mars
f590edb77f
- Refactor `RenderPass` and `RenderPassBox` APIs - Add basic `mesh_shader.wgsl` - Decouple `MeshLayoutBindingIndices` from `MeshLayoutBindings` - Create `MeshPass` render pipeline - `MeshPass` creates an example mesh - `MeshPass` flushes `MeshPool` - `MeshPass` actually draws meshes |
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.. | ||
mesh.rs | ||
mesh_shader.wgsl |