cyborg/src/scene.rs

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434 B
Rust
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use super::handle::*;
#[derive(Copy, Clone, PartialEq)]
pub struct MeshInstance {
pub mesh: MeshHandle,
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pub material: MaterialHandle,
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pub transform: glam::Mat4,
}
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#[derive(Copy, Clone, PartialEq)]
pub struct PointLight {
pub center: glam::Vec3A,
pub intensity: glam::Vec3A,
}
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#[derive(Copy, Clone, PartialEq)]
pub struct Scene<'a> {
pub meshes: &'a [MeshInstance],
pub point_lights: &'a [PointLight],
}