tomo/canvas/canvas.go

94 lines
2.9 KiB
Go

// Canvas defines a standard interface for images that support drawing
// primitives.
package canvas
import "image"
import "image/draw"
import "image/color"
// Cap represents a stroke cap type.
type Cap int; const (
CapRound Cap = iota // Round cap that surrounds the point
CapSquare // Square cap that surrounds the point
CapButt // Square cap that ends at the point
)
// Joint represents a stroke joint type.
type Joint int; const (
JointRount Joint = iota // Rounded joint
JointSharp // Sharp joint
JointMiter // Clipped/beveled joint
)
// StrokeAlign determines whether a stroke is drawn inside, outside, or on a
// path.
type StrokeAlign int; const (
StrokeAlignCenter StrokeAlign = iota // Centered on the path
StrokeAlignInner // Inset into the path
StrokeAlignOuter // Outset around the path
)
// Pen represents a drawing context that is linked to a canvas. Each canvas can
// have multiple pens associated with it, each maintaining their own drawing
// state.
type Pen interface {
// Rectangle draws a rectangle.
Rectangle (image.Rectangle)
// Path draws a path, which is a series of connected points.
Path (points ...image.Point)
// StrokeWeight sets how thick the stroke is. The default value is zero.
StrokeWeight (int)
// SetClosed sets whether the path is a closed shape, or has an open
// side. This only applies if the stroke weight is greater than zero.
Closed (bool)
// Cap sets how the ends of the stroke look. This only applies if the
// stroke weight is greater than zero, and if the path is not closed.
// The default value is CapRound.
Cap (Cap)
// Joint sets how bend points in the stroke look. This only applies if
// the stroke weight is greater than zero. The default value is
// JointRound.
Joint (Joint)
// StrokeAlign sets where the stroke is drawn in relation to the path.
// This only applies if the stroke weight is greater than zero. The
// default value is StrokeAlignCenter.
StrokeAlign (StrokeAlign)
// Stroke sets the stroke to a solid color.
Stroke (color.Color)
// Fill sets the fill to a solid color.
Fill (color.Color)
// Texture overlaps a texture onto the fill color.
Texture (Texture)
}
// Canvas is an image that supports drawing paths.
type Canvas interface {
draw.Image
// Pen returns a new pen for this canvas.
Pen () Pen
// SubCanvas returns a returns a Canvas representing the portion of this
// Canvas visible and drawable through a rectangle. The returned value
// shares pixels with the original Canvas.
SubCanvas (image.Rectangle) Canvas
}
// Drawer can draw to a canvas.
type Drawer interface {
// Draw draws to the given canvas.
Draw (Canvas)
}
// PushCanvas is a canvas that can push a region of itself to the screen (or
// some other destination).
type PushCanvas interface {
Canvas
// Push pushes a specified region to the screen.
Push (image.Rectangle)
}