Texture now checks for transparent pixels

This commit is contained in:
Sasha Koshka 2023-08-21 22:39:13 -04:00
parent fae918a196
commit 45fa282b61

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@ -4,9 +4,10 @@ import "image"
import "git.tebibyte.media/tomo/tomo" import "git.tebibyte.media/tomo/tomo"
type texture struct { type texture struct {
pix []uint8 pix []uint8
stride int stride int
rect image.Rectangle rect image.Rectangle
transparent bool
} }
func (backend *Backend) NewTexture (source image.Image) tomo.Texture { func (backend *Backend) NewTexture (source image.Image) tomo.Texture {