cyborg/src/mesh.rs

41 lines
1.2 KiB
Rust

#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Vertex {
pub position: [f32; 3],
pub normal: [f32; 3],
pub tex_coords: [f32; 2],
}
impl Vertex {
pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
shader_location: 1,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: std::mem::size_of::<[f32; 6]>() as wgpu::BufferAddress,
shader_location: 2,
format: wgpu::VertexFormat::Float32x2,
},
],
}
}
}
pub type Index = u32;
pub struct MeshData {
pub vertices: Vec<Vertex>,
pub indices: Vec<Index>,
}