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egui_gizmo
Author | SHA1 | Date |
---|---|---|
mars | e9700e65fe | |
mars | e238fa244d | |
mars | 1834b77522 | |
mars | 4bfd6977c3 |
|
@ -8,7 +8,8 @@ bytemuck = "^1.0"
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crossbeam-channel = "^0.5"
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cyborg = { path = "../", features = ["legion"] }
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egui = "0.18"
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egui-winit = "0.18.0"
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egui-gizmo = "0.7"
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egui-winit = "0.18"
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egui_wgpu_backend = "0.18.0"
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glam = { version = "0.20", features = ["serde"] }
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gltf = { version = "1.0", features = ["utils"] }
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@ -36,33 +36,36 @@ pub fn load_stl(path: std::path::PathBuf) -> model::Model {
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}
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pub fn load_gltf(path: std::path::PathBuf) -> model::Model {
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use gltf::*;
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let name = path.file_name().map(|v| v.to_string_lossy().to_string());
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let mut file = std::fs::File::open(path).unwrap();
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let model = Gltf::from_reader(&mut file).unwrap();
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let (document, buffers, _images) = gltf::import(path).unwrap();
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GltfLoader::load(name, &model)
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let buffers = buffers.into_iter().map(|v| v.to_vec()).collect();
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let loader = GltfLoader {
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name,
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document,
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buffers,
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};
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loader.load()
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}
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pub struct GltfLoader<'a> {
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pub model: &'a gltf::Gltf,
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pub struct GltfLoader {
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pub name: Option<String>,
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pub document: gltf::Document,
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pub buffers: Vec<Vec<u8>>,
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}
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impl<'a> GltfLoader<'a> {
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pub fn load(name: Option<String>, model: &'a gltf::Gltf) -> model::Model {
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let buffers = Self::load_buffers(model);
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let mut loader = Self { model, buffers };
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impl GltfLoader {
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pub fn load(mut self) -> model::Model {
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let mut model = model::Model {
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name,
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name: self.name.clone(),
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objects: vec![],
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};
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for scene in loader.model.scenes() {
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for scene in self.document.scenes() {
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for node in scene.nodes() {
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model.objects.push(loader.load_node(node));
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model.objects.push(self.load_node(node, glam::Vec3::ONE));
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}
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}
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@ -82,8 +85,20 @@ impl<'a> GltfLoader<'a> {
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buffer_data
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}
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pub fn load_node(&mut self, node: gltf::Node) -> model::Object {
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let transform = model::Transform::default();
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pub fn load_node(&self, node: gltf::Node, parent_scale: glam::Vec3) -> model::Object {
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let (translation, orientation, scale) = node.transform().decomposed();
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let orientation = glam::Quat::from_array(orientation);
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let rotation = orientation.to_euler(glam::EulerRot::XYZ);
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let scale: glam::Vec3 = scale.into();
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let scale = scale * parent_scale;
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let transform = model::Transform {
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position: translation.into(),
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rotation: rotation.into(),
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scale,
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};
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let mut object = model::Object {
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name: node.name().map(str::to_string),
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@ -99,13 +114,13 @@ impl<'a> GltfLoader<'a> {
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}
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for child in node.children() {
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object.children.push(self.load_node(child));
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object.children.push(self.load_node(child, scale));
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}
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object
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}
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pub fn load_primitive_mesh(&mut self, primitive: gltf::Primitive) -> model::Mesh {
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pub fn load_primitive_mesh(&self, primitive: gltf::Primitive) -> model::Mesh {
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use gltf::mesh::util::{ReadIndices, ReadTexCoords};
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if primitive.mode() != gltf::mesh::Mode::Triangles {
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panic!("glTF primitive must be triangle list");
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@ -7,7 +7,6 @@ use egui_winit::winit::{
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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use legion::EntityStore;
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use parking_lot::RwLock;
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use std::sync::Arc;
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@ -16,6 +15,7 @@ mod model;
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mod render;
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mod script;
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mod ui;
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mod world;
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struct Application {
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window: winit::window::Window,
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@ -29,9 +29,9 @@ struct Application {
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egui_rp: EguiRenderPass,
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ui: ui::UserInterface,
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viewport: ui::ViewportWidget,
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render_state: Arc<RwLock<render::RenderState>>,
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world: Arc<RwLock<world::World>>,
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render_state: render::RenderState,
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file_receiver: crossbeam_channel::Receiver<ui::FileEvent>,
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objects: Vec<ui::ObjectWidget>,
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}
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impl Application {
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@ -73,9 +73,18 @@ impl Application {
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let egui_state = egui_winit::State::new(4096, &window);
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let egui_ctx = egui::Context::default();
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let mut egui_rp = egui_wgpu_backend::RenderPass::new(&device, config.format, 1);
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let render_state =
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render::RenderState::new(device.clone(), queue.clone(), config.format, &mut egui_rp);
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let viewport_texture = render_state
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let mut world = world::World::new();
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let render_state = render::RenderState::new(
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&mut world,
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device.clone(),
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queue.clone(),
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config.format,
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&mut egui_rp,
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);
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let viewport_texture = world
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.resources
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.get::<render::ViewportStore>()
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.unwrap()
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@ -94,11 +103,11 @@ impl Application {
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egui_state,
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egui_ctx,
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egui_rp,
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world: Arc::new(RwLock::new(world)),
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ui: ui::UserInterface::new(file_sender),
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viewport: ui::ViewportWidget::new(viewport_texture),
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render_state: Arc::new(RwLock::new(render_state)),
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render_state,
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file_receiver,
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objects: vec![],
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}
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}
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@ -115,14 +124,13 @@ impl Application {
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ui::ImportKind::Gltf => import::load_gltf(path),
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};
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let mut render_state = self.render_state.write();
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let loaded = render_state.load_model(&model);
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let mut world = self.world.write();
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let loaded = world.load_model(&model);
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let transform = glam::Mat4::IDENTITY;
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let widgets = render_state.spawn_model(&loaded, &transform);
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self.objects.extend(widgets.into_iter());
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},
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world.spawn_model(&loaded, &transform);
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}
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Ok(ui::FileEvent::LoadScript(path)) => {
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script::Script::new(&path, self.render_state.to_owned());
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script::Script::new(&path, self.world.to_owned());
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}
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Err(crossbeam_channel::TryRecvError::Empty) => break,
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Err(crossbeam_channel::TryRecvError::Disconnected) => {
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@ -130,22 +138,9 @@ impl Application {
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}
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}
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}
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let mut render_state = self.render_state.write();
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for object in self.objects.iter_mut() {
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object.flush_dirty(|object| {
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let transform = object.transform.to_mat4();
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for entity in object.entities.iter() {
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render_state
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.world
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.entry_mut(*entity)
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.unwrap()
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.get_component_mut::<cyborg::scene::Transform>()
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.unwrap()
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.transform = transform;
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}
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});
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}
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let mut world = self.world.write();
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world.flush_dirty_objects();
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}
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pub fn on_resize(&mut self, new_size: PhysicalSize<u32>) {
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@ -168,15 +163,22 @@ impl Application {
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puffin::profile_scope!("Draw egui");
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let raw_input = self.egui_state.take_egui_input(&self.window);
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self.egui_ctx.run(raw_input, |ctx| {
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self.ui.run(ctx, &mut self.viewport, &mut self.objects)
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let mut world = self.world.write();
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let mut resources = ui::UiResources {
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world: &mut world,
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viewport: &mut self.viewport,
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};
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self.ui.run(ctx, &mut resources);
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})
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};
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{
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puffin::profile_scope!("Main render");
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let mut render_state = self.render_state.write();
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render_state.update_viewport(&mut self.egui_rp, &mut self.viewport);
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render_state.render();
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let mut world = self.world.write();
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world.update_viewport(&mut self.egui_rp, &mut self.viewport);
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world.execute(&mut self.render_state.render_schedule);
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}
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puffin::profile_scope!("Render egui");
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@ -43,7 +43,7 @@ pub struct LoadedObject {
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pub struct Transform {
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pub position: glam::Vec3,
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pub rotation: glam::Vec3, // TODO support glam::Quat too
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pub scale: f32,
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pub scale: glam::Vec3,
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}
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impl Transform {
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@ -55,7 +55,7 @@ impl Transform {
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self.rotation[1],
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self.rotation[2],
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);
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let scale = glam::Vec3::splat(self.scale);
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let scale = self.scale;
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glam::Mat4::from_scale_rotation_translation(scale, rotation, translation)
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}
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}
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@ -65,7 +65,7 @@ impl Default for Transform {
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Self {
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position: glam::Vec3::ZERO,
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rotation: glam::Vec3::ZERO,
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scale: 1.0,
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scale: glam::Vec3::ONE,
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}
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}
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}
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@ -1,6 +1,7 @@
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use crate::model;
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use crate::ui::{ObjectWidget, ViewportWidget};
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use crate::ui::ViewportWidget;
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use crate::wgpu;
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use crate::world::World;
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use cyborg::camera::Camera;
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use cyborg::storage::mesh::MeshHandle;
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use cyborg::viewport::{Viewport, ViewportInfo, ViewportViews};
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@ -154,13 +155,12 @@ impl cyborg::legion::RenderCallbacks for ViewportStore {
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}
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pub struct RenderState {
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pub world: legion::World,
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pub resources: legion::Resources,
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pub render_schedule: legion::Schedule,
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}
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impl RenderState {
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pub fn new(
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world: &mut World,
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device: Arc<wgpu::Device>,
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queue: Arc<wgpu::Queue>,
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output_format: wgpu::TextureFormat,
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@ -169,8 +169,8 @@ impl RenderState {
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use cyborg::scene::{DebugDrawList, DebugVertex};
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use cyborg::shader::{ShaderStore, ShaderWatcher};
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let mut world = legion::World::default();
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let mut resources = legion::Resources::default();
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let resources = &mut world.resources;
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let viewport_store =
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ViewportStore::new(device.clone(), queue.clone(), output_format, render_pass);
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@ -200,7 +200,7 @@ impl RenderState {
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resources.insert(mesh_shaders);
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let mut render_schedule = legion::Schedule::builder();
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cyborg::legion::build_renderer(viewport_store, &mut resources, &mut render_schedule);
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cyborg::legion::build_renderer(viewport_store, resources, &mut render_schedule);
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let render_schedule = render_schedule.build();
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// make debug draw grid
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@ -242,13 +242,11 @@ impl RenderState {
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},
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));
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Self {
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world,
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resources,
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render_schedule,
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}
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Self { render_schedule }
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}
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}
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impl World {
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pub fn update_viewport(
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&mut self,
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egui_rp: &mut egui_wgpu_backend::RenderPass,
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@ -277,11 +275,6 @@ impl RenderState {
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}
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}
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pub fn render(&mut self) {
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self.render_schedule
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.execute(&mut self.world, &mut self.resources);
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}
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pub fn load_model(&mut self, model: &model::Model) -> model::LoadedModel {
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model::LoadedModel {
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name: model.name.clone(),
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@ -339,49 +332,4 @@ impl RenderState {
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mesh_pass.get_mesh_pool().load(mesh).unwrap()
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}
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pub fn spawn_model(
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&mut self,
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model: &model::LoadedModel,
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transform: &glam::Mat4,
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) -> Vec<ObjectWidget> {
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// TODO use model name?
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let mut objects = Vec::new();
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for object in model.objects.iter() {
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objects.push(self.spawn_object(object, transform));
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}
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objects
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}
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pub fn spawn_object(
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&mut self,
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object: &model::LoadedObject,
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root_transform: &glam::Mat4,
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) -> ObjectWidget {
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let transform = cyborg::scene::Transform {
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transform: *root_transform * object.transform.to_mat4(),
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};
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let mut entities = Vec::new();
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for mesh in object.meshes.iter() {
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let mesh = cyborg::scene::Mesh { mesh: *mesh };
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let entity = self.world.push((mesh, transform.clone()));
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entities.push(entity);
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}
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let mut children = Vec::new();
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for child in object.children.iter() {
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children.push(self.spawn_object(child, root_transform));
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}
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ObjectWidget {
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name: object.name.clone(),
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transform: object.transform.clone(),
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entities,
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children,
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dirty: false,
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children_dirty: false,
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}
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}
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}
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@ -1,5 +1,5 @@
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use crate::model::LoadedModel;
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use crate::render::RenderState;
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use crate::world::World;
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use mlua::{Lua, LuaSerdeExt, Result, Value};
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use parking_lot::RwLock;
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use serde::{Deserialize, Serialize};
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@ -10,7 +10,7 @@ impl mlua::UserData for LoadedModel {}
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pub struct ScriptData {
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root_path: PathBuf,
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render_state: Arc<RwLock<RenderState>>,
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world: Arc<RwLock<World>>,
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}
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#[derive(Copy, Clone, Debug, Deserialize, Serialize)]
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|
@ -31,7 +31,7 @@ impl Transform {
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fn load_gltf(lua: &Lua, filename: String) -> Result<LoadedModel> {
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let data = lua.app_data_ref::<ScriptData>().unwrap();
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let model = crate::import::load_gltf(data.root_path.join(filename).into());
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let loaded = data.render_state.write().load_model(&model);
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let loaded = data.world.write().load_model(&model);
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Ok(loaded)
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}
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|
@ -39,7 +39,7 @@ fn spawn_model(lua: &Lua, model: (LoadedModel, Value)) -> Result<()> {
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let data = lua.app_data_ref::<ScriptData>().unwrap();
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let transform: Transform = lua.from_value(model.1)?;
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let transform = transform.to_mat4();
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data.render_state.write().spawn_model(&model.0, &transform);
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data.world.write().spawn_model(&model.0, &transform);
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Ok(())
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}
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|
@ -48,12 +48,12 @@ pub struct Script {
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}
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impl Script {
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pub fn new(file: &Path, render_state: Arc<RwLock<RenderState>>) -> Self {
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pub fn new(file: &Path, world: Arc<RwLock<World>>) -> Self {
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let lua = Lua::new();
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let data = ScriptData {
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root_path: file.parent().unwrap().into(),
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render_state,
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world,
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};
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lua.set_app_data(data);
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|
|
252
editor/src/ui.rs
252
editor/src/ui.rs
|
@ -1,8 +1,11 @@
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use crate::winit;
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use crossbeam_channel::Sender;
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use cyborg::camera::Flycam;
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use legion::Entity;
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use std::path::PathBuf;
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use crate::winit;
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use crate::world::{Object, World};
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#[derive(Clone, Debug)]
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pub enum FileEvent {
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Save,
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|
@ -23,6 +26,11 @@ pub enum Workspace {
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NodeEditor,
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}
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pub struct UiResources<'a> {
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pub world: &'a mut World,
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pub viewport: &'a mut ViewportWidget,
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}
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|
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pub struct UserInterface {
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file_sender: Sender<FileEvent>,
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developer_mode: bool,
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|
@ -52,12 +60,7 @@ impl UserInterface {
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self.quit
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}
|
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|
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pub fn run(
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&mut self,
|
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ctx: &egui::Context,
|
||||
viewport: &mut ViewportWidget,
|
||||
objects: &mut [ObjectWidget],
|
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) {
|
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pub fn run(&mut self, ctx: &egui::Context, resources: &mut UiResources) {
|
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egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
|
||||
egui::menu::bar(ui, |ui| self.ui_menu_bar(ui));
|
||||
});
|
||||
|
@ -98,7 +101,7 @@ impl UserInterface {
|
|||
}
|
||||
|
||||
match self.workspace {
|
||||
Workspace::Scene => self.ui_scene(ctx, viewport, objects),
|
||||
Workspace::Scene => self.ui_scene(ctx, resources),
|
||||
Workspace::NodeEditor => {
|
||||
egui::CentralPanel::default().show(ctx, |ui| self.ui_node_editor(ui));
|
||||
}
|
||||
|
@ -194,28 +197,65 @@ impl UserInterface {
|
|||
ui.selectable_value(&mut self.workspace, Workspace::NodeEditor, "Node Editor");
|
||||
}
|
||||
|
||||
pub fn ui_scene(
|
||||
&mut self,
|
||||
ctx: &egui::Context,
|
||||
viewport: &mut ViewportWidget,
|
||||
objects: &mut [ObjectWidget],
|
||||
) {
|
||||
pub fn ui_scene(&mut self, ctx: &egui::Context, resources: &mut UiResources) {
|
||||
egui::SidePanel::left("objects_panel")
|
||||
.resizable(true)
|
||||
.show(ctx, |ui| {
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
for (index, object) in objects.iter_mut().enumerate() {
|
||||
object.ui(index, ui);
|
||||
}
|
||||
});
|
||||
});
|
||||
.show(ctx, |ui| self.ui_objects(ui, resources));
|
||||
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.add(viewport);
|
||||
resources.viewport.show(ui);
|
||||
ui.heading("Viewport");
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_objects(&mut self, ui: &mut egui::Ui, resources: &mut UiResources) {
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
let roots = resources.world.root_objects.to_owned();
|
||||
for object in roots.into_iter() {
|
||||
self.ui_object(ui, resources, object);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_object(
|
||||
&mut self,
|
||||
ui: &mut egui::Ui,
|
||||
resources: &mut UiResources,
|
||||
id: Entity,
|
||||
) -> bool {
|
||||
let object: &mut Object = resources.world.get_component_mut(id);
|
||||
let name = object
|
||||
.name
|
||||
.as_ref()
|
||||
.unwrap_or(&"<unnamed>".into())
|
||||
.to_owned();
|
||||
|
||||
let children = object.children.to_owned();
|
||||
let mut any_dirty = false;
|
||||
|
||||
egui::CollapsingHeader::new(name)
|
||||
.id_source(format!("child_{:?}", id))
|
||||
.default_open(true)
|
||||
.show(ui, |ui| {
|
||||
let object: &mut Object = resources.world.get_component_mut(id);
|
||||
object.ui(ui);
|
||||
|
||||
for child in children.into_iter() {
|
||||
if self.ui_object(ui, resources, child) {
|
||||
any_dirty = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let object: &mut Object = resources.world.get_component_mut(id);
|
||||
|
||||
if any_dirty {
|
||||
object.children_dirty = true;
|
||||
}
|
||||
|
||||
object.dirty || any_dirty
|
||||
}
|
||||
|
||||
pub fn ui_node_editor(&mut self, ui: &mut egui::Ui) {
|
||||
ui.label("Node editor goes here!");
|
||||
}
|
||||
|
@ -260,6 +300,7 @@ pub struct ViewportWidget {
|
|||
pub flycam: Flycam,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub dragging: bool,
|
||||
}
|
||||
|
||||
impl ViewportWidget {
|
||||
|
@ -269,21 +310,39 @@ impl ViewportWidget {
|
|||
flycam: Flycam::new(0.002, 10.0, 0.25),
|
||||
width: 640,
|
||||
height: 480,
|
||||
dragging: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl egui::Widget for &mut ViewportWidget {
|
||||
fn ui(self, ui: &mut egui::Ui) -> egui::Response {
|
||||
fn should_drag(
|
||||
&self,
|
||||
viewport: egui::Rect,
|
||||
gizmo_active: bool,
|
||||
pointer: &egui::PointerState,
|
||||
) -> bool {
|
||||
if gizmo_active {
|
||||
false
|
||||
} else if !pointer.primary_down() {
|
||||
false
|
||||
} else if self.dragging {
|
||||
true
|
||||
} else if let Some(pos) = pointer.interact_pos() {
|
||||
viewport.contains(pos)
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut egui::Ui) {
|
||||
ui.style_mut().spacing.window_margin = egui::style::Margin::same(0.0);
|
||||
let rect = ui.max_rect();
|
||||
let id = egui::Id::new("viewport_widget");
|
||||
let sense = egui::Sense::click_and_drag();
|
||||
let response = ui.interact(rect, id, sense);
|
||||
|
||||
self.width = rect.width().round() as u32;
|
||||
self.height = rect.height().round() as u32;
|
||||
|
||||
self.flycam.resize(self.width, self.height);
|
||||
self.flycam.update();
|
||||
|
||||
use egui::{pos2, Color32, Mesh, Rect, Shape};
|
||||
let mut mesh = Mesh::with_texture(self.texture);
|
||||
let uv = Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0));
|
||||
|
@ -291,11 +350,22 @@ impl egui::Widget for &mut ViewportWidget {
|
|||
mesh.add_rect_with_uv(rect, uv, tint);
|
||||
ui.painter().add(Shape::mesh(mesh));
|
||||
|
||||
if response.dragged() {
|
||||
let delta = response.drag_delta();
|
||||
let gizmo = egui_gizmo::Gizmo::new("My gizmo")
|
||||
.viewport(rect)
|
||||
.view_matrix(self.flycam.get_view().to_cols_array_2d())
|
||||
.projection_matrix(self.flycam.get_projection().to_cols_array_2d());
|
||||
|
||||
let gizmo = gizmo.interact(ui);
|
||||
|
||||
let input = ui.input();
|
||||
|
||||
self.dragging = self.should_drag(rect, gizmo.is_some(), &input.pointer);
|
||||
|
||||
if self.dragging {
|
||||
let delta = input.pointer.delta();
|
||||
self.flycam.process_mouse(delta.x as f64, delta.y as f64);
|
||||
|
||||
for event in ui.input().events.iter() {
|
||||
for event in input.events.iter() {
|
||||
match event {
|
||||
egui::Event::Key { key, pressed, .. } => {
|
||||
use winit::event::{ElementState, VirtualKeyCode};
|
||||
|
@ -324,126 +394,8 @@ impl egui::Widget for &mut ViewportWidget {
|
|||
_ => {}
|
||||
}
|
||||
}
|
||||
} else if response.drag_released() {
|
||||
} else {
|
||||
self.flycam.defocus();
|
||||
}
|
||||
|
||||
self.flycam.resize(self.width, self.height);
|
||||
self.flycam.update();
|
||||
|
||||
response
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ObjectWidget {
|
||||
pub name: Option<String>,
|
||||
pub transform: crate::model::Transform,
|
||||
pub entities: Vec<legion::Entity>,
|
||||
pub children: Vec<ObjectWidget>,
|
||||
pub dirty: bool,
|
||||
pub children_dirty: bool,
|
||||
}
|
||||
|
||||
impl ObjectWidget {
|
||||
pub fn ui(&mut self, index: usize, ui: &mut egui::Ui) {
|
||||
egui::CollapsingHeader::new(self.name.as_ref().unwrap_or(&"<unnamed>".into()))
|
||||
.id_source(format!("child_{}", index))
|
||||
.default_open(true)
|
||||
.show(ui, |ui| {
|
||||
self.ui_self(ui);
|
||||
|
||||
for (index, child) in self.children.iter_mut().enumerate() {
|
||||
child.ui(index, ui);
|
||||
if child.dirty || child.children_dirty {
|
||||
self.children_dirty = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_self(&mut self, ui: &mut egui::Ui) {
|
||||
egui::Grid::new("root_object")
|
||||
.num_columns(4)
|
||||
.striped(true)
|
||||
.show(ui, |ui| {
|
||||
ui.label("Position: ");
|
||||
self.ui_position(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Rotation: ");
|
||||
self.ui_rotation(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Scale: ");
|
||||
self.ui_scale(ui);
|
||||
ui.end_row();
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_position(&mut self, ui: &mut egui::Ui) {
|
||||
let speed = 0.1 * self.transform.scale;
|
||||
if Self::ui_vec3(ui, speed, &mut self.transform.position) {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_rotation(&mut self, ui: &mut egui::Ui) {
|
||||
let axes = &mut self.transform.rotation;
|
||||
|
||||
if ui.drag_angle(&mut axes.x).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.y).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.z).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_vec3(ui: &mut egui::Ui, speed: f32, vec3: &mut glam::Vec3) -> bool {
|
||||
let x_drag = egui::DragValue::new(&mut vec3.x).speed(speed);
|
||||
let dirty = ui.add(x_drag).changed();
|
||||
|
||||
let dirty = dirty || {
|
||||
// For some reason, Rust complains if this isn't in a block
|
||||
let y_drag = egui::DragValue::new(&mut vec3.y).speed(speed);
|
||||
ui.add(y_drag).changed()
|
||||
};
|
||||
|
||||
let z_drag = egui::DragValue::new(&mut vec3.z).speed(speed);
|
||||
let dirty = dirty || ui.add(z_drag).changed();
|
||||
|
||||
dirty
|
||||
}
|
||||
|
||||
pub fn ui_scale(&mut self, ui: &mut egui::Ui) {
|
||||
let scale_speed = self.transform.scale * 0.01;
|
||||
let drag = egui::DragValue::new(&mut self.transform.scale)
|
||||
.clamp_range(0.0..=f32::INFINITY)
|
||||
.speed(scale_speed);
|
||||
if ui.add(drag).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn flush_dirty(&mut self, mut f: impl FnMut(&mut Self)) {
|
||||
let mut stack = vec![self];
|
||||
while let Some(parent) = stack.pop() {
|
||||
if parent.dirty {
|
||||
parent.dirty = false;
|
||||
f(parent);
|
||||
}
|
||||
|
||||
if parent.children_dirty {
|
||||
parent.children_dirty = false;
|
||||
|
||||
for child in parent.children.iter_mut() {
|
||||
stack.push(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,191 @@
|
|||
use legion::Entity;
|
||||
|
||||
use crate::model;
|
||||
|
||||
use std::ops::{Deref, DerefMut};
|
||||
|
||||
pub struct World {
|
||||
pub world: legion::World,
|
||||
pub resources: legion::Resources,
|
||||
pub root_objects: Vec<Entity>,
|
||||
}
|
||||
|
||||
impl Deref for World {
|
||||
type Target = legion::World;
|
||||
|
||||
fn deref(&self) -> &legion::World {
|
||||
&self.world
|
||||
}
|
||||
}
|
||||
|
||||
impl DerefMut for World {
|
||||
fn deref_mut(&mut self) -> &mut legion::World {
|
||||
&mut self.world
|
||||
}
|
||||
}
|
||||
|
||||
impl World {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
world: Default::default(),
|
||||
resources: Default::default(),
|
||||
root_objects: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn execute(&mut self, schedule: &mut legion::Schedule) {
|
||||
schedule.execute(&mut self.world, &mut self.resources);
|
||||
}
|
||||
|
||||
pub fn get_component_mut<T: 'static + Send + Sync>(&mut self, entity: Entity) -> &mut T {
|
||||
self.entry(entity).unwrap().into_component_mut().unwrap()
|
||||
}
|
||||
|
||||
pub fn spawn_model(&mut self, model: &model::LoadedModel, transform: &glam::Mat4) -> Entity {
|
||||
let mut children = Vec::new();
|
||||
for object in model.objects.iter() {
|
||||
children.push(self.spawn_object(object, transform));
|
||||
}
|
||||
|
||||
let root = self.world.push((Object {
|
||||
name: model.name.to_owned(),
|
||||
transform: model::Transform::default(),
|
||||
entities: Default::default(),
|
||||
children,
|
||||
dirty: false,
|
||||
children_dirty: false,
|
||||
},));
|
||||
|
||||
self.root_objects.push(root);
|
||||
root
|
||||
}
|
||||
|
||||
pub fn spawn_object(
|
||||
&mut self,
|
||||
object: &model::LoadedObject,
|
||||
root_transform: &glam::Mat4,
|
||||
) -> Entity {
|
||||
let transform = cyborg::scene::Transform {
|
||||
transform: *root_transform * object.transform.to_mat4(),
|
||||
};
|
||||
|
||||
let mut entities = Vec::new();
|
||||
for mesh in object.meshes.iter() {
|
||||
let mesh = cyborg::scene::Mesh { mesh: *mesh };
|
||||
let entity = self.world.push((mesh, transform.clone()));
|
||||
entities.push(entity);
|
||||
}
|
||||
|
||||
let mut children = Vec::new();
|
||||
for child in object.children.iter() {
|
||||
children.push(self.spawn_object(child, root_transform));
|
||||
}
|
||||
|
||||
self.world.push((Object {
|
||||
name: object.name.clone(),
|
||||
transform: object.transform.clone(),
|
||||
entities,
|
||||
children,
|
||||
dirty: false,
|
||||
children_dirty: false,
|
||||
},))
|
||||
}
|
||||
|
||||
pub fn flush_dirty_objects(&mut self) {
|
||||
let mut stack = self.root_objects.to_owned();
|
||||
while let Some(parent) = stack.pop() {
|
||||
let parent: &mut Object = self.get_component_mut(parent);
|
||||
|
||||
if parent.children_dirty {
|
||||
parent.children_dirty = false;
|
||||
stack.extend_from_slice(&parent.children);
|
||||
}
|
||||
|
||||
if parent.dirty {
|
||||
parent.dirty = false;
|
||||
|
||||
let mat4 = parent.transform.to_mat4();
|
||||
for entity in parent.entities.to_owned().into_iter() {
|
||||
let transform: &mut cyborg::scene::Transform = self.get_component_mut(entity);
|
||||
transform.transform = mat4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Object {
|
||||
pub name: Option<String>,
|
||||
pub transform: model::Transform,
|
||||
pub entities: Vec<Entity>,
|
||||
pub children: Vec<Entity>,
|
||||
pub dirty: bool,
|
||||
pub children_dirty: bool,
|
||||
}
|
||||
|
||||
impl Object {
|
||||
pub fn ui(&mut self, ui: &mut egui::Ui) {
|
||||
egui::Grid::new("root_object")
|
||||
.num_columns(4)
|
||||
.striped(true)
|
||||
.show(ui, |ui| {
|
||||
ui.label("Position: ");
|
||||
self.ui_position(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Rotation: ");
|
||||
self.ui_rotation(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Scale: ");
|
||||
self.ui_scale(ui);
|
||||
ui.end_row();
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_position(&mut self, ui: &mut egui::Ui) {
|
||||
let speed = 0.1 * self.transform.scale.min_element();
|
||||
if Self::ui_vec3(ui, speed, &mut self.transform.position) {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_rotation(&mut self, ui: &mut egui::Ui) {
|
||||
let axes = &mut self.transform.rotation;
|
||||
|
||||
if ui.drag_angle(&mut axes.x).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.y).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.z).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_vec3(ui: &mut egui::Ui, speed: f32, vec3: &mut glam::Vec3) -> bool {
|
||||
let x_drag = egui::DragValue::new(&mut vec3.x).speed(speed);
|
||||
let dirty = ui.add(x_drag).changed();
|
||||
|
||||
let dirty = dirty || {
|
||||
// For some reason, Rust complains if this isn't in a block
|
||||
let y_drag = egui::DragValue::new(&mut vec3.y).speed(speed);
|
||||
ui.add(y_drag).changed()
|
||||
};
|
||||
|
||||
let z_drag = egui::DragValue::new(&mut vec3.z).speed(speed);
|
||||
let dirty = dirty || ui.add(z_drag).changed();
|
||||
|
||||
dirty
|
||||
}
|
||||
|
||||
pub fn ui_scale(&mut self, ui: &mut egui::Ui) {
|
||||
let speed = self.transform.scale.min_element() * 0.01;
|
||||
if Self::ui_vec3(ui, speed, &mut self.transform.scale) {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -233,16 +233,21 @@ impl Flycam {
|
|||
pub fn get_eye(&self) -> [f32; 4] {
|
||||
self.position.extend(0.0).to_array()
|
||||
}
|
||||
|
||||
pub fn get_vp(&self) -> [[f32; 4]; 4] {
|
||||
|
||||
pub fn get_view(&self) -> glam::Mat4 {
|
||||
// view matrix is inverted camera pose (world space to camera space)
|
||||
let rotation = Mat4::from_quat(self.get_orientation().inverse());
|
||||
let translation = Mat4::from_translation(-self.position);
|
||||
let view = rotation * translation;
|
||||
|
||||
// perspective projection
|
||||
let proj = Mat4::perspective_rh_gl(self.fovy, self.aspect, self.znear, self.zfar);
|
||||
rotation * translation
|
||||
}
|
||||
|
||||
pub fn get_projection(&self) -> glam::Mat4 {
|
||||
Mat4::perspective_rh_gl(self.fovy, self.aspect, self.znear, self.zfar)
|
||||
}
|
||||
|
||||
pub fn get_vp(&self) -> [[f32; 4]; 4] {
|
||||
let view = self.get_view();
|
||||
let proj = self.get_projection();
|
||||
let vp = proj * view;
|
||||
vp.to_cols_array_2d()
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue