This repository has been archived on 2023-08-08. You can view files and clone it, but cannot push or open issues or pull requests.
tomo-old/elements/basic/scrollbar.go

169 lines
4.1 KiB
Go

package basicElements
import "image"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/config"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
type ScrollBar struct {
*core.Core
core core.CoreControl
vertical bool
enabled bool
dragging bool
dragOffset int
track image.Rectangle
bar image.Rectangle
contentBounds image.Rectangle
viewportBounds image.Rectangle
config config.Wrapped
theme theme.Wrapped
onSlide func ()
onRelease func ()
}
func NewScrollBar (vertical bool) (element *ScrollBar) {
element = &ScrollBar {
vertical: vertical,
enabled: true,
}
if vertical {
element.theme.Case = theme.C("basic", "scrollBarHorizontal")
} else {
element.theme.Case = theme.C("basic", "scrollBarVertical")
}
element.Core, element.core = core.NewCore(element.draw)
element.updateMinimumSize()
return
}
func (element *ScrollBar) HandleMouseDown (x, y int, button input.Button) {
}
func (element *ScrollBar) HandleMouseUp (x, y int, button input.Button) {
}
func (element *ScrollBar) HandleMouseMove (x, y int) {
}
func (element *ScrollBar) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
}
// SetEnabled sets whether or not the scroll bar can be interacted with.
func (element *ScrollBar) SetEnabled (enabled bool) {
if element.enabled == enabled { return }
element.enabled = enabled
element.redo()
}
// Enabled returns whether or not the element is enabled.
func (element *ScrollBar) Enabled () (enabled bool) {
return element.enabled
}
// SetBounds sets the content and viewport bounds of the scroll bar.
func (element *ScrollBar) SetBounds (content, viewport image.Rectangle) {
element.contentBounds = content
element.viewportBounds = viewport
element.redo()
}
// SetTheme sets the element's theme.
func (element *ScrollBar) SetTheme (new theme.Theme) {
if new == element.theme.Theme { return }
element.theme.Theme = new
element.redo()
}
// SetConfig sets the element's configuration.
func (element *ScrollBar) SetConfig (new config.Config) {
if new == element.config.Config { return }
element.config.Config = new
element.updateMinimumSize()
element.redo()
}
func (element *ScrollBar) recalculate () {
if element.vertical {
element.recalculateVertical()
} else {
element.recalculateHorizontal()
}
}
func (element *ScrollBar) recalculateVertical () {
bounds := element.Bounds()
padding := element.theme.Padding(theme.PatternGutter)
element.track = padding.Apply(bounds)
contentBounds := element.contentBounds
viewportBounds := element.viewportBounds
if element.Enabled() {
element.bar.Min.X = element.track.Min.X
element.bar.Max.X = element.track.Max.X
scale := float64(element.track.Dy()) /
float64(contentBounds.Dy())
element.bar.Min.Y = int(float64(viewportBounds.Min.Y) * scale)
element.bar.Max.Y = int(float64(viewportBounds.Max.Y) * scale)
element.bar.Min.Y += element.track.Min.Y
element.bar.Max.Y += element.track.Min.Y
}
// if the handle is out of bounds, don't display it
if element.bar.Dy() >= element.track.Dy() {
element.bar = image.Rectangle { }
}
}
func (element *ScrollBar) recalculateHorizontal () {
}
func (element *ScrollBar) updateMinimumSize () {
padding := element.theme.Padding(theme.PatternGutter)
if element.vertical {
element.core.SetMinimumSize (
padding.Horizontal() + element.config.HandleWidth(),
padding.Vertical() + element.config.HandleWidth() * 2)
} else {
element.core.SetMinimumSize (
padding.Horizontal() + element.config.HandleWidth() * 2,
padding.Vertical() + element.config.HandleWidth())
}
}
func (element *ScrollBar) redo () {
if element.core.HasImage () {
element.draw()
element.core.DamageAll()
}
}
func (element *ScrollBar) draw () {
bounds := element.Bounds()
state := theme.State {
Disabled: !element.Enabled(),
Pressed: element.dragging,
}
artist.DrawBounds (
element.core,
element.theme.Pattern(theme.PatternGutter, state),
bounds)
artist.DrawBounds (
element.core,
element.theme.Pattern(theme.PatternHandle, state),
element.bar)
}