207 lines
5.3 KiB
Go
207 lines
5.3 KiB
Go
package elements
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/textdraw"
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var switchCase = tomo.C("tomo", "switch")
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// Switch is a toggle-able on/off switch with an optional label. It is
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// functionally identical to Checkbox, but plays a different semantic role.
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type Switch struct {
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entity tomo.Entity
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drawer textdraw.Drawer
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enabled bool
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pressed bool
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checked bool
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text string
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onToggle func ()
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}
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// NewSwitch creates a new switch with the specified label text.
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func NewSwitch (text string, on bool) (element *Switch) {
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element = &Switch {
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checked: on,
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text: text,
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enabled: true,
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}
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element.entity = tomo.GetBackend().NewEntity(element)
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element.drawer.SetFace (element.entity.Theme().FontFace (
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tomo.FontStyleRegular,
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tomo.FontSizeNormal, switchCase))
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element.drawer.SetText([]rune(text))
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element.updateMinimumSize()
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return
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}
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// Entity returns this element's entity.
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func (element *Switch) Entity () tomo.Entity {
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return element.entity
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}
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// Draw causes the element to draw to the specified destination canvas.
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func (element *Switch) Draw (destination artist.Canvas) {
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bounds := element.entity.Bounds()
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handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
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gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min)
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state := tomo.State {
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Disabled: !element.Enabled(),
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Focused: element.entity.Focused(),
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Pressed: element.pressed,
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On: element.checked,
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}
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element.entity.DrawBackground(destination)
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if element.checked {
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handleBounds.Min.X += bounds.Dy()
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handleBounds.Max.X += bounds.Dy()
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if element.pressed {
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handleBounds.Min.X -= 2
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handleBounds.Max.X -= 2
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}
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} else {
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if element.pressed {
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handleBounds.Min.X += 2
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handleBounds.Max.X += 2
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}
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}
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gutterPattern := element.entity.Theme().Pattern (
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tomo.PatternGutter, state, switchCase)
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gutterPattern.Draw(destination, gutterBounds)
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handlePattern := element.entity.Theme().Pattern (
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tomo.PatternHandle, state, switchCase)
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handlePattern.Draw(destination, handleBounds)
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textBounds := element.drawer.LayoutBounds()
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offset := bounds.Min.Add(image.Point {
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X: bounds.Dy() * 2 +
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element.entity.Theme().Margin(tomo.PatternBackground, switchCase).X,
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})
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offset.Y -= textBounds.Min.Y
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offset.X -= textBounds.Min.X
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foreground := element.entity.Theme().Color(tomo.ColorForeground, state, switchCase)
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element.drawer.Draw(destination, foreground, offset)
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}
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func (element *Switch) HandleFocusChange () {
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element.entity.Invalidate()
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}
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func (element *Switch) HandleMouseDown (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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) {
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if !element.Enabled() { return }
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element.Focus()
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element.pressed = true
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element.entity.Invalidate()
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}
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func (element *Switch) HandleMouseUp (
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position image.Point,
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button input.Button,
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modifiers input.Modifiers,
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) {
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if button != input.ButtonLeft || !element.pressed { return }
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element.pressed = false
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within := position.In(element.entity.Bounds())
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if within {
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element.checked = !element.checked
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}
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element.entity.Invalidate()
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if within && element.onToggle != nil {
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element.onToggle()
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}
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}
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func (element *Switch) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter {
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element.pressed = true
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element.entity.Invalidate()
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}
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}
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func (element *Switch) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter && element.pressed {
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element.pressed = false
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element.checked = !element.checked
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element.entity.Invalidate()
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if element.onToggle != nil {
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element.onToggle()
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}
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}
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}
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// OnToggle sets the function to be called when the switch is flipped.
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func (element *Switch) OnToggle (callback func ()) {
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element.onToggle = callback
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}
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// Value reports whether or not the switch is currently on.
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func (element *Switch) Value () (on bool) {
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return element.checked
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}
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// Focus gives this element input focus.
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func (element *Switch) Focus () {
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if !element.entity.Focused() { element.entity.Focus() }
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}
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// Enabled returns whether this switch is enabled or not.
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func (element *Switch) Enabled () bool {
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return element.enabled
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}
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// SetEnabled sets whether this switch can be toggled or not.
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func (element *Switch) SetEnabled (enabled bool) {
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if element.enabled == enabled { return }
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element.enabled = enabled
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element.entity.Invalidate()
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}
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// SetText sets the checkbox's label text.
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func (element *Switch) SetText (text string) {
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if element.text == text { return }
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element.text = text
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element.drawer.SetText([]rune(text))
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element.updateMinimumSize()
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element.entity.Invalidate()
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}
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func (element *Switch) HandleThemeChange () {
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element.drawer.SetFace (element.entity.Theme().FontFace (
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tomo.FontStyleRegular,
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tomo.FontSizeNormal, switchCase))
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element.updateMinimumSize()
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element.entity.Invalidate()
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}
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func (element *Switch) updateMinimumSize () {
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textBounds := element.drawer.LayoutBounds()
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lineHeight := element.drawer.LineHeight().Round()
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if element.text == "" {
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element.entity.SetMinimumSize(lineHeight * 2, lineHeight)
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} else {
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element.entity.SetMinimumSize (
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lineHeight * 2 +
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element.entity.Theme().Margin(tomo.PatternBackground, switchCase).X +
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textBounds.Dx(),
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lineHeight)
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}
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}
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