122 lines
3.4 KiB
Go
122 lines
3.4 KiB
Go
package shapes
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import "image"
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import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/shatter"
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// TODO: return updatedRegion for all routines in this package
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// FillRectangle draws the content of one canvas onto another. The offset point
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// defines where the origin point of the source canvas is positioned in relation
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// to the origin point of the destination canvas. To prevent the entire source
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// canvas from being drawn, it must be cut with canvas.Cut().
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func FillRectangle (
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destination canvas.Canvas,
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source canvas.Canvas,
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offset image.Point,
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) (
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updatedRegion image.Rectangle,
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) {
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := source.Buffer()
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sourceBounds :=
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source.Bounds().Canon().
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Intersect(destination.Bounds().Sub(offset))
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if sourceBounds.Empty() { return }
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updatedRegion = sourceBounds.Add(offset)
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for y := sourceBounds.Min.Y; y < sourceBounds.Max.Y; y ++ {
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for x := sourceBounds.Min.X; x < sourceBounds.Max.X; x ++ {
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dstData[x + offset.X + (y + offset.Y) * dstStride] =
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srcData[x + y * srcStride]
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}}
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return
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}
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// StrokeRectangle is similar to FillRectangle, but it draws an inset outline of
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// the source canvas onto the destination canvas. To prevent the entire source
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// canvas's bounds from being used, it must be cut with canvas.Cut().
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func StrokeRectangle (
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destination canvas.Canvas,
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source canvas.Canvas,
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offset image.Point,
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weight int,
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) {
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bounds := source.Bounds()
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insetBounds := bounds.Inset(weight)
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if insetBounds.Empty() {
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FillRectangle(destination, source, offset)
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return
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}
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FillRectangleShatter(destination, source, offset, insetBounds)
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}
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// FillRectangleShatter is like FillRectangle, but it does not draw in areas
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// specified in "rocks".
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func FillRectangleShatter (
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destination canvas.Canvas,
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source canvas.Canvas,
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offset image.Point,
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rocks ...image.Rectangle,
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) {
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tiles := shatter.Shatter(source.Bounds().Sub(offset), rocks...)
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for _, tile := range tiles {
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FillRectangle(destination, canvas.Cut(source, tile), offset)
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}
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}
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// FillColorRectangle fills a rectangle within the destination canvas with a
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// solid color.
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func FillColorRectangle (
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destination canvas.Canvas,
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color color.RGBA,
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bounds image.Rectangle,
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) (
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updatedRegion image.Rectangle,
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) {
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dstData, dstStride := destination.Buffer()
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bounds = bounds.Canon().Intersect(destination.Bounds())
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if bounds.Empty() { return }
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updatedRegion = bounds
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for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
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for x := bounds.Min.X; x < bounds.Max.X; x ++ {
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dstData[x + y * dstStride] = color
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}}
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return
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}
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// FillColorRectangleShatter is like FillColorRectangle, but it does not draw in
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// areas specified in "rocks".
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func FillColorRectangleShatter (
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destination canvas.Canvas,
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color color.RGBA,
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bounds image.Rectangle,
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rocks ...image.Rectangle,
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) {
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tiles := shatter.Shatter(bounds, rocks...)
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for _, tile := range tiles {
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FillColorRectangle(destination, color, tile)
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}
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}
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// StrokeColorRectangle is similar to FillColorRectangle, but it draws an inset
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// outline of the given rectangle instead.
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func StrokeColorRectangle (
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destination canvas.Canvas,
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color color.RGBA,
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bounds image.Rectangle,
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weight int,
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) {
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insetBounds := bounds.Inset(weight)
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if insetBounds.Empty() {
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FillColorRectangle(destination, color, bounds)
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return
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}
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FillColorRectangleShatter(destination, color, bounds, insetBounds)
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}
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