Setup winit window and wgpu::Device
This commit is contained in:
parent
b4d6d6cba0
commit
b6a0b345c9
|
@ -4,9 +4,11 @@ version = "0.1.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
pollster = "0.2"
|
||||||
rayon = "1"
|
rayon = "1"
|
||||||
slab = "^0.4"
|
slab = "^0.4"
|
||||||
smallmap = "^1.0"
|
smallmap = "^1.0"
|
||||||
smallvec = "^1.0"
|
smallvec = "^1.0"
|
||||||
strum = { version = "0.24", features = ["derive"] }
|
strum = { version = "0.24", features = ["derive"] }
|
||||||
wgpu = "^0.12"
|
wgpu = "^0.12"
|
||||||
|
winit = "0.26"
|
||||||
|
|
18
src/lib.rs
18
src/lib.rs
|
@ -14,20 +14,26 @@ use pass::*;
|
||||||
use phase::*;
|
use phase::*;
|
||||||
|
|
||||||
pub struct Renderer {
|
pub struct Renderer {
|
||||||
pub frames_in_flight: usize,
|
device: Arc<wgpu::Device>,
|
||||||
pub render_passes: Vec<Box<dyn RenderPassBoxTrait>>,
|
queue: wgpu::Queue,
|
||||||
|
frames_in_flight: usize,
|
||||||
|
render_passes: Vec<Box<dyn RenderPassBoxTrait>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Renderer {
|
impl Renderer {
|
||||||
fn default() -> Self {
|
pub fn new(device: wgpu::Device, queue: wgpu::Queue) -> Self {
|
||||||
Self {
|
Self {
|
||||||
|
device: Arc::new(device),
|
||||||
|
queue,
|
||||||
frames_in_flight: 2,
|
frames_in_flight: 2,
|
||||||
render_passes: Vec::new(),
|
render_passes: Vec::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
impl Renderer {
|
pub fn get_device(&self) -> &Arc<wgpu::Device> {
|
||||||
|
&self.device
|
||||||
|
}
|
||||||
|
|
||||||
pub fn add_pass<T: 'static + RenderPass>(&mut self, pass: T) {
|
pub fn add_pass<T: 'static + RenderPass>(&mut self, pass: T) {
|
||||||
let pass = Arc::new(RwLock::new(pass));
|
let pass = Arc::new(RwLock::new(pass));
|
||||||
self.add_pass_arc(pass);
|
self.add_pass_arc(pass);
|
||||||
|
|
52
src/main.rs
52
src/main.rs
|
@ -1,9 +1,59 @@
|
||||||
use cyborg::{pass, Renderer};
|
use cyborg::{pass, Renderer};
|
||||||
|
use winit::{event::*, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder};
|
||||||
|
|
||||||
|
async fn make_window_renderer(window: &winit::window::Window) -> Renderer {
|
||||||
|
let size = window.inner_size();
|
||||||
|
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||||
|
let surface = unsafe { instance.create_surface(window) };
|
||||||
|
let adapter = instance
|
||||||
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
|
power_preference: wgpu::PowerPreference::LowPower,
|
||||||
|
compatible_surface: Some(&surface),
|
||||||
|
force_fallback_adapter: false,
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
let (device, queue) = adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
features: wgpu::Features::empty(),
|
||||||
|
limits: wgpu::Limits::default(),
|
||||||
|
label: None,
|
||||||
|
},
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
let config = wgpu::SurfaceConfiguration {
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
format: surface.get_preferred_format(&adapter).unwrap(),
|
||||||
|
width: size.width,
|
||||||
|
height: size.height,
|
||||||
|
present_mode: wgpu::PresentMode::Fifo,
|
||||||
|
};
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
|
||||||
|
Renderer::new(device, queue)
|
||||||
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let mut renderer = Renderer::default();
|
let event_loop = EventLoop::new();
|
||||||
|
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||||
|
let mut renderer = pollster::block_on(make_window_renderer(&window));
|
||||||
|
|
||||||
let mesh_pass = pass::mesh::MeshPass::new();
|
let mesh_pass = pass::mesh::MeshPass::new();
|
||||||
renderer.add_pass(mesh_pass);
|
renderer.add_pass(mesh_pass);
|
||||||
|
|
||||||
renderer.render();
|
renderer.render();
|
||||||
|
|
||||||
|
event_loop.run(move |event, _, control_flow| match event {
|
||||||
|
Event::WindowEvent {
|
||||||
|
ref event,
|
||||||
|
window_id,
|
||||||
|
} if window_id == window.id() => match event {
|
||||||
|
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue