UPGRADE readme
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README.md
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README.md
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# cyborg
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# Cyborg
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> `Cyborg` is an absolute nightmare.
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> A twisted factory.
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> A disgusting Enmanglement.
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> A perfect melding of terrifying machinic heartlessness and disappointing human fallacy.
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> A repulsive reaper of all of human consciousness -- but mostly SIGGRAPH presentations.
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> H.R Giger's irreconcilable reality... if H.R. Giger was a computer programmer.
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Cyborg is a free-form rendering engine that we mash whatever the fuck we feel
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like into. It's a test bed for all sorts of modern rendering technology. Our
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goal is to take techniques and features from modern game engines and reimplement
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them on our own, for the sake of education, performance, and reusability. We
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wanna *make shit work.*
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> We will add your biological and technological distinctiveness to our own.
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> Resistance is futile.
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>
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> -- The Borg
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We also want to give artists a playground for generating all sorts of unique
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3D visuals -- custom shaders, procedurally generated meshes and textures,
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and a focus on *interesting* visuals.
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Realism is a non-goal!
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Make shrooms obsolete.
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Go wild.
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Modularity and reusability are important. We wanna be able to unplug certain
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parts of the rendering pipeline, upgrade them, fix them, document them, commit
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them, tag them, etc., then stick them back in in a different place to end up
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with a different resulting image.
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Cyborg is written in Rust because *FIGHT ME*. I fucking **mean it**. Shut up.
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It's licensed under the GPL-v3.0 becaaaaauuuuuuse make me not license it under
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an actually free software license how about that. You can't stop me. You don't
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know where I live.
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