new network application #14
|
@ -9,23 +9,25 @@
|
|||
<meta content="width=device-width, initial-scale=1" name="viewport" />
|
||||
<meta content="interest-cohort=()" http-equiv="Permissions-Policy" /> <!-- FUCK GOOGLE -->
|
||||
</head>
|
||||
<header><img id="logo" src="/assets/img/TiB-network.png" width=25% style="vertical-align:top" /></header>
|
||||
<body id="about">
|
||||
<nav><h4 style="text-align: right"><li class="home"><a href="/">Home</a></li> | <li class="blog"><a href="/blog">Weblog</a></li> | <li class="about"><a href="/about">About</a></li></h4></nav>
|
||||
<p>Tebibyte Media was started in 2020 by <a href="staff/emma">Emma
|
||||
Tebibyte</a> in order to create a community of technology-savvy
|
||||
individuals who share faer values. The original goal was to propagate
|
||||
free software values, and that goal heavily influenced the
|
||||
development of the Project's new goals. The loose group
|
||||
quickly became a project dedicated to bringing together other,
|
||||
like-minded projects and networks.</p>
|
||||
|
||||
<p>Today, Tebibyte Media is an aspiring group of free software and
|
||||
open-access enthusiasts who believe that all information should be
|
||||
free and publicly accessible. To that end, we promote, share,
|
||||
connect, and support like-minded developers and artists whose work
|
||||
progresses toward this goal. Read more at our
|
||||
<a href="/blog/hello-world">launch blog post</a>.</p>
|
||||
<header><img id="logo" src="/assets/img/TiB-network.png" width=25% style="vertical-align:top" /></header>
|
||||
<nav><h4 style="text-align: right"><li class="home"><a href="/">Home</a></li> | <li class="network"><a href="/network">Network</a></li> | <li class="blog"><a href="/blog">Weblog</a></li> | <li class="about"><a href="/about">About</a></li></h4></nav>
|
||||
<p>
|
||||
Tebibyte Media was started in 2020 by <a
|
||||
href="https://emma.tebibyte.media">Emma Tebibyte</a> in order to create
|
||||
a community of technology-savvy individuals who share faer values. The
|
||||
original goal was to propagate free software values, and that goal
|
||||
heavily influenced the development of the Project's new goals. The
|
||||
loose group quickly became a project dedicated to bringing together
|
||||
other, like-minded projects and networks.
|
||||
<br>
|
||||
Today, Tebibyte Media is an aspiring group of free software and
|
||||
open-access enthusiasts who believe that all information should be
|
||||
free and publicly accessible. To that end, we promote, share,
|
||||
connect, and support like-minded developers and artists whose work
|
||||
progresses toward this goal. Read more at our
|
||||
<a href="/blog">blog</a>.
|
||||
</p>
|
||||
|
||||
<h3 id="faq"><a href="#faq">Frequently Asked Questions</a></h3>
|
||||
<h4 id="wtf-is-a-tib"><a href="#wtf-is-tib">The question comes up
|
||||
|
@ -35,7 +37,8 @@
|
|||
Windows' usage of the SI prefixes instead of the proper IEC ones
|
||||
is documented on <a href="https://en.wikipedia.org/wiki/Binary_prefix#Consumer_confusion">Wikipedia</a>.</p>
|
||||
|
||||
<h4 id="license"><a href="#license">How is your site licensed?</a></h4>
|
||||
<h4 id="license"><a href="#license">How is your site
|
||||
licensed?</a></h4>
|
||||
<p>The Tebibyte Media website is free software: you can
|
||||
redistribute it and/or modify it under the terms of the GNU
|
||||
Affero General Public License as published by the Free Software
|
||||
|
@ -52,27 +55,20 @@
|
|||
The source code is available
|
||||
<a href="https://git.tebibyte.media/meta/site">here</a>.</p>
|
||||
|
||||
<h4 id="hosting"><a href="#hosting">Who is your hosting provider?</a></h4>
|
||||
<h4 id="hosting"><a href="#hosting">Who is your hosting
|
||||
provider?</a></h4>
|
||||
<p>The server hosting this site and its services is hosted on a
|
||||
<a href="https://www.linode.com/">Linode</a> running
|
||||
<a href="https://www.debian.org/">Debian 11</a> with the
|
||||
<a href="https://www.fsfla.org/ikiwiki/selibre/linux-libre/">Linux-libre</a>
|
||||
kernel.</p>
|
||||
|
||||
<h3 id="network"><a href=#network>Network Members</a></h3>
|
||||
<p style="font-size:0.75em;"><i>For aspiring Network Members, please see our
|
||||
<a href="/blog/hello-world#network-application">application
|
||||
<h3 id="network"><a href=#network>Network</a></h3>
|
||||
<p style="font-size:0.75em;"><i>For aspiring Network Members, please
|
||||
see our <a href="/network#application">application
|
||||
information</a></i></p>
|
||||
<!-- <p><a href="https://ortusjournal.org"> [Insert their
|
||||
description here, consult with them on their preferred description]
|
||||
</a> [<a href="https://wordpress.org/about/">Freely licensed</a>
|
||||
JavaScript; may contain
|
||||
<a href="https://gschoppe.com/wordpress/plugins-and-themes-open-source/">non-free plugins</a>].</p>
|
||||
|
||||
<p><a href="https://embeddedscript.net">New Media artist Richard
|
||||
Williams' website</a>. <a href="https://bibliogram.art/u/_remind_me_tomorrow">[see also]</a>
|
||||
[<a href="https://www.gnu.org/philosophy/javascript-trap.html">
|
||||
unlicensed JavaScript</a>].</p> -->
|
||||
<p>See <a href="/network#members">here</a> for a list of
|
||||
members.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
|
|
|
@ -48,6 +48,10 @@ li.blog {
|
|||
display: inline;
|
||||
}
|
||||
|
||||
li.network {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
li.about {
|
||||
display: inline;
|
||||
}
|
||||
|
@ -64,6 +68,12 @@ li.about {
|
|||
text-decoration: none;
|
||||
}
|
||||
|
||||
#network nav .network >a {
|
||||
pointer-events: none;
|
||||
cursor: default;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
#about nav .about > a {
|
||||
pointer-events: none;
|
||||
cursor: default;
|
||||
|
|
28
index.html
28
index.html
|
@ -9,25 +9,23 @@
|
|||
<meta content="width=device-width, initial-scale=1" name="viewport" />
|
||||
<meta content="interest-cohort=()" http-equiv="Permissions-Policy" /> <!-- FUCK GOOGLE -->
|
||||
</head>
|
||||
<header><img id="logo" src="assets/img/TiB-network.png" width=25% style="vertical-align:top" /></header>
|
||||
<body id="home">
|
||||
<nav><h4 style="text-align: right"><li class="home"><a href="/">Home</a></li> | <li class="blog"><a href="/blog">Weblog</a></li> | <li class="about"><a href="/about">About</a></li></h4></nav>
|
||||
|
||||
<br>
|
||||
<h3>Let's liberate information together.</h3>
|
||||
<br>
|
||||
<p>
|
||||
<header><img id="logo" src="assets/img/TiB-network.png" width=25% style="vertical-align:top" /></header>
|
||||
<nav><h4 style="text-align: right"><li class="home"><a href="/">Home</a></li> | <li class="network"><a href="/network">Network</a></li> | <li class="blog"><a href="/blog">Weblog</a></li> | <li class="about"><a href="/about">About</a></li></h4></nav>
|
||||
<br>
|
||||
<h3>Let's liberate information together.</h3>
|
||||
<br>
|
||||
<p>
|
||||
Tebibyte Media works to promote free and libre projects in order
|
||||
to provide support and publicity to member projects. Its members
|
||||
enjoy benefits like management of server hosting, email management,
|
||||
access to <a href=/blog/hello-world#benefits>our services</a>, and
|
||||
any future benefits that come as a result of the expanding nature of
|
||||
the project.
|
||||
</p>
|
||||
|
||||
<br>
|
||||
<p style="text-align: left"><a href="https://opencollective.com/tebibytemedia">
|
||||
<img alt="open collective" src="https://opencollective.com/static/images/opencollective-icon.svg" /></a> <a href="https://liberapay.com/tebibytemedia/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></p>
|
||||
access to <a href=/network#benefits>our services</a>, and any future
|
||||
benefits that come as a result of the expanding nature of the
|
||||
project.
|
||||
</p>
|
||||
<br>
|
||||
<p style="text-align: left"><a href="https://opencollective.com/tebibytemedia">
|
||||
<img alt="open collective" src="https://opencollective.com/static/images/opencollective-icon.svg" /></a> <a href="https://liberapay.com/tebibytemedia/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -0,0 +1,257 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>TiB. | Network</title>
|
||||
<link rel="stylesheet" href="/assets/TiB.css">
|
||||
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
|
||||
<meta content="Emma Tebibyte" name="author" />
|
||||
<meta content="Tebibyte Media Network directory." name="description" />
|
||||
<meta content="width=device-width, initial-scale=1" name="viewport" />
|
||||
<meta content="interest-cohort=()" http-equiv="Permissions-Policy" /> <!-- FUCK GOOGLE -->
|
||||
</head>
|
||||
<body id="network">
|
||||
<header><img id="logo" src="/assets/img/TiB-network.png" width=25% style="vertical-align:top" /></header>
|
||||
<nav><h4 style="text-align: right"><li class="home"><a href="/">Home</a></li> | <li class="network"><a href="/network">Network</a></li> | <li class="blog"><a href="/blog">Weblog</a></li> | <li class="about"><a href="/about">About</a></li></h4></nav>
|
||||
<p>
|
||||
Tebibyte Media's <i>raison d'être</i> is its Network. Our goal as a
|
||||
Project is to foster the creation of that Network by extending
|
||||
connections of solidarity between project who share the values we
|
||||
believe are important in the new digital age.
|
||||
</p>
|
||||
|
||||
<h2 id="specification"><a href="#specification">Specification</a></h2>
|
||||
<p>
|
||||
Tebibyte Media is composed of two distinct parts: the Network and
|
||||
the Project. The latter is made up of myself, the individuals I
|
||||
have recruited into the Project, and the infrastructure which supports
|
||||
it; the former, the constituent projects and networks which are
|
||||
associated with the Project. This distinction exists in order to
|
||||
maintain an appropriate separation between the interests of these
|
||||
entities to preserve the heterogeneity of these communities.
|
||||
</p>
|
||||
<p>
|
||||
Like the components defined above, the members of the Network are
|
||||
split into two separate categories:
|
||||
</p>
|
||||
<p>
|
||||
A "project" in this context is an entity whose constituents are
|
||||
individuals; a "network" is one whose members are projects
|
||||
themselves, or a mix of projects and other networks.
|
||||
</p>
|
||||
<p>
|
||||
A Tebibyte Media "project" does not necessarily have to be
|
||||
a free software project; it can be anything involving strong
|
||||
public engagement and iterative development. For example, a
|
||||
post-modernist fiction-writing blog can count as a Tebibyte
|
||||
Media project, as long as the work is ongoing and the blog is
|
||||
shared at no cost to its readers.
|
||||
</p>
|
||||
<p>
|
||||
A "project" could be an open writing publication requiring
|
||||
attention or third-party reviewing, a free software project
|
||||
looking for a userbase and pool of talented developers, or an art
|
||||
project looking for exposure and contributors.
|
||||
</p>
|
||||
<p>
|
||||
A "network" might be a webring, an online social hub for the
|
||||
advancement of some idea or combined agenda, or an organization
|
||||
which has multiple distinct components or internal projects but
|
||||
which still works toward one main goal. A webring whose
|
||||
constituents are all blogs that focus on physics would be an
|
||||
example.
|
||||
</p>
|
||||
<p>
|
||||
In the case of members creating new networks internal to Tebibyte
|
||||
Media's influence, we take it upon ourselves to mediate and foster
|
||||
that connection; we see these novel networks as partially our
|
||||
responsibility.
|
||||
</p>
|
||||
|
||||
<h2 id="responsibilities"><a href="#responsibilities">Responsibilites &
|
||||
Assurances</a></h2>
|
||||
<p>
|
||||
Joining the Network is not a binding agreement. We would obviously
|
||||
<i>prefer</i> it if members would adhere to the responsibilities we
|
||||
ask them to adhere to, but we obviously cannot force them to, and
|
||||
they are under no formal obligation to. In the same way, the Network
|
||||
is set up in a way that prevents Tebibyte Media (the Project) from
|
||||
using its power to harm members. All data and servers relating to
|
||||
any given member's infrastructure are theirs, with administrator
|
||||
privileges attached to those resources.
|
||||
</p>
|
||||
<p>
|
||||
Every project in the Network will be represented by a single person
|
||||
who will be appropriately selected by the members of that project.
|
||||
For example, in the case of a free software project run by a BDFL,
|
||||
the leader of that project would be that Representative or could
|
||||
select someone else to represent it. Any member networks are given
|
||||
the opportunity to provide as many Representatives as there are
|
||||
distinct viewpoints in the community that network represents.
|
||||
</p>
|
||||
<p>
|
||||
Every month, on the first day of the month, the Project will put out
|
||||
a blog post detailing the month in review of the Network.
|
||||
Representatives of each member entity will be responsible for
|
||||
working with the Project Editors in order to write a short two- or
|
||||
three-paragraph decription of the state of their member entity,
|
||||
including what has been accomplished in the past month and what is
|
||||
on the horizon. These sections will be submitted to the blog
|
||||
repository using the git version-tracking system. Knowledge of this
|
||||
system is not required but is preferred.Our editors will be able to
|
||||
guide Representatives through the submission process and help with
|
||||
any problems presented by this setup.
|
||||
</p>
|
||||
|
||||
<h2 id="benefits"><a href="#benefits">Member Benefits</a></h2>
|
||||
<p>
|
||||
The Project takes upon itself responsibilities for each member of
|
||||
the Network: we will provide infrastructure that your project needs
|
||||
to succeed. Infrastructure currently available includes:
|
||||
<ul>
|
||||
<li>Website hosting</li>
|
||||
<ul>
|
||||
<li>Self-hosted <a
|
||||
href="https://wordpress.com/">Wordpress</a></li>
|
||||
</ul>
|
||||
<li>A dedicated <a href="https://matrix.org/">Matrix</a>
|
||||
room</li>
|
||||
<li>An e-mail server</li>
|
||||
<li>A dedicated feed channel on <a href="/discord">our Discord
|
||||
"server"</a></li>
|
||||
</ul>
|
||||
Planned infrastructure includes:
|
||||
<ul>
|
||||
<li>Website hosting alternatives
|
||||
<ul>
|
||||
<li><a href="https://getzola.org/">Zola</a></li>
|
||||
<li><a href="https://jekyllrb.com/">Jekyll</a></li>
|
||||
</ul>
|
||||
<li><a href="https://fosscord.com/">Fosscord</a> Guilds</li>
|
||||
<li>Package maintenance (i.e. <a
|
||||
href="https://mpr.makedeb.org/">MPR</a>/<a
|
||||
href="https://aur.archlinux.org/">AUR</a>)</li>
|
||||
<li>Documentation</li>
|
||||
<ul>
|
||||
<li><a
|
||||
href="https://rust-lang.github.io/mdBook/">mdBook</a></li>
|
||||
</ul>
|
||||
</ul>
|
||||
In addition to benefits, we also offer community coordination and
|
||||
the benefit of the existing Tebibyte Media Network as a baseline
|
||||
level of exposure.
|
||||
</p>
|
||||
|
||||
<h2 id="members"><a href="#members">Members</a></h2>
|
||||
<!-- <p><a href="https://farside.link/https://instagram.com/_remind_me_tomorrow">_remind_me_tomorrow</a>,
|
||||
a platform dependent essay, hosted on Instagram, which deals with
|
||||
the ways that The Digital has been made precarious over the past
|
||||
several decades. Created by
|
||||
<a href="https://embeddedscript.net/">Richard Williams</a>
|
||||
<a title="Unlicensed JavaScript" href="https://www.gnu.org/philosophy/javascript-trap.html">[!]</a>.
|
||||
Linked here using a free software frontend for Instagram.</p> -->
|
||||
<p><a href="https://git.tebibyte.media/sashakoshka/arf">ARF</a>, an
|
||||
experimental programming language.</p>
|
||||
<!-- <p><a href="https://git.tebibyte.media/canary/canary">Canary</a> -->
|
||||
<p><a href="https://git.tebibyte.media/nexus/nexus">Nexus, a
|
||||
federated, free software, hackable VR social platform and
|
||||
protocol.</a></p>
|
||||
<!-- <p><a href="https://ortusjournal.org">Ortus Journal, a journal
|
||||
of speculative analysis</a>
|
||||
<a title="nonfree plugins" href="https://gschoppe.com/wordpress/plugins-and-themes-open-source/">[!]</a></p> -->
|
||||
|
||||
<h2 id="application"><a href="#application">Application</a></h2>
|
||||
<p>In order to apply to be a member of the Tebibyte Media Network,
|
||||
please reference the below guidelines. All applications should be sent
|
||||
to <a href="mailto:apply@tebibyte.media">apply@tebibyte.media</a>. A
|
||||
sample application is located <a
|
||||
href="sample-applications/nexus.txt">here</a>.</p>
|
||||
<p>Please write the application in plaintext as an essay without
|
||||
organizational headers.</p>
|
||||
<ol>
|
||||
<li>Name of project or network and describe organizational makeup
|
||||
<ul>
|
||||
<li>List member projects of applicant networks</li>
|
||||
<li>List team members of applicant projects and their roles</li>
|
||||
<li>Designate of the Representative(s)</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>A short written section describing the project or network
|
||||
<ul>
|
||||
<li>Include the type of project or network (i.e. software,
|
||||
educational resource, publisher, art project)</li>
|
||||
<li>Also include any programming languages, writing styles,
|
||||
target platforms or technical information regarding the creation
|
||||
of content</li>
|
||||
<li>Link technical resources which contextualize its creation,
|
||||
including:
|
||||
<ul>
|
||||
<li>Referenced materials used throughout the process of its
|
||||
creation</li>
|
||||
<li>Similar work or work upon which it is based</li>
|
||||
<li>References to issues with a similar entity which it
|
||||
addresses</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Describe the userbase and contributors attempting to be
|
||||
appealed to</li>
|
||||
<li>Describe long-term goals for the endeavor:
|
||||
<ol>
|
||||
<li>What will it look like in a year?</li>
|
||||
<li>What does it gain from joining the Network?</li>
|
||||
<li>What does it bring to the table for other Network
|
||||
members?
|
||||
<ul>
|
||||
<li>If the proposed member is a writing collective, it
|
||||
could provide valuable editorial experience and
|
||||
knowledge</li>
|
||||
<li>Art projects could work with editorial and
|
||||
software entities to create combined works or to design
|
||||
graphics, typefaces, or logotypes</li>
|
||||
</ul>
|
||||
</li>
|
||||
</li>
|
||||
<li>Prompt questions to answer as a conclusion could include
|
||||
the following:
|
||||
<ul>
|
||||
<li>How does this endeavor contribute to the ecosystem it
|
||||
integrates?</li>
|
||||
<li>What specific problems is this new endeavor solving?</li>
|
||||
<li>Do any existing projects solve these problems already?
|
||||
If so, how is this endeavor different?</li>
|
||||
<li>Is this a highly experimental endeavor that innovates
|
||||
its field, a refined reimplementation of a tried-and-true
|
||||
solution, or something in between?</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Feel free to include any extra information deemed important
|
||||
to specify; the application cannot account for everything</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>(If not already existing) a clear description of the vision of
|
||||
the project or network's
|
||||
<a href="https://en.wikipedia.org/wiki/Minimum_viable_product">minimum
|
||||
viable product</a>
|
||||
<ul>
|
||||
<li>Remember to
|
||||
<a href="http://www.catb.org/%7Eesr/writings/cathedral-bazaar/cathedral-bazaar/ar01s04.html">Release Early, Release Often</a></li>
|
||||
<li>Minimum viable products are not complete or fully
|
||||
functional; they must simply demonstrate promising work</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Estimated timespans for the project or network (i.e. one month,
|
||||
a few months, a year, continuous) and a roadmap for the completed
|
||||
project</li>
|
||||
<li>Project licensing details
|
||||
<ul>
|
||||
<li>Tebibyte Media will not accept projects whose licensing
|
||||
conflicts with our goal of furthering free software and
|
||||
open-access projects. For guidance on this topic, see
|
||||
<a href="https://www.gnu.org/licenses/license-recommendations.html">the
|
||||
Free Software Foundation's recommendations</a>
|
||||
as well as <a href="https://www.gnu.org/licenses/license-list.html">their
|
||||
list of free software licenses</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ol>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,69 @@
|
|||
Nexus is a federated, free software, hackable VR social platform and protocol.
|
||||
|
||||
Project members include Person 1 <user@example.com>, Person 2 <user@example.com>,
|
||||
and Person 3 <user@example.com>. The representative of the project is Person 1.
|
||||
|
||||
Nexus' current design is subject to change; we are still in the rough
|
||||
prototyping stage and we expect to "Ship-of-Theseus" our current design quite a
|
||||
bit. The goal of Nexus is to provide an open, extendable, VR social platform. To
|
||||
do this, Nexus separates its logic into individual Wasm scripts and a networking
|
||||
API based on the ECS model. Everything communicates using the gLTF and VRM
|
||||
standards: VRM for avatars, and gLTF for objects and worlds. Several different
|
||||
actors are present within the Nexus architecture:
|
||||
|
||||
A “world” is a collection of Wasm scripts and gLTF models able to be reproduced.
|
||||
It is intended for users to be able to create worlds, and to share them,
|
||||
allowing others to use the worlds as templates from which to create servers. A
|
||||
“server” is a running instance of a world; how servers interop with other
|
||||
servers is yet to be determined. A “client” is the front-end application that
|
||||
can connect to any Nexus server and interact with other clients over the server.
|
||||
|
||||
The current plan is to provide almost everything using Wasm scripts.
|
||||
|
||||
Wasm scripts have two categories so far; there are server scripts, that just run
|
||||
on the server, and client scripts, which are sent over to the client for the
|
||||
client to run locally and then interact with the server using the networking
|
||||
API. It's possible that we will come up with some kind of server-client dual
|
||||
script type, in which clients run a script to keep themselves up to date with
|
||||
the server. The server checks to make sure its results line up with the clients’
|
||||
in order to limit abuse.
|
||||
|
||||
Camera and physics (gravity, collision, buttons, etc.) interactions, IK and FBT,
|
||||
and GUI systems (server discovery interfaces, friends lists, etc.) will all be
|
||||
provided by Wasm scripts. We will provide default implementations, but the
|
||||
community will be free to hack on those scripts or create their own from scratch
|
||||
to provide the same or new functionality. This creates an extremely extensible
|
||||
platform. Using Wasm means that, as we go into the future, more languages could
|
||||
be utilized to write social VR, or non-social VR experiences, such as games, a
|
||||
scene editor, media creation tools, etc.
|
||||
|
||||
This system enables people to to write clients and servers in other languages or
|
||||
engines than Bevy, which we are currently using for our standard implementation.
|
||||
As long as clients or servers properly respect the Wasm scripts, everything
|
||||
should work across different implementations. If someone creates a Nexus server
|
||||
SDK in Unity, they will be able to take advantage of much of Unity to create
|
||||
Nexus worlds.
|
||||
|
||||
The fact that we use Wasm also means that game developers can create games or
|
||||
experiences in normal, 2D IDEs, such as writing a game in Rust, instead of
|
||||
having to deal with our scene editor. That being said, we do plan to make a
|
||||
scene editor in Nexus, but this is a tentative, far-future plan.
|
||||
|
||||
The current plan is to use IPFS to provide sharing of Wasm scripts, models, and
|
||||
whatever else may materialize in the future.
|
||||
|
||||
Theoretical work on a permissions system has not yet begun.
|
||||
|
||||
The aim is to provide an free software VR social platform where people can
|
||||
collaborate and communicate with each other, and a game engine-like base to
|
||||
build social VR applications.
|
||||
|
||||
Our Minimum Viable Product is gLTF models loaded in for avatars, downloading and
|
||||
loading, basic voice chat, and synced worlds.
|
||||
|
||||
The timespan of this project to full completion is several years. If all goes
|
||||
according to plan, an MVP should be only a few months off.
|
||||
|
||||
The server and client implementation will be licensed under the GPLv3, but all
|
||||
the base scripts, for things like physics, inverse kinematics, and the basic UI
|
||||
implementation will be licensed under the Expat License.
|
Loading…
Reference in New Issue