Layouts are now attributes
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parent
75fd31bb24
commit
f561b71c56
17
attribute.go
17
attribute.go
@ -85,6 +85,8 @@ type AttrFace struct { font.Face }
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type AttrAlign struct { X, Y Align }
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// AttrOverflow sets the overflow, if the box is a ContentBox.
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type AttrOverflow struct { X, Y bool }
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// AttrLayout sets the layout, if the box is a ContentBox.
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type AttrLayout struct { Layout }
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// AColor is a convenience constructor for the color attribute.
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func AColor (col color.Color) AttrColor {
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@ -134,6 +136,10 @@ func AAlign (x, y Align) AttrAlign {
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func AOverflow (x, y bool) AttrOverflow {
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return AttrOverflow { X: x, Y: y }
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}
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// ALayout is a convenience constructor for the overflow attribute.
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func ALayout (layout Layout) AttrLayout {
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return AttrLayout { Layout: layout }
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}
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// Equals returns true if both attributes can reasonably be declared equal.
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func (this AttrColor) Equals (other Attr) bool {
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@ -232,6 +238,7 @@ func (this AttrAlign) Equals (other Attr) bool {
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}
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}
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// Equals returns true if both attributes can reasonably be declared equal.
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func (this AttrOverflow) Equals (other Attr) bool {
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if other, ok := other.(AttrOverflow); ok {
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return this == other
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@ -240,6 +247,15 @@ func (this AttrOverflow) Equals (other Attr) bool {
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}
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}
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// Equals returns true if both attributes can reasonably be declared equal.
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func (this AttrLayout) Equals (other Attr) bool {
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if other, ok := other.(AttrLayout); ok {
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return this == other
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} else {
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return false
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}
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}
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// AttrNumber returns the number of an attribute. Each attribute type has a
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// unique number. The exact values of these numbers are not part of the API and
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// may change.
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@ -259,3 +275,4 @@ func (AttrDotColor) attr () int { return 8 }
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func (AttrFace) attr () int { return 9 }
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func (AttrAlign) attr () int { return 10 }
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func (AttrOverflow) attr () int { return 11 }
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func (AttrLayout) attr () int { return 12 }
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@ -204,9 +204,6 @@ type ContainerBox interface {
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Len () int
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// At returns the child Object at the specified index.
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At (int) Object
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// SetLayout sets the layout of this Box. Child Objects will be
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// positioned according to it.
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SetLayout (Layout)
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// SetInputMask sets whether or not user input events will be sent to
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// this Box's children. If false, which is the default, input events
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// will be sent to this Box as well as all of its children. If true,
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