Text boxes now have properly constrained scrolling/autoscrolling
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parent
2ecfafa469
commit
7fc2b1cd87
68
textbox.go
68
textbox.go
@ -59,7 +59,7 @@ func (this *textBox) ContentBounds () image.Rectangle {
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}
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func (this *textBox) ScrollTo (point image.Point) {
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// TODO: constrain scroll
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if this.scroll == point { return }
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this.scroll = point
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this.invalidateLayout()
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}
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@ -115,6 +115,7 @@ func (this *textBox) Select (dot text.Dot) {
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if this.dot == dot { return }
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this.SetFocused(true)
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this.dot = dot
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this.scrollToDot()
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this.on.dotChange.Broadcast()
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this.invalidateDraw()
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}
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@ -275,16 +276,13 @@ func (this *textBox) normalizedLayoutBoundsSpace () image.Rectangle {
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}
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func (this *textBox) contentMinimum () image.Point {
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minimum := image.Pt (
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this.drawer.Em().Round(),
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this.drawer.LineHeight().Round())
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minimum := this.drawer.MinimumSize()
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textSize := this.drawer.MinimumSize()
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if !this.hOverflow && !this.wrap {
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minimum.X = textSize.X
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if this.hOverflow || this.wrap {
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minimum.X = this.drawer.Em().Round()
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}
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if !this.vOverflow {
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minimum.Y = textSize.Y
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if this.vOverflow {
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minimum.Y = this.drawer.LineHeight().Round()
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}
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return minimum.Add(this.box.contentMinimum())
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@ -298,9 +296,59 @@ func (this *textBox) doLayout () {
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this.drawer.SetMaxWidth(innerBounds.Dx())
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this.drawer.SetMaxHeight(innerBounds.Dy())
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this.contentBounds = this.normalizedLayoutBoundsSpace().Add(this.scroll)
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this.contentBounds = this.normalizedLayoutBoundsSpace()
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this.constrainScroll()
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this.contentBounds = this.contentBounds.Add(this.scroll)
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if previousContentBounds != this.contentBounds {
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this.on.contentBoundsChange.Broadcast()
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}
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}
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func (this *textBox) constrainScroll () {
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innerBounds := this.InnerBounds()
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width := this.contentBounds.Dx()
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height := this.contentBounds.Dy()
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// X
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if width <= innerBounds.Dx() {
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this.scroll.X = 0
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} else if this.scroll.X < 0 {
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this.scroll.X = 0
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} else if this.scroll.X > width - innerBounds.Dx() {
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this.scroll.X = width - innerBounds.Dx()
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}
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// Y
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if height <= innerBounds.Dy() {
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this.scroll.Y = 0
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} else if this.scroll.Y < 0 {
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this.scroll.Y = 0
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} else if this.scroll.Y > height - innerBounds.Dy() {
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this.scroll.Y = height - innerBounds.Dy()
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}
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}
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func (this *textBox) scrollToDot () {
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dot := roundPt(this.drawer.PositionAt(this.dot.End)).Add(this.textOffset())
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innerBounds := this.InnerBounds()
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scroll := this.scroll
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em := this.drawer.Em().Round()
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lineHeight := this.drawer.LineHeight().Round()
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// X
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if dot.X < innerBounds.Min.X + em {
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scroll.X -= innerBounds.Min.X - dot.X + em
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} else if dot.X > innerBounds.Max.X - em {
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scroll.X += dot.X - innerBounds.Max.X + em
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}
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// Y
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if dot.Y < innerBounds.Min.Y + lineHeight {
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scroll.Y -= innerBounds.Min.Y - dot.Y + lineHeight
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} else if dot.Y > innerBounds.Max.Y - lineHeight {
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scroll.Y += dot.Y - innerBounds.Max.Y + lineHeight
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}
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this.ScrollTo(scroll)
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}
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