Cleared up wording around theme textures
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@ -47,27 +47,32 @@ func (id Color) RGBA () (r, g, b, a uint32) {
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// Theme is an object that can apply a visual style to different objects.
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type Theme interface {
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// A word on textures:
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//
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// Because textures can be linked to some resource that is outside of
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// the control of Go's garbage collector, methods of Theme must not
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// allocate new copies of a texture each time they are called. It is
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// fine to lazily load textures and save them for later use, but the
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// same texture must never be allocated multiple times as this could
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// cause a memory leak.
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//
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// As such, textures returned by these methods must be protected.
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// Apply applies the theme to the given object, according to the given
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// role. This may register event listeners with the given object;
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// closing the returned cookie will remove them.
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// closing the returned cookie must remove them.
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Apply (tomo.Object, Role) event.Cookie
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// RGBA returns the RGBA values of the corresponding color ID.
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RGBA (Color) (r, g, b, a uint32)
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// Icon returns a texture of the corresponding icon ID. This texture
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// should be protected, unless a new copy of it is returned with each
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// subsequent call.
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// Icon returns a texture of the corresponding icon ID.
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Icon (Icon, IconSize) canvas.Texture
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// MimeIcon returns an icon corresponding to a MIME type. This texture
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// should be protected, unless a new copy of it is returned with each
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// subsequent call.
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// MimeIcon returns an icon corresponding to a MIME type.
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MimeIcon (data.Mime, IconSize) canvas.Texture
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// ApplicationIcon returns an icon corresponding to an application. This
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// texture should be protected, unless a new copy of it is returned with
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// each subsequent call.
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// ApplicationIcon returns an icon corresponding to an application.
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ApplicationIcon (ApplicationIcon, IconSize) canvas.Texture
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}
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