This repository has been archived on 2023-08-08. You can view files and clone it, but cannot push or open issues or pull requests.
tomo-old/elements/basic/container.go

537 lines
15 KiB
Go

package basicElements
import "image"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/config"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/layouts"
import "git.tebibyte.media/sashakoshka/tomo/elements"
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
// Container is an element capable of containg other elements, and arranging
// them in a layout.
type Container struct {
*core.Core
core core.CoreControl
layout layouts.Layout
children []layouts.LayoutEntry
drags [10]elements.MouseTarget
warping bool
focused bool
focusable bool
flexible bool
config config.Wrapped
theme theme.Wrapped
onFocusRequest func () (granted bool)
onFocusMotionRequest func (input.KeynavDirection) (granted bool)
onFlexibleHeightChange func ()
}
// NewContainer creates a new container.
func NewContainer (layout layouts.Layout) (element *Container) {
element = &Container { }
element.theme.Case = theme.C("basic", "container")
element.Core, element.core = core.NewCore(element.redoAll)
element.SetLayout(layout)
return
}
// SetLayout sets the layout of this container.
func (element *Container) SetLayout (layout layouts.Layout) {
element.layout = layout
if element.core.HasImage() {
element.redoAll()
element.core.DamageAll()
}
}
// Adopt adds a new child element to the container. If expand is set to true,
// the element will expand (instead of contract to its minimum size), in
// whatever way is defined by the current layout.
func (element *Container) Adopt (child elements.Element, expand bool) {
// set event handlers
if child0, ok := child.(elements.Themeable); ok {
child0.SetTheme(element.theme.Theme)
}
if child0, ok := child.(elements.Configurable); ok {
child0.SetConfig(element.config.Config)
}
child.OnDamage (func (region canvas.Canvas) {
element.core.DamageRegion(region.Bounds())
})
child.OnMinimumSizeChange (func () {
// TODO: this could probably stand to be more efficient. I mean
// seriously?
element.updateMinimumSize()
element.redoAll()
element.core.DamageAll()
})
if child0, ok := child.(elements.Flexible); ok {
child0.OnFlexibleHeightChange(element.updateMinimumSize)
}
if child0, ok := child.(elements.Focusable); ok {
child0.OnFocusRequest (func () (granted bool) {
return element.childFocusRequestCallback(child0)
})
child0.OnFocusMotionRequest (
func (direction input.KeynavDirection) (granted bool) {
if element.onFocusMotionRequest == nil { return }
return element.onFocusMotionRequest(direction)
})
}
// add child
element.children = append (element.children, layouts.LayoutEntry {
Element: child,
Expand: expand,
})
// refresh stale data
element.updateMinimumSize()
element.reflectChildProperties()
if element.core.HasImage() && !element.warping {
element.redoAll()
element.core.DamageAll()
}
}
// Warp runs the specified callback, deferring all layout and rendering updates
// until the callback has finished executing. This allows for aplications to
// perform batch gui updates without flickering and stuff.
func (element *Container) Warp (callback func ()) {
if element.warping {
callback()
return
}
element.warping = true
callback()
element.warping = false
// TODO: create some sort of task list so we don't do a full recalculate
// and redraw every time, because although that is the most likely use
// case, it is not the only one.
if element.core.HasImage() {
element.redoAll()
element.core.DamageAll()
}
}
// Disown removes the given child from the container if it is contained within
// it.
func (element *Container) Disown (child elements.Element) {
for index, entry := range element.children {
if entry.Element == child {
element.clearChildEventHandlers(entry.Element)
element.children = append (
element.children[:index],
element.children[index + 1:]...)
break
}
}
element.updateMinimumSize()
element.reflectChildProperties()
if element.core.HasImage() && !element.warping {
element.redoAll()
element.core.DamageAll()
}
}
func (element *Container) clearChildEventHandlers (child elements.Element) {
child.DrawTo(nil)
child.OnDamage(nil)
child.OnMinimumSizeChange(nil)
if child0, ok := child.(elements.Focusable); ok {
child0.OnFocusRequest(nil)
child0.OnFocusMotionRequest(nil)
if child0.Focused() {
child0.HandleUnfocus()
}
}
if child0, ok := child.(elements.Flexible); ok {
child0.OnFlexibleHeightChange(nil)
}
}
// DisownAll removes all child elements from the container at once.
func (element *Container) DisownAll () {
element.children = nil
element.updateMinimumSize()
element.reflectChildProperties()
if element.core.HasImage() && !element.warping {
element.redoAll()
element.core.DamageAll()
}
}
// Children returns a slice containing this element's children.
func (element *Container) Children () (children []elements.Element) {
children = make([]elements.Element, len(element.children))
for index, entry := range element.children {
children[index] = entry.Element
}
return
}
// CountChildren returns the amount of children contained within this element.
func (element *Container) CountChildren () (count int) {
return len(element.children)
}
// Child returns the child at the specified index. If the index is out of
// bounds, this method will return nil.
func (element *Container) Child (index int) (child elements.Element) {
if index < 0 || index > len(element.children) { return }
return element.children[index].Element
}
// ChildAt returns the child that contains the specified x and y coordinates. If
// there are no children at the coordinates, this method will return nil.
func (element *Container) ChildAt (point image.Point) (child elements.Element) {
for _, entry := range element.children {
if point.In(entry.Bounds) {
child = entry.Element
}
}
return
}
func (element *Container) childPosition (child elements.Element) (position image.Point) {
for _, entry := range element.children {
if entry.Element == child {
position = entry.Bounds.Min
break
}
}
return
}
func (element *Container) redoAll () {
if !element.core.HasImage() { return }
// do a layout
element.doLayout()
// draw a background
rocks := make([]image.Rectangle, len(element.children))
for index, entry := range element.children {
rocks[index] = entry.Bounds
}
pattern := element.theme.Pattern (
theme.PatternBackground,
theme.State { })
artist.DrawShatter (
element.core, pattern, rocks...)
// cut our canvas up and give peices to child elements
for _, entry := range element.children {
entry.DrawTo(canvas.Cut(element.core, entry.Bounds))
}
}
// SetTheme sets the element's theme.
func (element *Container) SetTheme (new theme.Theme) {
if new == element.theme.Theme { return }
element.theme.Theme = new
for _, child := range element.children {
if child0, ok := child.Element.(elements.Themeable); ok {
child0.SetTheme(element.theme.Theme)
}
}
element.updateMinimumSize()
element.redoAll()
}
// SetConfig sets the element's configuration.
func (element *Container) SetConfig (new config.Config) {
if new == element.config.Config { return }
element.config.Config = new
for _, child := range element.children {
if child0, ok := child.Element.(elements.Configurable); ok {
child0.SetConfig(element.config)
}
}
element.updateMinimumSize()
element.redoAll()
}
func (element *Container) HandleMouseDown (x, y int, button input.Button) {
child, handlesMouse := element.ChildAt(image.Pt(x, y)).(elements.MouseTarget)
if !handlesMouse { return }
element.drags[button] = child
child.HandleMouseDown(x, y, button)
}
func (element *Container) HandleMouseUp (x, y int, button input.Button) {
child := element.drags[button]
if child == nil { return }
element.drags[button] = nil
child.HandleMouseUp(x, y, button)
}
func (element *Container) HandleMouseMove (x, y int) {
for _, child := range element.drags {
if child == nil { continue }
child.HandleMouseMove(x, y)
}
}
func (element *Container) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
child, handlesMouse := element.ChildAt(image.Pt(x, y)).(elements.MouseTarget)
if !handlesMouse { return }
child.HandleMouseScroll(x, y, deltaX, deltaY)
}
func (element *Container) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
element.forFocused (func (child elements.Focusable) bool {
child0, handlesKeyboard := child.(elements.KeyboardTarget)
if handlesKeyboard {
child0.HandleKeyDown(key, modifiers)
}
return true
})
}
func (element *Container) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
element.forFocused (func (child elements.Focusable) bool {
child0, handlesKeyboard := child.(elements.KeyboardTarget)
if handlesKeyboard {
child0.HandleKeyUp(key, modifiers)
}
return true
})
}
func (element *Container) FlexibleHeightFor (width int) (height int) {
margin := element.theme.Margin(theme.PatternBackground)
// TODO: have layouts take in x and y margins
return element.layout.FlexibleHeightFor (
element.children,
margin.X, width)
}
func (element *Container) OnFlexibleHeightChange (callback func ()) {
element.onFlexibleHeightChange = callback
}
func (element *Container) Focused () (focused bool) {
return element.focused
}
func (element *Container) Focus () {
if element.onFocusRequest != nil {
element.onFocusRequest()
}
}
func (element *Container) HandleFocus (direction input.KeynavDirection) (ok bool) {
if !element.focusable { return false }
direction = direction.Canon()
firstFocused := element.firstFocused()
if firstFocused < 0 {
// no element is currently focused, so we need to focus either
// the first or last focusable element depending on the
// direction.
switch direction {
case input.KeynavDirectionNeutral, input.KeynavDirectionForward:
// if we recieve a neutral or forward direction, focus
// the first focusable element.
return element.focusFirstFocusableElement(direction)
case input.KeynavDirectionBackward:
// if we recieve a backward direction, focus the last
// focusable element.
return element.focusLastFocusableElement(direction)
}
} else {
// an element is currently focused, so we need to move the
// focus in the specified direction
firstFocusedChild :=
element.children[firstFocused].Element.(elements.Focusable)
// before we move the focus, the currently focused child
// may also be able to move its focus. if the child is able
// to do that, we will let it and not move ours.
if firstFocusedChild.HandleFocus(direction) {
return true
}
// find the previous/next focusable element relative to the
// currently focused element, if it exists.
for index := firstFocused + int(direction);
index < len(element.children) && index >= 0;
index += int(direction) {
child, focusable :=
element.children[index].
Element.(elements.Focusable)
if focusable && child.HandleFocus(direction) {
// we have found one, so we now actually move
// the focus.
firstFocusedChild.HandleUnfocus()
element.focused = true
return true
}
}
}
return false
}
func (element *Container) focusFirstFocusableElement (
direction input.KeynavDirection,
) (
ok bool,
) {
element.forFocusable (func (child elements.Focusable) bool {
if child.HandleFocus(direction) {
element.focused = true
ok = true
return false
}
return true
})
return
}
func (element *Container) focusLastFocusableElement (
direction input.KeynavDirection,
) (
ok bool,
) {
element.forFocusableBackward (func (child elements.Focusable) bool {
if child.HandleFocus(direction) {
element.focused = true
ok = true
return false
}
return true
})
return
}
func (element *Container) HandleUnfocus () {
element.focused = false
element.forFocused (func (child elements.Focusable) bool {
child.HandleUnfocus()
return true
})
}
func (element *Container) OnFocusRequest (callback func () (granted bool)) {
element.onFocusRequest = callback
}
func (element *Container) OnFocusMotionRequest (
callback func (direction input.KeynavDirection) (granted bool),
) {
element.onFocusMotionRequest = callback
}
func (element *Container) forFocused (callback func (child elements.Focusable) bool) {
for _, entry := range element.children {
child, focusable := entry.Element.(elements.Focusable)
if focusable && child.Focused() {
if !callback(child) { break }
}
}
}
func (element *Container) forFocusable (callback func (child elements.Focusable) bool) {
for _, entry := range element.children {
child, focusable := entry.Element.(elements.Focusable)
if focusable {
if !callback(child) { break }
}
}
}
func (element *Container) forFlexible (callback func (child elements.Flexible) bool) {
for _, entry := range element.children {
child, flexible := entry.Element.(elements.Flexible)
if flexible {
if !callback(child) { break }
}
}
}
func (element *Container) forFocusableBackward (callback func (child elements.Focusable) bool) {
for index := len(element.children) - 1; index >= 0; index -- {
child, focusable := element.children[index].Element.(elements.Focusable)
if focusable {
if !callback(child) { break }
}
}
}
func (element *Container) firstFocused () (index int) {
for currentIndex, entry := range element.children {
child, focusable := entry.Element.(elements.Focusable)
if focusable && child.Focused() {
return currentIndex
}
}
return -1
}
func (element *Container) reflectChildProperties () {
element.focusable = false
element.forFocusable (func (elements.Focusable) bool {
element.focusable = true
return false
})
element.flexible = false
element.forFlexible (func (elements.Flexible) bool {
element.flexible = true
return false
})
if !element.focusable {
element.focused = false
}
}
func (element *Container) childFocusRequestCallback (
child elements.Focusable,
) (
granted bool,
) {
if element.onFocusRequest != nil && element.onFocusRequest() {
element.focused = true
element.forFocused (func (child elements.Focusable) bool {
child.HandleUnfocus()
return true
})
return true
} else {
return false
}
}
func (element *Container) updateMinimumSize () {
margin := element.theme.Margin(theme.PatternBackground)
// TODO: have layouts take in x and y margins
width, height := element.layout.MinimumSize(element.children, margin.X)
if element.flexible {
height = element.layout.FlexibleHeightFor (
element.children,
margin.X, width)
}
element.core.SetMinimumSize(width, height)
}
func (element *Container) doLayout () {
margin := element.theme.Margin(theme.PatternBackground)
// TODO: have layouts take in x and y margins
element.layout.Arrange (
element.children, margin.X, element.Bounds())
}