350 lines
8.1 KiB
Go
350 lines
8.1 KiB
Go
package testing
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import "fmt"
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import "time"
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import "image"
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import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/shatter"
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import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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// Artist is an element that displays shapes and patterns drawn by the artist
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// package in order to test it.
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type Artist struct {
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*core.Core
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core core.CoreControl
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cellBounds image.Rectangle
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}
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// NewArtist creates a new artist test element.
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func NewArtist () (element *Artist) {
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element = &Artist { }
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element.Core, element.core = core.NewCore(element.draw)
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element.core.SetMinimumSize(480, 600)
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return
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}
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func (element *Artist) draw () {
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bounds := element.Bounds()
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artist.FillRectangle(element.core, artist.NewUniform(hex(0)), bounds)
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element.cellBounds.Max.X = bounds.Min.X + bounds.Dx() / 5
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element.cellBounds.Max.Y = bounds.Min.Y + (bounds.Dy() - 48) / 8
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drawStart := time.Now()
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// 0, 0
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artist.FillRectangle (
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element.core,
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artist.Beveled {
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artist.NewUniform(hex(0xFF0000FF)),
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artist.NewUniform(hex(0x0000FFFF)),
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},
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element.cellAt(0, 0))
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// 1, 0
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artist.StrokeRectangle (
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element.core,
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artist.NewUniform(hex(0x00FF00FF)), 3,
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element.cellAt(1, 0))
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// 2, 0
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artist.FillRectangle (
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element.core,
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artist.NewMultiBordered (
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artist.Stroke { Pattern: uhex(0xFF0000FF), Weight: 1 },
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artist.Stroke { Pattern: uhex(0x888800FF), Weight: 2 },
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artist.Stroke { Pattern: uhex(0x00FF00FF), Weight: 3 },
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artist.Stroke { Pattern: uhex(0x008888FF), Weight: 4 },
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artist.Stroke { Pattern: uhex(0x0000FFFF), Weight: 5 },
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),
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element.cellAt(2, 0))
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// 3, 0
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artist.FillRectangle (
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element.core,
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artist.Bordered {
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Stroke: artist.Stroke { Pattern: uhex(0x0000FFFF), Weight: 5 },
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Fill: uhex(0xFF0000FF),
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},
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element.cellAt(3, 0))
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// 4, 0
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artist.FillRectangle (
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element.core,
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artist.Padded {
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Stroke: uhex(0xFFFFFFFF),
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Fill: uhex(0x666666FF),
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Sides: []int { 4, 13, 2, 0 },
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},
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element.cellAt(4, 0))
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// 0, 1 - 3, 1
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for x := 0; x < 4; x ++ {
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artist.FillRectangle (
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element.core,
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artist.Striped {
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First: artist.Stroke { Pattern: uhex(0xFF8800FF), Weight: 7 },
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Second: artist.Stroke { Pattern: uhex(0x0088FFFF), Weight: 2 },
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Orientation: artist.Orientation(x),
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},
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element.cellAt(x, 1))
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}
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// 0, 2 - 3, 2
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for x := 0; x < 4; x ++ {
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element.lines(x + 1, element.cellAt(x, 2))
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}
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// 0, 3
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artist.StrokeRectangle (
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element.core, uhex(0x888888FF), 1,
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element.cellAt(0, 3))
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artist.FillEllipse(element.core, uhex(0x00FF00FF), element.cellAt(0, 3))
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// 1, 3 - 3, 3
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for x := 1; x < 4; x ++ {
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artist.StrokeRectangle (
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element.core,uhex(0x888888FF), 1,
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element.cellAt(x, 3))
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artist.StrokeEllipse (
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element.core,
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[]artist.Pattern {
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uhex(0xFF0000FF),
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uhex(0x00FF00FF),
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uhex(0xFF00FFFF),
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} [x - 1],
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x, element.cellAt(x, 3))
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}
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// 4, 3
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shatterPos := element.cellAt(4, 3).Min
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rocks := []image.Rectangle {
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image.Rect(3, 12, 13, 23).Add(shatterPos),
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// image.Rect(30, 10, 40, 23).Add(shatterPos),
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image.Rect(55, 40, 70, 49).Add(shatterPos),
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image.Rect(30, -10, 40, 43).Add(shatterPos),
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image.Rect(80, 30, 90, 45).Add(shatterPos),
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}
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tiles := shatter.Shatter(element.cellAt(4, 3), rocks...)
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for index, tile := range tiles {
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artist.FillRectangle (
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element.core, []artist.Pattern {
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uhex(0xFF0000FF),
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uhex(0x00FF00FF),
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uhex(0x0000FFFF),
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uhex(0xFF00FFFF),
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uhex(0xFFF00FFF),
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uhex(0xAAAAAAFF),
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uhex(0x699669FF),
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uhex(0x077777FF),
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} [index % 8], tile)
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}
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// 0, 4 - 3, 4
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for x := 0; x < 4; x ++ {
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artist.FillEllipse (
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element.core,
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artist.Split {
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First: uhex(0xFF0000FF),
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Second: uhex(0x0000FFFF),
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Orientation: artist.Orientation(x),
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},
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element.cellAt(x, 4))
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}
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// how long did that take to render?
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drawTime := time.Since(drawStart)
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textDrawer := artist.TextDrawer { }
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textDrawer.SetFace(defaultfont.FaceRegular)
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textDrawer.SetText ([]rune (fmt.Sprintf (
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"%dms\n%dus",
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drawTime.Milliseconds(),
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drawTime.Microseconds())))
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textDrawer.Draw(element.core, uhex(0xFFFFFFFF), image.Pt(8, bounds.Max.Y - 24))
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// 0, 5
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artist.FillRectangle (
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element.core,
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artist.QuadBeveled {
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uhex(0x880000FF),
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uhex(0x00FF00FF),
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uhex(0x0000FFFF),
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uhex(0xFF00FFFF),
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},
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element.cellAt(0, 5))
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// 1, 5
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artist.FillRectangle (
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element.core,
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artist.Checkered {
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First: artist.QuadBeveled {
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uhex(0x880000FF),
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uhex(0x00FF00FF),
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uhex(0x0000FFFF),
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uhex(0xFF00FFFF),
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},
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Second: artist.Striped {
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First: artist.Stroke { Pattern: uhex(0xFF8800FF), Weight: 1 },
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Second: artist.Stroke { Pattern: uhex(0x0088FFFF), Weight: 1 },
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Orientation: artist.OrientationVertical,
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},
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CellWidth: 32,
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CellHeight: 16,
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},
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element.cellAt(1, 5))
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// 2, 5
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artist.FillRectangle (
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element.core,
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artist.Dotted {
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Foreground: uhex(0x00FF00FF),
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Background: artist.Checkered {
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First: uhex(0x444444FF),
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Second: uhex(0x888888FF),
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CellWidth: 16,
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CellHeight: 16,
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},
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Size: 8,
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Spacing: 16,
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},
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element.cellAt(2, 5))
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// 3, 5
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artist.FillRectangle (
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element.core,
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artist.Tiled {
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Pattern: artist.QuadBeveled {
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uhex(0x880000FF),
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uhex(0x00FF00FF),
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uhex(0x0000FFFF),
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uhex(0xFF00FFFF),
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},
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CellWidth: 17,
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CellHeight: 23,
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},
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element.cellAt(3, 5))
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// 0, 6 - 3, 6
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for x := 0; x < 4; x ++ {
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artist.FillRectangle (
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element.core,
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artist.Gradient {
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First: uhex(0xFF0000FF),
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Second: uhex(0x0000FFFF),
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Orientation: artist.Orientation(x),
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},
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element.cellAt(x, 6))
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}
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// 0, 7
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artist.FillEllipse (
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element.core,
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artist.EllipticallyBordered {
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Fill: artist.Gradient {
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First: uhex(0x00FF00FF),
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Second: uhex(0x0000FFFF),
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Orientation: artist.OrientationVertical,
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},
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Stroke: artist.Stroke { Pattern: uhex(0x00FF00), Weight: 5 },
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},
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element.cellAt(0, 7))
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// 1, 7
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artist.FillRectangle (
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element.core,
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artist.Noisy {
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Low: uhex(0x000000FF),
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High: uhex(0xFFFFFFFF),
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Seed: 0,
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},
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element.cellAt(1, 7),
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)
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// 2, 7
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artist.FillRectangle (
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element.core,
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artist.Noisy {
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Low: uhex(0x000000FF),
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High: artist.Gradient {
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First: uhex(0x000000FF),
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Second: uhex(0xFFFFFFFF),
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Orientation: artist.OrientationVertical,
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},
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Seed: 0,
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},
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element.cellAt(2, 7),
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)
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// 3, 7
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artist.FillRectangle (
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element.core,
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artist.Noisy {
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Low: uhex(0x000000FF),
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High: uhex(0xFFFFFFFF),
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Seed: 0,
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Harsh: true,
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},
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element.cellAt(3, 7),
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)
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}
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func (element *Artist) lines (weight int, bounds image.Rectangle) {
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bounds = bounds.Inset(4)
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c := uhex(0xFFFFFFFF)
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artist.Line(element.core, c, weight, bounds.Min, bounds.Max)
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artist.Line (
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element.core, c, weight,
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image.Pt(bounds.Max.X, bounds.Min.Y),
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image.Pt(bounds.Min.X, bounds.Max.Y))
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artist.Line (
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element.core, c, weight,
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image.Pt(bounds.Max.X, bounds.Min.Y + 16),
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image.Pt(bounds.Min.X, bounds.Max.Y - 16))
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artist.Line (
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element.core, c, weight,
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image.Pt(bounds.Min.X, bounds.Min.Y + 16),
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image.Pt(bounds.Max.X, bounds.Max.Y - 16))
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artist.Line (
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element.core, c, weight,
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image.Pt(bounds.Min.X + 20, bounds.Min.Y),
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image.Pt(bounds.Max.X - 20, bounds.Max.Y))
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artist.Line (
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element.core, c, weight,
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image.Pt(bounds.Max.X - 20, bounds.Min.Y),
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image.Pt(bounds.Min.X + 20, bounds.Max.Y))
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artist.Line (
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element.core, c, weight,
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image.Pt(bounds.Min.X, bounds.Min.Y + bounds.Dy() / 2),
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image.Pt(bounds.Max.X, bounds.Min.Y + bounds.Dy() / 2))
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artist.Line (
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element.core, c, weight,
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image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Min.Y),
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image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Max.Y))
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}
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func (element *Artist) cellAt (x, y int) (image.Rectangle) {
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return element.cellBounds.Add (image.Pt (
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x * element.cellBounds.Dx(),
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y * element.cellBounds.Dy()))
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}
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func hex (n uint32) (c color.RGBA) {
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c.A = uint8(n)
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c.B = uint8(n >> 8)
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c.G = uint8(n >> 16)
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c.R = uint8(n >> 24)
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return
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}
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func uhex (n uint32) (artist.Pattern) {
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return artist.NewUniform (color.RGBA {
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A: uint8(n),
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B: uint8(n >> 8),
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G: uint8(n >> 16),
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R: uint8(n >> 24),
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})
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}
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