Remove outdated Bevy info from README

This commit is contained in:
mars 2023-03-23 17:28:40 -04:00
parent 17635f056e
commit 3f9683c4e3
1 changed files with 2 additions and 9 deletions

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@ -24,8 +24,8 @@ parts of the rendering pipeline, upgrade them, fix them, document them, commit
them, tag them, etc., then stick them back in in a different place to end up
with a different resulting image.
Cyborg is licensed under the GPL-3.0. Yes, this does mean that Bevy games using
Cyborg will be required to make their source code public. But it also means that
Cyborg is licensed under the GPL-3.0. Yes, this does mean that any software using
Cyborg will be required to make its source code public. But it also means that
new visuals added to Cyborg will become available to all other developers and
artists to use. Hopefully, this will expand the collective knowledge of how different
rendering effects work, and decrease the pressure on graphics programmers to
@ -37,10 +37,3 @@ gathered from countless programmers and individual projects.
> Resistance is futile.
>
> -- The Borg
Cyborg is based on [Bevy](https://bevyengine.org/), a "refreshingly simple"
game engine written in Rust. Bevy provides a lot of useful utilities like
ECS-based data parallelization and a modular plugin system. Cyborg is integrated
into the rest of the Bevy ecosystem, and can also work as a replacement Bevy's
provided rendering engine, giving Bevy games GPU-powered, procedurally-generated
content and access to modern rendering optimizations.