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3 Commits
1f2242c36c
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b0ecf1eb92
Author | SHA1 | Date |
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mars | b0ecf1eb92 | |
mars | 1fb7f03468 | |
mars | 9318b59ac0 |
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@ -41,7 +41,7 @@ impl NodeEditor {
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let pointer_pos = response.interact_pointer_pos();
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let pointer_target = pointer_pos.map(|pos| layout.pointer_target(pos));
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let painter = ui.painter_at(rect);
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layout.paint(rect, &ui, &painter);
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layout.paint(rect, &painter);
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if let Some(pointer_pos) = pointer_pos {
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self.pointer_state.position = pointer_pos;
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@ -163,6 +163,7 @@ pub struct GraphStyle {
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pub edge_control_offset: f32,
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pub slot_radius: f32,
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pub slot_spacing: f32,
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pub slot_label_margin: f32,
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pub slot_fill: Color32,
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pub slot_stroke: Stroke,
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}
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@ -185,6 +186,7 @@ impl GraphStyle {
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edge_control_offset: 200.0,
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slot_radius: 7.0,
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slot_spacing: 40.0,
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slot_label_margin: 5.0,
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slot_fill: style.visuals.widgets.noninteractive.bg_fill,
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slot_stroke: style.visuals.widgets.noninteractive.bg_stroke,
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}
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@ -227,9 +229,16 @@ impl GraphLayout {
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let mut edges = Vec::new();
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let kind_font = egui::FontSelection::Style(egui::TextStyle::Heading);
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let kind_font = kind_font.resolve(ui.style());
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let kind_spacing = ui.style().spacing.item_spacing.y;
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let kind_color = ui.visuals().text_color();
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let label_font = egui::FontSelection::Style(egui::TextStyle::Body);
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let label_font = label_font.resolve(ui.style());
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let label_color = ui.visuals().text_color();
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for (node_index, node) in graph.nodes.iter() {
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let node_kind = &graph.node_kinds.kinds[node.kind];
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let mut node_pos = egui::pos2(node.pos.x, node.pos.y);
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if pointer.action == PointerAction::MovingNode(node_index) {
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@ -240,7 +249,22 @@ impl GraphLayout {
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let node_rect = egui::Rect::from_min_size(node_pos, node_size);
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layout.node_rects.insert(node_index, node_rect);
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let slot_top = node_pos.y + style.slot_spacing;
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let text = node_kind.title.to_string();
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let kind_font = kind_font.clone();
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let wrap_width = f32::MAX;
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let galley = ui.fonts().layout(text, kind_font, kind_color, wrap_width);
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let kind_height = galley.rect.height() + kind_spacing * 2.0;
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layout.texts.push(TextLayout {
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pos: egui::pos2(
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node_rect.center().x - galley.rect.center().x,
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node_pos.y + kind_height - galley.rect.height(),
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),
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galley,
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});
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let slot_top = node_pos.y + kind_height + style.slot_spacing;
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let slot_left = node_rect.left();
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let slot_right = node_rect.right();
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@ -256,13 +280,16 @@ impl GraphLayout {
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layout.input_positions.insert(slot_index, position);
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let text = node_kind.inputs[slot_index.slot].label.to_owned();
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let font_id =
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egui::FontSelection::Style(egui::TextStyle::Body).resolve(&ui.style());
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let color = ui.visuals().text_color();
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let label_font = label_font.clone();
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let wrap_width = f32::MAX;
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let galley = ui.fonts().layout(text, font_id, color, wrap_width);
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let galley = ui.fonts().layout(text, label_font, label_color, wrap_width);
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layout.texts.push(TextLayout {
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pos: egui::pos2(position.x, position.y),
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pos: egui::pos2(
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position.x - galley.rect.left()
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+ style.slot_radius
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+ style.slot_label_margin,
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position.y - galley.rect.bottom() + style.slot_radius,
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),
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galley,
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});
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@ -277,7 +304,7 @@ impl GraphLayout {
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}
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}
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for slot_index in 0..1 {
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for (slot_index, output) in node_kind.outputs.iter().enumerate() {
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let slot_y = slot_index as f32 * style.slot_spacing + slot_top;
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let position = glam::Vec2::new(slot_right, slot_y);
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@ -288,6 +315,21 @@ impl GraphLayout {
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layout.output_positions.insert(slot_index, position);
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let text = output.label.to_owned();
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let label_font = label_font.clone();
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let wrap_width = f32::MAX;
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let galley = ui.fonts().layout(text, label_font, label_color, wrap_width);
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layout.texts.push(TextLayout {
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pos: egui::pos2(
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position.x
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- galley.rect.right()
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- style.slot_radius
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- style.slot_label_margin,
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position.y - galley.rect.bottom() + style.slot_radius,
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),
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galley,
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});
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if pointer.action == PointerAction::SettingOutput(slot_index) {
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let pointer = Vec2::new(pointer.position.x, pointer.position.y);
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layout.active_edge = Some((pointer, position));
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@ -354,7 +396,7 @@ impl GraphLayout {
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PointerTarget::Grid
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}
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pub fn paint(&self, rect: egui::Rect, ui: &egui::Ui, painter: &egui::Painter) {
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pub fn paint(&self, rect: egui::Rect, painter: &egui::Painter) {
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let style = &self.style;
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let grid_spacing = style.grid_spacing;
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let grid_pos = rect.left_top().to_vec2() / egui::vec2(grid_spacing, grid_spacing);
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