Add Bringer of Death
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- `assets/leaf-ranger.png` is licensed under CC-BY 4.0 and was created by chierit (source: https://chierit.itch.io/elementals-leaf-ranger)
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- `assets/leaf-ranger.png` is licensed under CC-BY 4.0 and was created by chierit (source: https://chierit.itch.io/elementals-leaf-ranger)
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- `assets/bringer-of-death.png` was created by clembed (source: https://clembod.itch.io/bringer-of-death-free)
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- `assets/small-blocky-font.png` is licensed under CC-BY 3.0 and was created by Jerom (source: https://opengameart.org/content/small-blocky-font)
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- `assets/small-blocky-font.png` is licensed under CC-BY 3.0 and was created by Jerom (source: https://opengameart.org/content/small-blocky-font)
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- `lib/classic.lua` is licensed under the MIT license and was created by rxi (source: https://raw.githubusercontent.com/rxi/classic/master/classic.lua)
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- `lib/classic.lua` is licensed under the MIT license and was created by rxi (source: https://raw.githubusercontent.com/rxi/classic/master/classic.lua)
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- `lib/push.lua` is licensed under the MIT license and was created by Ulysse Ramage (source: https://github.com/Ulydev/push)
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- `lib/push.lua` is licensed under the MIT license and was created by Ulysse Ramage (source: https://github.com/Ulydev/push)
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units.lua
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units.lua
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local Animation = require "animation"
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local Animation = require "animation"
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local Atlas = require "atlas"
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local Atlas = require "atlas"
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local function spannedState(atlas, row, len, on_finish, next)
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local function spannedState(atlas, start, len, on_finish, next)
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local start = (row - 1) * atlas.w + 1
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local animation = Animation:new_spanned(atlas, start, start + len - 1)
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local animation = Animation:new_spanned(atlas, start, start + len - 1)
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return { animation = animation, on_finish = on_finish, next = next }
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return { animation = animation, on_finish = on_finish, next = next }
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end
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end
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local function rowState(atlas, row, len, on_finish, next)
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local start = (row - 1) * atlas.w + 1
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return spannedState(atlas, start, len, on_finish, next)
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end
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local leafRanger = Atlas(love.graphics.newImage("assets/leaf-ranger.png"), 288, 128)
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local leafRanger = Atlas(love.graphics.newImage("assets/leaf-ranger.png"), 288, 128)
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local bringerOfDeath = Atlas(love.graphics.newImage("assets/bringer-of-death.png"), 140, 93)
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return {
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return {
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{
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{
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name = "Leaf Ranger",
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name = "Leaf Ranger",
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states = {
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states = {
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idle = spannedState(leafRanger, 1, 12),
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idle = rowState(leafRanger, 1, 12),
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run = spannedState(leafRanger, 2, 10),
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run = rowState(leafRanger, 2, 10),
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hurt = spannedState(leafRanger, 16, 6, "goto", "idle"),
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hurt = rowState(leafRanger, 16, 6, "goto", "idle"),
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death = spannedState(leafRanger, 17, 19, "stop"),
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death = rowState(leafRanger, 17, 19, "stop"),
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}
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},
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{
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name = "Bringer of Death",
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states = {
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idle = rowState(bringerOfDeath, 1, 8),
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walk = rowState(bringerOfDeath, 2, 8),
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attack = rowState(bringerOfDeath, 3, 10, "goto", "idle"),
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hurt = spannedState(bringerOfDeath, 27, 3, "goto", "idle"),
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death = spannedState(bringerOfDeath, 30, 10, "stop"),
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cast = spannedState(bringerOfDeath, 40, 9, "goto", "idle"),
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spell = spannedState(bringerOfDeath, 49, 16, "stop"),
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}
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}
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}
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}
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}
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}
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