cyborg/src/scene.rs

21 lines
434 B
Rust

use super::handle::*;
#[derive(Copy, Clone, PartialEq)]
pub struct MeshInstance {
pub mesh: MeshHandle,
pub material: MaterialHandle,
pub transform: glam::Mat4,
}
#[derive(Copy, Clone, PartialEq)]
pub struct PointLight {
pub center: glam::Vec3A,
pub intensity: glam::Vec3A,
}
#[derive(Copy, Clone, PartialEq)]
pub struct Scene<'a> {
pub meshes: &'a [MeshInstance],
pub point_lights: &'a [PointLight],
}