Remove outdated Bevy info from README
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README.md
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README.md
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@ -24,8 +24,8 @@ parts of the rendering pipeline, upgrade them, fix them, document them, commit
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them, tag them, etc., then stick them back in in a different place to end up
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with a different resulting image.
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Cyborg is licensed under the GPL-3.0. Yes, this does mean that Bevy games using
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Cyborg will be required to make their source code public. But it also means that
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Cyborg is licensed under the GPL-3.0. Yes, this does mean that any software using
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Cyborg will be required to make its source code public. But it also means that
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new visuals added to Cyborg will become available to all other developers and
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artists to use. Hopefully, this will expand the collective knowledge of how different
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rendering effects work, and decrease the pressure on graphics programmers to
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@ -37,10 +37,3 @@ gathered from countless programmers and individual projects.
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> Resistance is futile.
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>
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> -- The Borg
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Cyborg is based on [Bevy](https://bevyengine.org/), a "refreshingly simple"
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game engine written in Rust. Bevy provides a lot of useful utilities like
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ECS-based data parallelization and a modular plugin system. Cyborg is integrated
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into the rest of the Bevy ecosystem, and can also work as a replacement Bevy's
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provided rendering engine, giving Bevy games GPU-powered, procedurally-generated
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content and access to modern rendering optimizations.
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