Fix sandbox coords #39
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2022 Marceline Cramer
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
|
||||
use canary::{CursorEventKind, Panel, Runtime, Script};
|
||||
use canary::{CursorEventKind, Panel, Runtime, Script, PX_PER_MM};
|
||||
use eframe::egui;
|
||||
use std::time::Instant;
|
||||
|
||||
|
@ -70,6 +70,7 @@ impl eframe::App for App {
|
|||
index,
|
||||
msg_buf: String::new(),
|
||||
show_msg: false,
|
||||
current_size: Default::default(),
|
||||
};
|
||||
|
||||
self.panels.push(panel);
|
||||
|
@ -91,6 +92,7 @@ pub struct PanelWindow {
|
|||
pub index: usize,
|
||||
pub msg_buf: String,
|
||||
pub show_msg: bool,
|
||||
pub current_size: egui::Vec2,
|
||||
}
|
||||
|
||||
impl PanelWindow {
|
||||
|
@ -101,21 +103,27 @@ impl PanelWindow {
|
|||
ui.checkbox(&mut self.show_msg, "Show Message Editor");
|
||||
});
|
||||
|
||||
let size = egui::vec2(800.0, 800.0);
|
||||
let sense = egui::Sense {
|
||||
click: true,
|
||||
drag: true,
|
||||
focusable: true,
|
||||
};
|
||||
|
||||
let (rect, response) = ui.allocate_at_least(size, sense);
|
||||
let desired_size = ui.available_size();
|
||||
let response = ui.allocate_response(desired_size, sense);
|
||||
let rect = response.rect;
|
||||
|
||||
if rect.size() != self.current_size {
|
||||
let size = rect.size();
|
||||
self.current_size = size;
|
||||
|
||||
let size = canary::Vec2::new(size.x, size.y);
|
||||
self.panel.on_resize(size * PX_PER_MM);
|
||||
}
|
||||
|
||||
if let Some(hover_pos) = response.hover_pos() {
|
||||
let local = (hover_pos - rect.left_top()) / rect.size();
|
||||
let norm = local * 2.0 - egui::vec2(1.0, 1.0);
|
||||
let x = norm.x;
|
||||
let y = -norm.y;
|
||||
let pos = canary::Vec2 { x, y };
|
||||
let local = (hover_pos - rect.left_top()) * PX_PER_MM;
|
||||
let pos = canary::Vec2::new(local.x, local.y);
|
||||
|
||||
let kind = if response.drag_started() {
|
||||
CursorEventKind::Select
|
||||
|
@ -142,9 +150,9 @@ impl PanelWindow {
|
|||
canary::DrawCommand::Mesh { vertices, indices } => {
|
||||
for v in vertices.iter() {
|
||||
use egui::epaint::Vertex;
|
||||
let pos = egui::pos2(v.position.x, -v.position.y);
|
||||
let pos = pos.to_vec2() / 2.0 + egui::vec2(0.5, 0.5);
|
||||
let pos = rect.left_top() + pos * rect.size();
|
||||
let pos = v.position / PX_PER_MM;
|
||||
let pos = egui::pos2(pos.x, pos.y);
|
||||
let pos = pos + rect.left_top().to_vec2();
|
||||
let (r, g, b, a) = v.color.to_rgba_unmultiplied();
|
||||
let color = egui::Color32::from_rgba_unmultiplied(r, g, b, a);
|
||||
let v = Vertex { pos, uv, color };
|
||||
|
|
Loading…
Reference in New Issue