.scroll.Y > element.maxScrollHeight() {
element.scroll.Y = element.maxScrollHeight()
}
margin := element.theme.Margin(tomo.PatternPinboard)
padding := element.theme.Padding(tomo.PatternPinboard)
bounds := padding.Apply(element.entity.Bounds())
element.contentBounds = image.Rectangle { }
dot := bounds.Min.Sub(element.scroll)
xStart := dot.X
rowHeight := 0
nextLine := func () {
dot.X = xStart
dot.Y += margin.Y
dot.Y += rowHeight
rowHeight = 0
}
for index := 0; index < element.entity.CountChildren(); index ++ {
child := element.entity.Child(index)
entry := element.scratch[child]
width := int(entry.minBreadth)
height := int(entry.minSize)
if width + dot.X > bounds.Max.X {
nextLine()
}
if typedChild, ok := child.(tomo.Flexible); ok {
height = typedChild.FlexibleHeightFor(width)
}
if rowHeight < height {
rowHeight = height
}
childBounds := tomo.Bounds (
dot.X, dot.Y,
width, height)
element.entity.PlaceChild(index, childBounds)
element.contentBounds = element.contentBounds.Union(childBounds)
dot.X += width + margin.X
}
element.contentBounds =
element.contentBounds.Sub(element.contentBounds.Min)
element.entity.NotifyScrollBoundsChange()
if element.onScrollBoundsChange != nil {
element.onScrollBoundsChange()
}
}
func (element *Directory) HandleMouseDown (
position image.Point,
button input.Button,
modifiers input.Modifiers,
) {
element.selectNone()
}
func (element *Directory) HandleMouseUp (
position image.Point,
button input.Button,
modifiers input.Modifiers,
) { }
func (element *Directory) HandleChildMouseDown (
position image.Point,
button input.Button,
modifiers input.Modifiers,
child tomo.Element,
) {
element.selectNone()
if child, ok := child.(tomo.Selectable); ok {
index := element.entity.IndexOf(child)
element.entity.SelectChild(index, true)
}
}
func (element *Directory) HandleChildMouseUp (
position image.Point,
button input.Button,
modifiers input.Modifiers,
child tomo.Element,
) { }
func (element *Directory) HandleChildFlexibleHeightChange (child ability.Flexible) {
element.updateMinimumSize()
element.entity.Invalidate()
element.entity.InvalidateLayout()
}
// ScrollContentBounds returns the full content size of the element.
func (element *Directory) ScrollContentBounds () image.Rectangle {
return element.contentBounds
}
// ScrollViewportBounds returns the size and position of the element's
// viewport relative to ScrollBounds.
func (element *Directory) ScrollViewportBounds () image.Rectangle {
padding := element.theme.Padding(tomo.PatternPinboard)
bounds := padding.Apply(element.entity.Bounds())
bounds = bounds.Sub(bounds.Min).Add(element.scroll)
return bounds
}
// ScrollTo scrolls the viewport to the specified point relative to
// ScrollBounds.
func (element *Directory) ScrollTo (position image.Point) {
if position.Y < 0 {
position.Y = 0
}
maxScrollHeight := element.maxScrollHeight()
if position.Y > maxScrollHeight {
position.Y = maxScrollHeight
}
element.scroll = position
element.entity.Invalidate()
element.entity.InvalidateLayout()
}
// OnScrollBoundsChange sets a function to be called when the element's viewport
// bounds, content bounds, or scroll axes change.
func (element *Directory) OnScrollBoundsChange (callback func ()) {
element.onScrollBoundsChange = callback
}
// ScrollAxes returns the supported axes for scrolling.
func (element *Directory) ScrollAxes () (horizontal, vertical bool) {
return false, true
}
func (element *Directory) DrawBackground (destination artist.Canvas) {
element.theme.Pattern(tomo.PatternPinboard, tomo.State { }).
Draw(destination, element.entity.Bounds())
}
// SetTheme sets the element's theme.
func (element *Directory) SetTheme (theme tomo.Theme) {
if theme == element.theme.Theme { return }
element.theme.Theme = theme
element.updateMinimumSize()
element.entity.Invalidate()
element.entity.InvalidateLayout()
}
// Location returns the directory's location and filesystem.
func (element *Directory) Location () (string, ReadDirStatFS) {
if len(element.history) < 1 { return "", nil }
current := element.history[element.historyIndex]
return current.location, current.filesystem
}
// SetLocation sets the directory's location and filesystem. If within is nil,
// it will use the OS file system.
func (element *Directory) SetLocation (
location string,
within ReadDirStatFS,
) error {
if within == nil {
within = defaultFS { }
}
element.scroll = image.Point { }
if element.history != nil {
element.historyIndex ++
}
element.history = append (
element.history[:element.historyIndex],
historyEntry { location, within })
return element.Update()
}
// Backward goes back a directory in history
func (element *Directory) Backward () (bool, error) {
if element.historyIndex > 1 {
element.historyIndex --
return true, element.Update()
} else {
return false, nil
}
}
// Forward goes forward a directory in history
func (element *Directory) Forward () (bool, error) {
if element.historyIndex < len(element.history) - 1 {
element.historyIndex ++
return true, element.Update()
} else {
return false, nil
}
}
// Update refreshes the directory's contents.
func (element *Directory) Update () error {
location, filesystem := element.Location()
entries, err := filesystem.ReadDir(location)
children := make([]tomo.Element, len(entries))
for index, entry := range entries {
filePath := filepath.Join(location, entry.Name())
file, _ := NewFile(filePath, filesystem)
file.OnChoose (func () {
if element.onChoose != nil {
element.onChoose(filePath)
}
})
children[index] = file
}
element.DisownAll()
element.Adopt(children...)
return err
}
// OnChoose sets a function to be called when the user double-clicks a file or
// sub-directory within the directory view.
func (element *Directory) OnChoose (callback func (file string)) {
element.onChoose = callback
}
func (element *Directory) selectNone () {
for index := 0; index < element.entity.CountChildren(); index ++ {
element.entity.SelectChild(index, false)
}
}
func (element *Directory) maxScrollHeight () (height int) {
padding := element.theme.Padding(tomo.PatternSunken)
viewportHeight := element.entity.Bounds().Dy() - padding.Vertical()
height = element.contentBounds.Dy() - viewportHeight
if height < 0 { height = 0 }
return
}
func (element *Directory) updateMinimumSize () {
padding := element.theme.Padding(tomo.PatternPinboard)
minimumWidth := 0
for index := 0; index < element.entity.CountChildren(); index ++ {
width, height := element.entity.ChildMinimumSize(index)
if width > minimumWidth {
minimumWidth = width
}
key := element.entity.Child(index)
entry := element.scratch[key]
entry.minSize = float64(height)
entry.minBreadth = float64(width)
element.scratch[key] = entry
}
element.entity.SetMinimumSize (
minimumWidth + padding.Horizontal(),
padding.Vertical())
}