242 lines
8.5 KiB
Go
242 lines
8.5 KiB
Go
package tomo
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import "image"
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// ParentHooks is a struct that contains callbacks that let child elements send
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// information to their parent element without the child element knowing
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// anything about the parent element or containing any reference to it. When a
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// parent element adopts a child element, it must set these callbacks. They are
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// allowed to be nil.
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type ParentHooks struct {
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// Draw is called when a part of the child element's surface is updated.
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// The updated region will be passed to the callback as a sub-image.
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Draw func (region Canvas)
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// MinimumSizeChange is called when the child element's minimum width
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// and/or height changes. When this function is called, the element will
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// have already been resized and there is no need to send it a resize
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// event.
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MinimumSizeChange func (width, height int)
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// FlexibleHeightChange is called when the parameters affecting the
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// element's felxible height have changed.
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FlexibleHeightChange func ()
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// ContentBoundsChange is called by scrollable elements when the
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// element's content bounds have changed. When this function is called,
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// the element will have already done any drawing necessary. This is
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// only intended for updating things like scrollbar positions.
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ContentBoundsChange func ()
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// SelectionRequest is called when the child element element wants
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// itself to be selected. If the parent element chooses to grant the
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// request, it must send the child element a selection event and return
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// true.
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SelectionRequest func () (granted bool)
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// SelectionMotionRequest is called when the child element wants the
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// parent element to select the previous/next element in relation to it.
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SelectionMotionRequest func (direction SelectionDirection) (granted bool)
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}
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// RunDraw runs the Draw hook if it is not nil. If it is nil, it does nothing.
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func (hooks ParentHooks) RunDraw (region Canvas) {
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if hooks.Draw != nil {
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hooks.Draw(region)
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}
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}
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// RunMinimumSizeChange runs the MinimumSizeChange hook if it is not nil. If it
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// is nil, it does nothing.
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func (hooks ParentHooks) RunMinimumSizeChange (width, height int) {
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if hooks.MinimumSizeChange != nil {
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hooks.MinimumSizeChange(width, height)
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}
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}
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// RunFlexibleHeightChange runs the ExpandingHeightChange hook if it is not
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// nil. If it is nil, it does nothing.
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func (hooks ParentHooks) RunFlexibleHeightChange () {
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if hooks.FlexibleHeightChange != nil {
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hooks.FlexibleHeightChange()
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}
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}
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// RunSelectionRequest runs the SelectionRequest hook if it is not nil. If it is
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// nil, it does nothing.
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func (hooks ParentHooks) RunSelectionRequest () (granted bool) {
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if hooks.SelectionRequest != nil {
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granted = hooks.SelectionRequest()
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}
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return
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}
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// RunSelectionMotionRequest runs the SelectionMotionRequest hook if it is not
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// nil. If it is nil, it does nothing.
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func (hooks ParentHooks) RunSelectionMotionRequest (
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direction SelectionDirection,
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) (
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granted bool,
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) {
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if hooks.SelectionMotionRequest != nil {
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granted = hooks.SelectionMotionRequest(direction)
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}
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return
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}
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// RunContentBoundsChange runs the ContentBoundsChange hook if it is not nil. If
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// it is nil, it does nothing.
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func (hooks ParentHooks) RunContentBoundsChange () {
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if hooks.ContentBoundsChange != nil {
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hooks.ContentBoundsChange()
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}
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}
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// Element represents a basic on-screen object.
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type Element interface {
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// Element must implement the Canvas interface. Elements should start
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// out with a completely blank buffer, and only allocate memory and draw
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// on it for the first time when sent an EventResize event.
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Canvas
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// MinimumSize specifies the minimum amount of pixels this element's
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// width and height may be set to. If the element is given a resize
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// event with dimensions smaller than this, it will use its minimum
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// instead of the offending dimension(s).
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MinimumSize () (width, height int)
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// Resize resizes the element. This should only be called by the
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// element's parent.
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Resize (width, height int)
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// SetParentHooks gives the element callbacks that let it send
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// information to its parent element without it knowing anything about
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// the parent element or containing any reference to it. When a parent
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// element adopts a child element, it must set these callbacks.
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SetParentHooks (callbacks ParentHooks)
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}
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// SelectionDirection represents a keyboard navigation direction.
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type SelectionDirection int
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const (
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SelectionDirectionNeutral SelectionDirection = 0
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SelectionDirectionBackward SelectionDirection = -1
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SelectionDirectionForward SelectionDirection = 1
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)
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// Canon returns a well-formed direction.
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func (direction SelectionDirection) Canon () (canon SelectionDirection) {
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if direction > 0 {
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return SelectionDirectionForward
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} else if direction == 0 {
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return SelectionDirectionNeutral
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} else {
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return SelectionDirectionBackward
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}
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}
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// Selectable represents an element that has keyboard navigation support. This
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// includes inputs, buttons, sliders, etc. as well as any elements that have
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// children (so keyboard navigation events can be propagated downward).
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type Selectable interface {
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Element
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// Selected returns whether or not this element is currently selected.
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Selected () (selected bool)
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// Select selects this element, if its parent element grants the
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// request.
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Select ()
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// HandleSelection causes this element to mark itself as selected, if it
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// can currently be. Otherwise, it will return false and do nothing.
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HandleSelection (direction SelectionDirection) (accepted bool)
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// HandleDeselection causes this element to mark itself and all of its
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// children as deselected.
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HandleDeselection ()
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}
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// KeyboardTarget represents an element that can receive keyboard input.
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type KeyboardTarget interface {
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Element
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// HandleKeyDown is called when a key is pressed down while this element
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// has keyboard focus. It is important to note that not every key down
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// event is guaranteed to be paired with exactly one key up event. This
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// is the reason a list of modifier keys held down at the time of the
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// key press is given.
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HandleKeyDown (key Key, modifiers Modifiers, repeated bool)
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// HandleKeyUp is called when a key is released while this element has
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// keyboard focus.
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HandleKeyUp (key Key, modifiers Modifiers)
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}
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// MouseTarget represents an element that can receive mouse events.
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type MouseTarget interface {
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Element
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// Each of these handler methods is passed the position of the mouse
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// cursor at the time of the event as x, y.
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// HandleMouseDown is called when a mouse button is pressed down on this
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// element.
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HandleMouseDown (x, y int, button Button)
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// HandleMouseUp is called when a mouse button is released that was
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// originally pressed down on this element.
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HandleMouseUp (x, y int, button Button)
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// HandleMouseMove is called when the mouse is moved over this element,
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// or the mouse is moving while being held down and originally pressed
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// down on this element.
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HandleMouseMove (x, y int)
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// HandleScroll is called when the mouse is scrolled. The X and Y
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// direction of the scroll event are passed as deltaX and deltaY.
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HandleScroll (x, y int, deltaX, deltaY float64)
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}
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// Flexible represents an element who's preferred minimum height can change in
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// response to its width.
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type Flexible interface {
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Element
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// HeightForWidth returns what the element's minimum height would be if
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// resized to a specified width. This does not actually alter the state
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// of the element in any way, but it may perform significant work, so it
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// should be called sparingly.
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//
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// It is reccomended that parent containers check for this interface and
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// take this method's value into account in order to support things like
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// flow layouts and text wrapping, but it is not absolutely necessary.
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// The element's MinimumSize method will still return the absolute
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// minimum size that the element may be resized to.
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//
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// It is important to note that if a parent container checks for
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// flexible chilren, it itself will likely need to be flexible.
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MinimumHeightFor (width int) (height int)
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}
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// Scrollable represents an element that can be scrolled. It acts as a viewport
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// through which its contents can be observed.
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type Scrollable interface {
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Element
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// ScrollContentBounds returns the full content size of the element.
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ScrollContentBounds () (bounds image.Rectangle)
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// ScrollViewportBounds returns the size and position of the element's
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// viewport relative to ScrollBounds.
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ScrollViewportBounds () (bounds image.Rectangle)
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// ScrollTo scrolls the viewport to the specified point relative to
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// ScrollBounds.
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ScrollTo (position image.Point)
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// ScrollAxes returns the supported axes for scrolling.
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ScrollAxes () (horizontal, vertical bool)
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}
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