Add basedir implementation
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basedir/basedir.go
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basedir/basedir.go
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// Package basedir implements https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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package basedir
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import "os"
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import "errors"
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import "path/filepath"
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// Var is an XDG environment variable.
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type Var string; const (
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VarDataHome Var = "XDG_DATA_HOME"
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VarConfigHome Var = "XDG_CONFIG_HOME"
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VarStateHome Var = "XDG_STATE_HOME"
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VarDataDirs Var = "XDG_DATA_DIRS"
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VarConfigDirs Var = "XDG_CONFIG_DIRS"
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VarCacheHome Var = "XDG_CACHE_HOME"
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VarRuntimeDir Var = "XDG_RUNTIME_DIR"
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)
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// Value returns the value of the environment variable.
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func (v Var) Value () string {
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return os.Getenv(string(v))
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}
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// ErrEmpty indicaties a path is empty.
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var ErrEmpty = errors.New("path is not absolute")
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// ErrNotAbs indicates a path is not absolute.
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var ErrNotAbs = errors.New("path is not absolute")
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// Valid returns an error if the path is not absolute (beginning from '/') or if
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// it is otherwise invalid.
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func Valid (path string) error {
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if path == "" { return ErrEmpty }
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if !filepath.IsAbs(path) { return ErrNotAbs }
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return nil
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}
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// DataHome returns the single base directory relative to which user-specific
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// data files should be written.
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//
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// $XDG_DATA_HOME defines the base directory relative to which user-specific
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// data files should be stored. If $XDG_DATA_HOME is either not set or empty,
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// a default equal to $HOME/.local/share is used.
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func DataHome () (string, error) {
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return homeDefault(VarDataHome.Value(), ".local/share")
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}
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// ConfigHome returns the single base directory relative to which user-specific
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// configuration files should be written.
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//
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// $XDG_CONFIG_HOME defines the base directory relative to which
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// user-specific configuration files should be stored. If $XDG_CONFIG_HOME is
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// either not set or empty, a default equal to $HOME/.config is used.
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func ConfigHome () (string, error) {
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return homeDefault(VarConfigHome.Value(), ".config")
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}
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// StateHome returns the single base directory relative to which user-specific
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// state data should be written.
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//
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// The $XDG_STATE_HOME contains state data that should persist between
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// (application) restarts, but that is not important or portable enough to the
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// user that it should be stored in $XDG_DATA_HOME. It may contain:
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// - actions history (logs, history, recently used files, …)
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// - current state of the application that can be reused on a restart (view,
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// layout, open files, undo history, …)
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func StateHome () (string, error) {
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return homeDefault(VarStateHome.Value(), ".local/state")
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}
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// ExecutableHome returns the directory in which user-specific executables may
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// be stored, which is $HOME/.local/bin.
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func ExecutableHome () (string, error) {
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home, err := os.UserHomeDir()
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if err != nil { return "", err }
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return filepath.Join(home, ".local/bin"), nil
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}
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// DataDirs returns the set of preference ordered base directories relative to
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// which data files should be searched.
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//
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// $XDG_DATA_DIRS defines the preference-ordered set of base directories to
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// search for data files in addition to the $XDG_DATA_HOME base directory. The
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// directories in $XDG_DATA_DIRS should be seperated with a colon ':'. If
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// $XDG_DATA_DIRS is either not set or empty, a value equal to
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// /usr/local/share/:/usr/share/ is used.
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//
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// It is reccomended to call AllDataDirs instead of DataDirs for most use cases.
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func DataDirs () ([]string, error) {
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return listDefault(VarDataDirs.Value(), "/usr/local/share", "/usr/share"), nil
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}
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// AllDataDirs returns the result of DataHome in front of DataDirs.
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func AllDataDirs () ([]string, error) {
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dataHome, err := DataHome()
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if err != nil { return nil, err }
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dataDirs, err := DataDirs()
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if err != nil { return nil, err }
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if dataHome == "" {
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return dataDirs, nil
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} else {
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return append([]string{ dataHome }, dataDirs...), nil
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}
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}
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// ConfigDirs returns set of preference ordered base directories relative to
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// which configuration files should be searched.
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//
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// $XDG_CONFIG_DIRS defines the preference-ordered set of base directories to
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// search for configuration files in addition to the $XDG_CONFIG_HOME base
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// directory. The directories in $XDG_CONFIG_DIRS should be seperated with a
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// colon ':'. If $XDG_CONFIG_DIRS is either not set or empty, a value equal to
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// /etc/xdg is used.
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//
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// It is reccomended to call AllConfigDirs instead of ConfigDirs for most use
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// cases.
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func ConfigDirs () ([]string, error) {
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return listDefault(VarConfigDirs.Value(), "/etc/xdg"), nil
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}
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// AllConfigDirs returns the result of ConfigHome in front of ConfigDirs.
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func AllConfigDirs () ([]string, error) {
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configHome, err := ConfigHome()
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if err != nil { return nil, err }
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configDirs, err := ConfigDirs()
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if err != nil { return nil, err }
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if configHome == "" {
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return configDirs, nil
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} else {
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return append([]string{ configHome }, configDirs...), nil
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}
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}
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// CacheHome returns the single base directory relative to which user-specific
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// non-essential (cached) data should be written.
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//
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// $XDG_CACHE_HOME defines the base directory relative to which user-specific
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// non-essential data files should be stored. If $XDG_CACHE_HOME is either not
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// set or empty, a default equal to $HOME/.cache is used.
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func CacheHome () (string, error) {
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return homeDefault(VarCacheHome.Value(), ".cache")
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}
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// RuntimeDir returns the single base directory relative to which user-specific
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// runtime files and other file objects should be placed.
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//
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// $XDG_RUNTIME_DIR defines the base directory relative to which user-specific
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// non-essential runtime files and other file objects (such as sockets, named
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// pipes, ...) should be stored. The directory MUST be owned by the user, and
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// they MUST be the only one having read and write access to it. Its Unix access
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// mode MUST be 0700.
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//
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// The lifetime of the directory MUST be bound to the user being logged in. It
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// MUST be created when the user first logs in and if the user fully logs out
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// the directory MUST be removed. If the user logs in more than once they should
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// get pointed to the same directory, and it is mandatory that the directory
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// continues to exist from their first login to their last logout on the system,
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// and not removed in between. Files in the directory MUST not survive reboot or
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// a full logout/login cycle.
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//
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// The directory MUST be on a local file system and not shared with any other
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// system. The directory MUST by fully-featured by the standards of the
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// operating system. More specifically, on Unix-like operating systems AF_UNIX
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// sockets, symbolic links, hard links, proper permissions, file locking, sparse
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// files, memory mapping, file change notifications, a reliable hard link count
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// must be supported, and no restrictions on the file name character set should
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// be imposed. Files in this directory MAY be subjected to periodic clean-up. To
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// ensure that your files are not removed, they should have their access time
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// timestamp modified at least once every 6 hours of monotonic time or the
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// 'sticky' bit should be set on the file.
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//
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// If this function returns an error, applications should fall back to a
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// replacement directory with similar capabilities and print a warning message.
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// Applications should use this directory for communication and synchronization
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// purposes and should not place larger files in it, since it might reside in
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// runtime memory and cannot necessarily be swapped out to disk.
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func RuntimeDir () (string, error) {
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value := VarRuntimeDir.Value()
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err := Valid(value)
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if err != nil { return "", err }
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return value, nil
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}
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func homeDefault (value, defaul string) (string, error) {
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if Valid(value) == nil {
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return value, nil
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} else {
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home, err := os.UserHomeDir()
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if err != nil { return "", err }
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return filepath.Join(home, defaul), nil
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}
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}
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func listDefault (list string, defaul ...string) []string {
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if list == "" { return defaul }
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envDirs := filepath.SplitList(list)
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dirs := make([]string, len(envDirs))
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index := 0
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for _, dir := range envDirs {
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if Valid(dir) != nil {
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dirs[index] = dir
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index ++
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}
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}
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return dirs[:index]
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}
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