UPGRADE readme
This commit is contained in:
parent
607730fb83
commit
849bbbda14
38
README.md
38
README.md
|
@ -1 +1,37 @@
|
|||
# cyborg
|
||||
# Cyborg
|
||||
|
||||
> `Cyborg` is an absolute nightmare.
|
||||
> A twisted factory.
|
||||
> A disgusting Enmanglement.
|
||||
> A perfect melding of terrifying machinic heartlessness and disappointing human fallacy.
|
||||
> A repulsive reaper of all of human consciousness -- but mostly SIGGRAPH presentations.
|
||||
> H.R Giger's irreconcilable reality... if H.R. Giger was a computer programmer.
|
||||
|
||||
Cyborg is a free-form rendering engine that we mash whatever the fuck we feel
|
||||
like into. It's a test bed for all sorts of modern rendering technology. Our
|
||||
goal is to take techniques and features from modern game engines and reimplement
|
||||
them on our own, for the sake of education, performance, and reusability. We
|
||||
wanna *make shit work.*
|
||||
|
||||
> We will add your biological and technological distinctiveness to our own.
|
||||
> Resistance is futile.
|
||||
>
|
||||
> -- The Borg
|
||||
|
||||
We also want to give artists a playground for generating all sorts of unique
|
||||
3D visuals -- custom shaders, procedurally generated meshes and textures,
|
||||
and a focus on *interesting* visuals.
|
||||
Realism is a non-goal!
|
||||
Make shrooms obsolete.
|
||||
Go wild.
|
||||
|
||||
Modularity and reusability are important. We wanna be able to unplug certain
|
||||
parts of the rendering pipeline, upgrade them, fix them, document them, commit
|
||||
them, tag them, etc., then stick them back in in a different place to end up
|
||||
with a different resulting image.
|
||||
|
||||
Cyborg is written in Rust because *FIGHT ME*. I fucking **mean it**. Shut up.
|
||||
|
||||
It's licensed under the GPL-v3.0 becaaaaauuuuuuse make me not license it under
|
||||
an actually free software license how about that. You can't stop me. You don't
|
||||
know where I live.
|
||||
|
|
Loading…
Reference in New Issue