Fix TextBox scroll behavior
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parent
96fa7b5623
commit
b9092eae87
23
textbox.go
23
textbox.go
@ -222,7 +222,7 @@ func (this *textBox) drawDot (can canvas.Canvas) {
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func (this *textBox) textOffset () image.Point {
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func (this *textBox) textOffset () image.Point {
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return this.InnerBounds().Min.
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return this.InnerBounds().Min.
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Sub(this.scroll).
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Add(this.scroll).
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Sub(this.drawer.LayoutBoundsSpace().Min)
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Sub(this.drawer.LayoutBoundsSpace().Min)
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}
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}
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@ -294,6 +294,7 @@ func (this *textBox) doLayout () {
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this.contentBounds = this.normalizedLayoutBoundsSpace()
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this.contentBounds = this.normalizedLayoutBoundsSpace()
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this.constrainScroll()
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this.constrainScroll()
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this.contentBounds = this.contentBounds.Add(this.scroll)
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this.contentBounds = this.contentBounds.Add(this.scroll)
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// println(this.InnerBounds().String(), this.contentBounds.String())
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if previousContentBounds != this.contentBounds {
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if previousContentBounds != this.contentBounds {
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this.on.contentBoundsChange.Broadcast()
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this.on.contentBoundsChange.Broadcast()
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@ -308,19 +309,19 @@ func (this *textBox) constrainScroll () {
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// X
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// X
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if width <= innerBounds.Dx() {
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if width <= innerBounds.Dx() {
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this.scroll.X = 0
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this.scroll.X = 0
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} else if this.scroll.X < 0 {
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} else if this.scroll.X > 0 {
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this.scroll.X = 0
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this.scroll.X = 0
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} else if this.scroll.X > width - innerBounds.Dx() {
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} else if this.scroll.X < innerBounds.Dx() - width {
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this.scroll.X = width - innerBounds.Dx()
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this.scroll.X = innerBounds.Dx() - width
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}
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}
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// Y
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// Y
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if height <= innerBounds.Dy() {
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if height <= innerBounds.Dy() {
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this.scroll.Y = 0
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this.scroll.Y = 0
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} else if this.scroll.Y < 0 {
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} else if this.scroll.Y > 0 {
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this.scroll.Y = 0
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this.scroll.Y = 0
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} else if this.scroll.Y > height - innerBounds.Dy() {
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} else if this.scroll.Y < innerBounds.Dy() - height {
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this.scroll.Y = height - innerBounds.Dy()
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this.scroll.Y = innerBounds.Dy() - height
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}
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}
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}
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}
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@ -333,16 +334,16 @@ func (this *textBox) scrollToDot () {
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// X
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// X
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if dot.X < innerBounds.Min.X + em {
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if dot.X < innerBounds.Min.X + em {
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scroll.X -= innerBounds.Min.X - dot.X + em
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scroll.X += innerBounds.Min.X - dot.X + em
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} else if dot.X > innerBounds.Max.X - em {
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} else if dot.X > innerBounds.Max.X - em {
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scroll.X += dot.X - innerBounds.Max.X + em
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scroll.X -= dot.X - innerBounds.Max.X + em
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}
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}
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// Y
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// Y
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if dot.Y < innerBounds.Min.Y + lineHeight {
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if dot.Y < innerBounds.Min.Y + lineHeight {
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scroll.Y -= innerBounds.Min.Y - dot.Y + lineHeight
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scroll.Y += innerBounds.Min.Y - dot.Y + lineHeight
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} else if dot.Y > innerBounds.Max.Y - lineHeight {
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} else if dot.Y > innerBounds.Max.Y - lineHeight {
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scroll.Y += dot.Y - innerBounds.Max.Y + lineHeight
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scroll.Y -= dot.Y - innerBounds.Max.Y + lineHeight
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}
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}
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this.ScrollTo(scroll)
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this.ScrollTo(scroll)
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