Use PRIMARY wgpu backends only
This commit is contained in:
parent
1c4a6538cb
commit
3e0a15079d
|
@ -39,7 +39,7 @@ impl WinitViewport {
|
||||||
|
|
||||||
pub async fn from_window(window: &winit::window::Window) -> Self {
|
pub async fn from_window(window: &winit::window::Window) -> Self {
|
||||||
let size = window.inner_size();
|
let size = window.inner_size();
|
||||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
||||||
let surface = unsafe { instance.create_surface(window) };
|
let surface = unsafe { instance.create_surface(window) };
|
||||||
let adapter = instance
|
let adapter = instance
|
||||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
|
|
Loading…
Reference in New Issue