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tomo-old/elements/basic/list.go

426 lines
11 KiB
Go

package basic
import "fmt"
import "image"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/theme"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/elements/core"
// List is an element that contains several objects that a user can select.
type List struct {
*core.Core
core core.CoreControl
enabled bool
selected bool
pressed bool
contentHeight int
forcedMinimumWidth int
forcedMinimumHeight int
selectedEntry int
scroll int
entries []ListEntry
onSelectionRequest func () (granted bool)
onSelectedEntryChange func (index int)
onSelectionMotionRequest func (tomo.SelectionDirection) (granted bool)
onScrollBoundsChange func ()
}
// NewList creates a new list element with the specified entries.
func NewList (entries ...ListEntry) (element *List) {
element = &List { enabled: true, selectedEntry: -1 }
element.Core, element.core = core.NewCore(element)
element.entries = make([]ListEntry, len(entries))
for index, entry := range entries {
element.entries[index] = entry
}
element.updateMinimumSize()
return
}
// Resize changes the element's size.
func (element *List) Resize (width, height int) {
element.core.AllocateCanvas(width, height)
for index, entry := range element.entries {
element.entries[index] = element.resizeEntryToFit(entry)
}
element.draw()
if element.onScrollBoundsChange != nil {
element.onScrollBoundsChange()
}
}
// TODO: handle keyboard and mouse events
// Collapse forces a minimum width and height upon the list. If a zero value is
// given for a dimension, its minimum will be determined by the list's content.
// If the list's height goes beyond the forced size, it will need to be accessed
// via scrolling. If an entry's width goes beyond the forced size, its text will
// be truncated so that it fits.
func (element *List) Collapse (width, height int) {
element.forcedMinimumWidth = width
element.forcedMinimumHeight = height
element.updateMinimumSize()
}
func (element *List) HandleMouseDown (x, y int, button tomo.Button) {
if !element.enabled { return }
if !element.selected { element.Select() }
if button != tomo.ButtonLeft { return }
element.pressed = true
if element.selectUnderMouse(x, y) && element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
}
func (element *List) HandleMouseUp (x, y int, button tomo.Button) {
if button != tomo.ButtonLeft { return }
element.pressed = false
// if element.core.HasImage() {
// element.draw()
// element.core.DamageAll()
// }
//
// within := image.Point { x, y }.
// In(element.Bounds())
//
// if !element.enabled { return }
// if within && element.onClick != nil {
// element.onClick()
// }
}
func (element *List) HandleMouseMove (x, y int) {
if element.pressed {
if element.selectUnderMouse(x, y) && element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
}
}
func (element *List) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }
func (element *List) HandleKeyDown (key tomo.Key, modifiers tomo.Modifiers) {
if !element.enabled { return }
// TODO
}
func (element *List) HandleKeyUp(key tomo.Key, modifiers tomo.Modifiers) { }
func (element *List) Selected () (selected bool) {
return element.selected
}
func (element *List) Select () {
if !element.enabled { return }
if element.onSelectionRequest != nil {
element.onSelectionRequest()
}
}
func (element *List) HandleSelection (
direction tomo.SelectionDirection,
) (
accepted bool,
) {
direction = direction.Canon()
if !element.enabled { return false }
if element.selected && direction != tomo.SelectionDirectionNeutral {
return false
}
element.selected = true
if element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
return true
}
func (element *List) HandleDeselection () {
element.selected = false
if element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
}
func (element *List) OnSelectionRequest (callback func () (granted bool)) {
element.onSelectionRequest = callback
}
func (element *List) OnSelectionMotionRequest (
callback func (direction tomo.SelectionDirection) (granted bool),
) {
element.onSelectionMotionRequest = callback
}
// OnSelectedEntryChange sets the function to be called when the user selects an
// entry in this list.
func (element *List) OnSelectedEntryChange (callback func (index int)) {
element.onSelectedEntryChange = callback
}
// ScrollContentBounds returns the full content size of the element.
func (element *List) ScrollContentBounds () (bounds image.Rectangle) {
return image.Rect (
0, 0,
1, element.contentHeight)
}
// ScrollViewportBounds returns the size and position of the element's viewport
// relative to ScrollBounds.
func (element *List) ScrollViewportBounds () (bounds image.Rectangle) {
return image.Rect (
0, element.scroll,
0, element.scroll + element.scrollViewportHeight())
}
// ScrollTo scrolls the viewport to the specified point relative to
// ScrollBounds.
func (element *List) ScrollTo (position image.Point) {
element.scroll = position.Y
if element.scroll < 0 {
element.scroll = 0
} else if element.scroll > element.maxScrollHeight() {
element.scroll = element.maxScrollHeight()
}
if element.core.HasImage () {
element.draw()
element.core.DamageAll()
}
if element.onScrollBoundsChange != nil {
element.onScrollBoundsChange()
}
}
// ScrollAxes returns the supported axes for scrolling.
func (element *List) ScrollAxes () (horizontal, vertical bool) {
return false, true
}
func (element *List) scrollViewportHeight () (height int) {
return element.Bounds().Dy() - theme.Padding()
}
func (element *List) maxScrollHeight () (height int) {
height =
element.contentHeight -
element.scrollViewportHeight()
if height < 0 { height = 0 }
return
}
func (element *List) OnScrollBoundsChange (callback func ()) {
element.onScrollBoundsChange = callback
}
// SetEnabled sets whether this list can be interacted with or not.
func (element *List) SetEnabled (enabled bool) {
if element.enabled == enabled { return }
element.enabled = enabled
if element.core.HasImage () {
element.draw()
element.core.DamageAll()
}
}
// CountEntries returns the amount of entries in the list.
func (element *List) CountEntries () (count int) {
return len(element.entries)
}
// Append adds an entry to the end of the list.
func (element *List) Append (entry ListEntry) {
// append
entry.Collapse(element.forcedMinimumWidth)
element.entries = append(element.entries, entry)
// recalculate, redraw, notify
element.updateMinimumSize()
if element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
if element.onScrollBoundsChange != nil {
element.onScrollBoundsChange()
}
}
// EntryAt returns the entry at the specified index. If the index is out of
// bounds, it panics.
func (element *List) EntryAt (index int) (entry ListEntry) {
if index < 0 || index >= len(element.entries) {
panic(fmt.Sprint("basic.List.EntryAt index out of range: ", index))
}
return element.entries[index]
}
// Insert inserts an entry into the list at the speified index. If the index is
// out of bounds, it is constrained either to zero or len(entries).
func (element *List) Insert (index int, entry ListEntry) {
if index < 0 { index = 0 }
if index > len(element.entries) { index = len(element.entries) }
// insert
element.entries = append (
element.entries[:index + 1],
element.entries[index:]...)
entry.Collapse(element.forcedMinimumWidth)
element.entries[index] = entry
// recalculate, redraw, notify
element.updateMinimumSize()
if element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
if element.onScrollBoundsChange != nil {
element.onScrollBoundsChange()
}
}
// Remove removes the entry at the specified index. If the index is out of
// bounds, it panics.
func (element *List) Remove (index int) {
if index < 0 || index >= len(element.entries) {
panic(fmt.Sprint("basic.List.Remove index out of range: ", index))
}
// delete
element.entries = append (
element.entries[:index],
element.entries[index + 1:]...)
// recalculate, redraw, notify
element.updateMinimumSize()
if element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
if element.onScrollBoundsChange != nil {
element.onScrollBoundsChange()
}
}
// Replace replaces the entry at the specified index with another. If the index
// is out of bounds, it panics.
func (element *List) Replace (index int, entry ListEntry) {
if index < 0 || index >= len(element.entries) {
panic(fmt.Sprint("basic.List.Replace index out of range: ", index))
}
// replace
entry.Collapse(element.forcedMinimumWidth)
element.entries[index] = entry
// redraw
element.updateMinimumSize()
if element.core.HasImage() {
element.draw()
element.core.DamageAll()
}
if element.onScrollBoundsChange != nil {
element.onScrollBoundsChange()
}
}
func (element *List) selectUnderMouse (x, y int) (updated bool) {
bounds := element.Bounds()
mousePoint := image.Pt(x, y)
dot := image.Pt (
bounds.Min.X + theme.Padding() / 2,
bounds.Min.Y - element.scroll + theme.Padding() / 2)
newlySelectedEntryIndex := -1
for index, entry := range element.entries {
entryPosition := dot
dot.Y += entry.Bounds().Dy()
if entryPosition.Y > bounds.Max.Y { break }
if mousePoint.In(entry.Bounds().Add(entryPosition)) {
newlySelectedEntryIndex = index
break
}
}
if element.selectedEntry == newlySelectedEntryIndex { return false }
element.selectedEntry = newlySelectedEntryIndex
if element.onSelectedEntryChange != nil {
element.onSelectedEntryChange(element.selectedEntry)
}
return true
}
func (element *List) resizeEntryToFit (entry ListEntry) (resized ListEntry) {
entry.Collapse(element.forcedMinimumWidth)
return entry
}
func (element *List) updateMinimumSize () {
element.contentHeight = 0
for _, entry := range element.entries {
element.contentHeight += entry.Bounds().Dy()
}
minimumWidth := element.forcedMinimumWidth
minimumHeight := element.forcedMinimumHeight
if minimumWidth == 0 {
minimumWidth = theme.Padding()
for _, entry := range element.entries {
entryWidth := entry.Bounds().Dx()
if entryWidth > minimumWidth {
minimumWidth = entryWidth
}
}
minimumWidth += theme.Padding()
}
if minimumHeight == 0 {
minimumHeight = element.contentHeight + theme.Padding() * 2
}
element.core.SetMinimumSize(minimumWidth, minimumHeight)
}
func (element *List) draw () {
bounds := element.Bounds()
artist.FillRectangle (
element,
theme.ListPattern(),
bounds)
dot := image.Point {
bounds.Min.X,
bounds.Min.Y - element.scroll + theme.Padding() / 2,
}
for index, entry := range element.entries {
entryPosition := dot
dot.Y += entry.Bounds().Dy()
if dot.Y < bounds.Min.Y { continue }
if entryPosition.Y > bounds.Max.Y { break }
if element.selectedEntry == index {
artist.FillRectangle (
element,
theme.ListEntryPattern(true),
entry.Bounds().Add(entryPosition))
}
entry.Draw (
element, entryPosition,
element.selectedEntry == index && element.selected)
}
}