325 lines
8.6 KiB
Go
325 lines
8.6 KiB
Go
package elements
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import "image"
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import "path/filepath"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/ability"
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import "git.tebibyte.media/sashakoshka/tomo/shatter"
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// TODO: base on flow implementation of list. also be able to switch to a table
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// variant for a more information dense view.
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type historyEntry struct {
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location string
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filesystem ReadDirStatFS
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}
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// Directory displays a list of files within a particular directory and
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// file system.
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type Directory struct {
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container
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entity tomo.Entity
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scroll image.Point
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contentBounds image.Rectangle
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history []historyEntry
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historyIndex int
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onChoose func (file string)
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onScrollBoundsChange func ()
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}
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// NewDirectory creates a new directory view. If within is nil, it will use
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// the OS file system.
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func NewDirectory (
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location string,
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within ReadDirStatFS,
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) (
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element *Directory,
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err error,
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) {
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element = &Directory { }
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element.theme.Case = tomo.C("tomo", "list")
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element.entity = tomo.NewEntity(element).(directoryEntity)
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element.container.entity = element.entity
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element.minimumSize = element.updateMinimumSize
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element.init()
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err = element.SetLocation(location, within)
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return
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}
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func (element *Directory) Draw (destination artist.Canvas) {
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rocks := make([]image.Rectangle, element.entity.CountChildren())
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for index := 0; index < element.entity.CountChildren(); index ++ {
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rocks[index] = element.entity.Child(index).Entity().Bounds()
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}
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tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
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for _, tile := range tiles {
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element.DrawBackground(canvas.Cut(destination, tile))
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}
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}
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func (element *Directory) Layout () {
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if element.scroll.Y > element.maxScrollHeight() {
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element.scroll.Y = element.maxScrollHeight()
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}
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margin := element.theme.Margin(tomo.PatternPinboard)
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padding := element.theme.Padding(tomo.PatternPinboard)
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bounds := padding.Apply(element.entity.Bounds())
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element.contentBounds = image.Rectangle { }
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dot := bounds.Min.Sub(element.scroll)
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xStart := dot.X
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rowHeight := 0
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nextLine := func () {
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dot.X = xStart
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dot.Y += margin.Y
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dot.Y += rowHeight
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rowHeight = 0
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}
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for index := 0; index < element.entity.CountChildren(); index ++ {
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child := element.entity.Child(index)
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entry := element.scratch[child]
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width := int(entry.minBreadth)
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height := int(entry.minSize)
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if width + dot.X > bounds.Max.X {
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nextLine()
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}
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if typedChild, ok := child.(tomo.Flexible); ok {
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height = typedChild.FlexibleHeightFor(width)
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}
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if rowHeight < height {
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rowHeight = height
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}
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childBounds := tomo.Bounds (
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dot.X, dot.Y,
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width, height)
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element.entity.PlaceChild(index, childBounds)
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element.contentBounds = element.contentBounds.Union(childBounds)
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dot.X += width + margin.X
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}
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element.contentBounds =
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element.contentBounds.Sub(element.contentBounds.Min)
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element.entity.NotifyScrollBoundsChange()
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if element.onScrollBoundsChange != nil {
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element.onScrollBoundsChange()
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}
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}
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func (element *Directory) HandleMouseDown (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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) {
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element.selectNone()
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}
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func (element *Directory) HandleMouseUp (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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) { }
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func (element *Directory) HandleChildMouseDown (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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child tomo.Element,
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) {
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element.selectNone()
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if child, ok := child.(tomo.Selectable); ok {
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index := element.entity.IndexOf(child)
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element.entity.SelectChild(index, true)
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}
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}
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func (element *Directory) HandleChildMouseUp (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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child tomo.Element,
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) { }
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func (element *Directory) HandleChildFlexibleHeightChange (child ability.Flexible) {
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element.updateMinimumSize()
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element.entity.Invalidate()
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element.entity.InvalidateLayout()
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}
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// ScrollContentBounds returns the full content size of the element.
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func (element *Directory) ScrollContentBounds () image.Rectangle {
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return element.contentBounds
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}
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// ScrollViewportBounds returns the size and position of the element's
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// viewport relative to ScrollBounds.
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func (element *Directory) ScrollViewportBounds () image.Rectangle {
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padding := element.theme.Padding(tomo.PatternPinboard)
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bounds := padding.Apply(element.entity.Bounds())
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bounds = bounds.Sub(bounds.Min).Add(element.scroll)
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return bounds
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}
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// ScrollTo scrolls the viewport to the specified point relative to
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// ScrollBounds.
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func (element *Directory) ScrollTo (position image.Point) {
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if position.Y < 0 {
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position.Y = 0
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}
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maxScrollHeight := element.maxScrollHeight()
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if position.Y > maxScrollHeight {
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position.Y = maxScrollHeight
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}
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element.scroll = position
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element.entity.Invalidate()
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element.entity.InvalidateLayout()
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}
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// OnScrollBoundsChange sets a function to be called when the element's viewport
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// bounds, content bounds, or scroll axes change.
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func (element *Directory) OnScrollBoundsChange (callback func ()) {
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element.onScrollBoundsChange = callback
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}
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// ScrollAxes returns the supported axes for scrolling.
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func (element *Directory) ScrollAxes () (horizontal, vertical bool) {
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return false, true
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}
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func (element *Directory) DrawBackground (destination artist.Canvas) {
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element.theme.Pattern(tomo.PatternPinboard, tomo.State { }).
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Draw(destination, element.entity.Bounds())
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}
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// SetTheme sets the element's theme.
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func (element *Directory) SetTheme (theme tomo.Theme) {
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if theme == element.theme.Theme { return }
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element.theme.Theme = theme
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element.updateMinimumSize()
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element.entity.Invalidate()
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element.entity.InvalidateLayout()
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}
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// Location returns the directory's location and filesystem.
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func (element *Directory) Location () (string, ReadDirStatFS) {
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if len(element.history) < 1 { return "", nil }
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current := element.history[element.historyIndex]
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return current.location, current.filesystem
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}
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// SetLocation sets the directory's location and filesystem. If within is nil,
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// it will use the OS file system.
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func (element *Directory) SetLocation (
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location string,
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within ReadDirStatFS,
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) error {
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if within == nil {
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within = defaultFS { }
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}
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element.scroll = image.Point { }
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if element.history != nil {
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element.historyIndex ++
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}
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element.history = append (
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element.history[:element.historyIndex],
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historyEntry { location, within })
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return element.Update()
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}
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// Backward goes back a directory in history
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func (element *Directory) Backward () (bool, error) {
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if element.historyIndex > 1 {
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element.historyIndex --
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return true, element.Update()
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} else {
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return false, nil
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}
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}
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// Forward goes forward a directory in history
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func (element *Directory) Forward () (bool, error) {
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if element.historyIndex < len(element.history) - 1 {
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element.historyIndex ++
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return true, element.Update()
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} else {
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return false, nil
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}
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}
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// Update refreshes the directory's contents.
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func (element *Directory) Update () error {
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location, filesystem := element.Location()
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entries, err := filesystem.ReadDir(location)
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children := make([]tomo.Element, len(entries))
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for index, entry := range entries {
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filePath := filepath.Join(location, entry.Name())
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file, _ := NewFile(filePath, filesystem)
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file.OnChoose (func () {
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if element.onChoose != nil {
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element.onChoose(filePath)
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}
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})
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children[index] = file
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}
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element.DisownAll()
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element.Adopt(children...)
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return err
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}
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// OnChoose sets a function to be called when the user double-clicks a file or
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// sub-directory within the directory view.
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func (element *Directory) OnChoose (callback func (file string)) {
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element.onChoose = callback
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}
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func (element *Directory) selectNone () {
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for index := 0; index < element.entity.CountChildren(); index ++ {
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element.entity.SelectChild(index, false)
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}
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}
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func (element *Directory) maxScrollHeight () (height int) {
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padding := element.theme.Padding(tomo.PatternSunken)
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viewportHeight := element.entity.Bounds().Dy() - padding.Vertical()
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height = element.contentBounds.Dy() - viewportHeight
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if height < 0 { height = 0 }
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return
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}
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func (element *Directory) updateMinimumSize () {
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padding := element.theme.Padding(tomo.PatternPinboard)
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minimumWidth := 0
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for index := 0; index < element.entity.CountChildren(); index ++ {
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width, height := element.entity.ChildMinimumSize(index)
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if width > minimumWidth {
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minimumWidth = width
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}
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key := element.entity.Child(index)
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entry := element.scratch[key]
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entry.minSize = float64(height)
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entry.minBreadth = float64(width)
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element.scratch[key] = entry
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}
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element.entity.SetMinimumSize (
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minimumWidth + padding.Horizontal(),
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padding.Vertical())
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}
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