Box doesn't crash when cetering a nil texture
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2
box.go
2
box.go
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@ -326,7 +326,7 @@ func (this *box) Draw (can canvas.Canvas) {
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pen.Rectangle(bounds)
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// centered texture
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if this.textureMode == textureModeCenter {
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if this.textureMode == textureModeCenter && this.texture != nil {
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textureBounds := this.texture.Bounds()
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textureOrigin :=
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bounds.Min.
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