107 lines
2.7 KiB
Go
107 lines
2.7 KiB
Go
package xcanvas
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import "image"
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import "image/color"
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import "github.com/jezek/xgbutil/xgraphics"
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import "git.tebibyte.media/tomo/tomo/canvas"
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// Texture is a read-only image texture that can be quickly written to a canvas.
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// It must be closed manually after use.
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type Texture struct {
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pix []uint8
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stride int
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rect image.Rectangle
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transparent bool
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}
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// NewTextureFrom creates a new texture from a source image.
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func NewTextureFrom (source image.Image) *Texture {
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bounds := source.Bounds()
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texture := &Texture {
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pix: make([]uint8, bounds.Dx() * bounds.Dy() * 4),
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stride: bounds.Dx() * 4,
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rect: bounds.Sub(bounds.Min),
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}
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index := 0
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var point image.Point
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for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
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for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
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r, g, b, a := source.At(point.X, point.Y).RGBA()
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texture.pix[index + 0] = uint8(b >> 8)
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texture.pix[index + 1] = uint8(g >> 8)
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texture.pix[index + 2] = uint8(r >> 8)
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texture.pix[index + 3] = uint8(a >> 8)
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index += 4
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if a != 0xFFFF {
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texture.transparent = true
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}
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}}
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return texture
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}
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func (this *Texture) BGRAAt (x, y int) xgraphics.BGRA {
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if !(image.Point{ x, y }.In(this.rect)) {
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return xgraphics.BGRA { }
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}
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index := this.PixOffset(x, y)
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return xgraphics.BGRA {
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B: this.pix[index ],
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G: this.pix[index + 1],
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R: this.pix[index + 2],
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A: this.pix[index + 3],
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}
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}
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func (this *Texture) At (x, y int) color.Color {
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return this.BGRAAt(x, y)
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}
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// Bounds returns the bounding rectangle of this texture.
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func (this *Texture) Bounds () image.Rectangle {
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return this.rect
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}
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func (this *Texture) ColorModel () color.Model {
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return xgraphics.BGRAModel
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}
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// Opaque reports whether or not the texture is fully opaque.
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func (this *Texture) Opaque () bool {
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return !this.transparent
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}
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func (this *Texture) PixOffset (x, y int) int {
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x = wrap(x, this.rect.Min.X, this.rect.Max.X)
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y = wrap(y, this.rect.Min.Y, this.rect.Max.Y)
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return x * 4 + y * this.stride
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}
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// Close frees the texture from memory.
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func (this *Texture) Close () error {
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// i lied we dont actually need to close this, but we will once this
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// texture resides on the x server or in video memory.
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return nil
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}
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// SubTexture returns a subset of this texture that points to the same data.
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func (this *Texture) SubTexture (bounds image.Rectangle) canvas.Texture {
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clipped := *this
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clipped.rect = bounds
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return &clipped
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}
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// AssertTexture checks if a given canvas.Texture is a texture from this package.
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func AssertTexture (unknown canvas.Texture) *Texture {
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if unknown == nil {
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return nil
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}
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if tx, ok := unknown.(*Texture); ok {
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return tx
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} else {
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panic("foregin texture implementation, i did not make this!")
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}
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}
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