Got rid of frameskipping because it wasn't working, fixed inaccuracies in delta time, added relative time for interpolation

This commit is contained in:
skyeshroom 2021-08-09 13:24:06 -07:00
parent 56448eceed
commit 3315491b0f
3 changed files with 20 additions and 22 deletions

2
Cargo.lock generated
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@ -103,7 +103,7 @@ dependencies = [
]
[[package]]
name = "loopcore"
name = "hypoloop"
version = "0.1.0"
dependencies = [
"futures",

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@ -1,5 +1,5 @@
[package]
name = "loopcore"
name = "hypoloop"
version = "0.1.0"
edition = "2018"

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@ -1,6 +1,5 @@
use std::time::Instant;
const UPDATE_INTERVAL: u32 = 40;
const MAX_FRAMESKIP: u32 = 5;
const UPDATE_INTERVAL: u32 = 80;
fn main() {
// track the delta time (the duration of the previous loop in milliseconds)
@ -12,11 +11,21 @@ fn main() {
// start per-loop delay timer
let timer = Instant::now();
// track the number of update ticks
let mut ticks: u32 = 0;
// update
if delta_time >= UPDATE_INTERVAL {
println!("Updating");
update();
update(&mut delta_time, &mut ticks);
// DEBUG
// reset the delta time
delta_time = timer.elapsed().as_millis() as u32;
}
// support interpolation via fractional "relative time"
let relative_time: f32 = delta_time as f32 / UPDATE_INTERVAL as f32;
println!("Displaying | Delta Time: {}ms | Relative Time: {}", delta_time, relative_time);
display();
// update the delta time
@ -27,24 +36,13 @@ fn main() {
// update function
// TODO - I think I'm resetting delta time in the wrong place or just using it incorrectly; frameskips aren't happening at all
fn update(delta_time: &mut u32, ticks: &mut u32) {
// keep going even if frames aren't displaying, but halt if there are too many frameskips
while *delta_time >= UPDATE_INTERVAL && *ticks < MAX_FRAMESKIP {
println!("Updating...");
fn update() {
waste_time(64);
// record the tick
*ticks += 1;
// reset the delta time
*delta_time = 0;
}
}
// render function
fn display() {
println!("Displaying...");
waste_time(32);
waste_time(4);
}
// 1D linear interpolation