Modify push.lua to use nearest-neighbor canvas filtering
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@ -80,11 +80,14 @@ function push:setupCanvas(canvases)
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return self
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return self
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end
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end
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function push:addCanvas(params)
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function push:addCanvas(params)
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local canvas = love.graphics.newCanvas(self._WWIDTH, self._WHEIGHT)
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canvas:setFilter("nearest", "nearest")
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table.insert(self.canvases, {
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table.insert(self.canvases, {
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name = params.name,
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name = params.name,
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private = params.private,
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private = params.private,
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shader = params.shader,
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shader = params.shader,
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canvas = love.graphics.newCanvas(self._WWIDTH, self._WHEIGHT),
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canvas = canvas,
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stencil = params.stencil or self._stencil
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stencil = params.stencil or self._stencil
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})
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})
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end
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end
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