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tomo-old/artist/pattern.go

67 lines
2.1 KiB
Go

package artist
import "image"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/shatter"
// Pattern is capable of drawing to a canvas within the bounds of a given
// clipping rectangle.
type Pattern interface {
// Draw draws to destination, using the bounds of destination as a width
// and height for things like gradients, bevels, etc. The pattern may
// not draw outside the union of destination.Bounds() and clip. The
// clipping rectangle effectively takes a subset of the pattern. To
// change the bounds of the pattern itself, use canvas.Cut() on the
// destination before passing it to Draw().
Draw (destination canvas.Canvas, clip image.Rectangle)
}
// Draw lets you use several clipping rectangles to draw a pattern.
func Draw (
destination canvas.Canvas,
source Pattern,
clips ...image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
for _, clip := range clips {
source.Draw(destination, clip)
updatedRegion = updatedRegion.Union(clip)
}
return
}
// DrawBounds lets you specify an overall bounding rectangle for drawing a
// pattern. The destination is cut to this rectangle.
func DrawBounds (
destination canvas.Canvas,
source Pattern,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
return Draw(canvas.Cut(destination, bounds), source, bounds)
}
// DrawShatter is like an inverse of Draw, drawing nothing in the areas
// specified in "rocks".
func DrawShatter (
destination canvas.Canvas,
source Pattern,
rocks ...image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
return Draw(destination, source, shatter.Shatter(destination.Bounds(), rocks...)...)
}
// AllocateSample returns a new canvas containing the result of a pattern. The
// resulting canvas can be sourced from shape drawing functions. I beg of you
// please do not call this every time you need to draw a shape with a pattern on
// it because that is horrible and cruel to the computer.
func AllocateSample (source Pattern, width, height int) (allocated canvas.Canvas) {
allocated = canvas.NewBasicCanvas(width, height)
source.Draw(allocated, allocated.Bounds())
return
}