Add support for scrolling flow layouts to ContainerBox impl
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a64c27953a
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@ -227,12 +227,6 @@ func (this *containerBox) notifyMinimumSizeChange (child anyBox) {
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}
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}
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}
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}
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func (this *containerBox) boundedLayoutHints () tomo.LayoutHints {
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hints := this.layoutHints()
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hints.Bounds = this.ContentBounds().Add(this.InnerBounds().Min)
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return hints
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}
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func (this *containerBox) layoutHints () tomo.LayoutHints {
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func (this *containerBox) layoutHints () tomo.LayoutHints {
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return tomo.LayoutHints {
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return tomo.LayoutHints {
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OverflowX: this.hOverflow,
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OverflowX: this.hOverflow,
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@ -247,7 +241,7 @@ func (this *containerBox) contentMinimum () image.Point {
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minimum := this.box.contentMinimum()
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minimum := this.box.contentMinimum()
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if this.layout != nil {
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if this.layout != nil {
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layoutMinimum := this.layout.MinimumSize (
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layoutMinimum := this.layout.MinimumSize (
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this.boundedLayoutHints(),
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this.layoutHints(),
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this.children)
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this.children)
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if this.hOverflow { layoutMinimum.X = 0 }
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if this.hOverflow { layoutMinimum.X = 0 }
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if this.vOverflow { layoutMinimum.Y = 0 }
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if this.vOverflow { layoutMinimum.Y = 0 }
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@ -260,8 +254,8 @@ func (this *containerBox) doLayout () {
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this.box.doLayout()
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this.box.doLayout()
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previousContentBounds := this.contentBounds
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previousContentBounds := this.contentBounds
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// by default, use innerBounds for contentBounds. if a direction
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// by default, use innerBounds (translated to 0, 0) for contentBounds.
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// overflows, use the layout's minimum size for it.
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// if a direction overflows, use the layout's minimum size for it.
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var minimum image.Point
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var minimum image.Point
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if this.layout != nil {
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if this.layout != nil {
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minimum = this.layout.MinimumSize (
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minimum = this.layout.MinimumSize (
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@ -269,19 +263,33 @@ func (this *containerBox) doLayout () {
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this.children)
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this.children)
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}
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}
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innerBounds := this.InnerBounds()
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innerBounds := this.InnerBounds()
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this.contentBounds = innerBounds
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this.contentBounds = innerBounds.Sub(innerBounds.Min)
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if this.hOverflow { this.contentBounds.Max.X = this.contentBounds.Min.X + minimum.X }
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if this.hOverflow { this.contentBounds.Max.X = this.contentBounds.Min.X + minimum.X }
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if this.vOverflow { this.contentBounds.Max.Y = this.contentBounds.Min.Y + minimum.Y }
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if this.vOverflow { this.contentBounds.Max.Y = this.contentBounds.Min.Y + minimum.Y }
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// offset the content bounds by the scroll so children can be positioned
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// accordingly.
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this.constrainScroll()
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this.contentBounds = this.contentBounds.Add(this.scroll).Sub(innerBounds.Min)
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// arrange children
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// arrange children
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if this.layout != nil {
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if this.layout != nil {
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this.layout.Arrange(this.boundedLayoutHints(), this.children)
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layoutHints := this.layoutHints()
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layoutHints.Bounds = this.contentBounds
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this.layout.Arrange(layoutHints, this.children)
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}
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}
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// build an accurate contentBounds by unioning the bounds of all child
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// boxes
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this.contentBounds = image.Rectangle { }
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for _, box := range this.children {
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bounds := box.Bounds()
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this.contentBounds = this.contentBounds.Union(bounds)
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}
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// constrain the scroll
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this.constrainScroll()
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// offset children and contentBounds by scroll
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for _, box := range this.children {
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box.SetBounds(box.Bounds().Add(this.scroll).Add(innerBounds.Min))
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}
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this.contentBounds = this.contentBounds.Add(this.scroll)
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if previousContentBounds != this.contentBounds {
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if previousContentBounds != this.contentBounds {
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this.on.contentBoundsChange.Broadcast()
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this.on.contentBoundsChange.Broadcast()
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